impress-2020/src/app/WardrobePage/useOutfitState.js
Matchu 102a29fefd show outfit name faster, instead of "Untitled Outfit"
That'll still show up when the outfit is still loading, but this lets us use the Apollo cache to show the name instantly if you're clicking through a link from Your Outfits
2021-01-05 06:39:12 +00:00

555 lines
16 KiB
JavaScript

import React from "react";
import gql from "graphql-tag";
import produce, { enableMapSet } from "immer";
import { useQuery, useApolloClient } from "@apollo/client";
import { useParams } from "react-router-dom";
import { itemAppearanceFragment } from "../components/useOutfitAppearance";
enableMapSet();
export const OutfitStateContext = React.createContext(null);
function useOutfitState() {
const apolloClient = useApolloClient();
const initialState = useParseOutfitUrl();
const [state, dispatchToOutfit] = React.useReducer(
outfitStateReducer(apolloClient),
initialState
);
const { id, speciesId, colorId, pose, appearanceId } = state;
// It's more convenient to manage these as a Set in state, but most callers
// will find it more convenient to access them as arrays! e.g. for `.map()`
const wornItemIds = Array.from(state.wornItemIds);
const closetedItemIds = Array.from(state.closetedItemIds);
const allItemIds = [...state.wornItemIds, ...state.closetedItemIds];
// If there's an outfit ID (i.e. we're on /outfits/:id), load basic data
// about the outfit. We'll use it to initialize the local state.
const {
loading: outfitLoading,
error: outfitError,
data: outfitData,
} = useQuery(
gql`
query OutfitStateSavedOutfit($id: ID!) {
outfit(id: $id) {
id
name
petAppearance {
species {
id
}
color {
id
}
pose
}
wornItems {
id
}
closetedItems {
id
}
# TODO: Consider pre-loading some fields, instead of doing them in
# follow-up queries?
}
}
`,
{
variables: { id },
skip: id == null,
returnPartialData: true,
onCompleted: (outfitData) => {
// This is only called once the _entire_ query loads, regardless of
// `returnPartialData`. We just use that for some early UI!
const outfit = outfitData.outfit;
dispatchToOutfit({
type: "reset",
name: outfit.name,
speciesId: outfit.petAppearance.species.id,
colorId: outfit.petAppearance.color.id,
pose: outfit.petAppearance.pose,
wornItemIds: outfit.wornItems.map((item) => item.id),
closetedItemIds: outfit.closetedItems.map((item) => item.id),
});
},
}
);
// Let the outfit name appear early, from partial data, even if the full
// outfit state isn't initialized yet.
const name = state.name || outfitData?.outfit?.name;
const {
loading: itemsLoading,
error: itemsError,
data: itemsData,
} = useQuery(
gql`
query OutfitStateItems(
$allItemIds: [ID!]!
$speciesId: ID!
$colorId: ID!
) {
items(ids: $allItemIds) {
# TODO: De-dupe this from SearchPanel?
id
name
thumbnailUrl
isNc
isPb
currentUserOwnsThis
currentUserWantsThis
appearanceOn(speciesId: $speciesId, colorId: $colorId) {
# This enables us to quickly show the item when the user clicks it!
...ItemAppearanceForOutfitPreview
# This is used to group items by zone, and to detect conflicts when
# wearing a new item.
layers {
zone {
id
label @client
}
}
restrictedZones {
id
label @client
isCommonlyUsedByItems @client
}
}
}
# NOTE: We skip this query if items is empty for perf reasons. If
# you're adding more fields, consider changing that condition!
}
${itemAppearanceFragment}
`,
{
variables: { allItemIds, speciesId, colorId },
// Skip if this outfit has no items, as an optimization; or if we don't
// have the species/color ID loaded yet because we're waiting on the
// saved outfit to load.
skip: allItemIds.length === 0 || speciesId == null || colorId == null,
}
);
const resultItems = itemsData?.items || [];
// Okay, time for some big perf hacks! Lower down in the app, we use
// React.memo to avoid re-rendering Item components if the items haven't
// updated. In simpler cases, we just make the component take the individual
// item fields as props... but items are complex and that makes it annoying
// :p Instead, we do these tricks to reuse physical item objects if they're
// still deep-equal to the previous version. This is because React.memo uses
// object identity to compare its props, so now when it checks whether
// `oldItem === newItem`, the answer will be `true`, unless the item really
// _did_ change!
const [cachedItemObjects, setCachedItemObjects] = React.useState([]);
let items = resultItems.map((item) => {
const cachedItemObject = cachedItemObjects.find((i) => i.id === item.id);
if (
cachedItemObject &&
JSON.stringify(cachedItemObject) === JSON.stringify(item)
) {
return cachedItemObject;
}
return item;
});
if (
items.length === cachedItemObjects.length &&
items.every((_, index) => items[index] === cachedItemObjects[index])
) {
// Even reuse the entire array if none of the items changed!
items = cachedItemObjects;
}
React.useEffect(() => {
setCachedItemObjects(items);
}, [items, setCachedItemObjects]);
const itemsById = {};
for (const item of items) {
itemsById[item.id] = item;
}
const zonesAndItems = getZonesAndItems(
itemsById,
wornItemIds,
closetedItemIds
);
const incompatibleItems = items
.filter((i) => i.appearanceOn.layers.length === 0)
.sort((a, b) => a.name.localeCompare(b.name));
const url = buildOutfitUrl(state);
const outfitState = {
id,
zonesAndItems,
incompatibleItems,
name,
wornItemIds,
closetedItemIds,
allItemIds,
speciesId,
colorId,
pose,
appearanceId,
url,
};
// Keep the URL up-to-date. (We don't listen to it, though 😅)
React.useEffect(() => {
window.history.replaceState(null, "", url);
}, [url]);
return {
loading: outfitLoading || itemsLoading,
error: outfitError || itemsError,
outfitState,
dispatchToOutfit,
};
}
const outfitStateReducer = (apolloClient) => (baseState, action) => {
switch (action.type) {
case "rename":
return { ...baseState, name: action.outfitName };
case "setSpeciesAndColor":
return {
...baseState,
speciesId: action.speciesId,
colorId: action.colorId,
pose: action.pose,
appearanceId: null,
};
case "wearItem":
return produce(baseState, (state) => {
const { wornItemIds, closetedItemIds } = state;
const { itemId, itemIdsToReconsider = [] } = action;
// Move conflicting items to the closet.
//
// We do this by looking them up in the Apollo Cache, which is going to
// include the relevant item data because the `useOutfitState` hook
// queries for it!
//
// (It could be possible to mess up the timing by taking an action
// while worn items are still partially loading, but I think it would
// require a pretty weird action sequence to make that happen... like,
// doing a search and it loads before the worn item data does? Anyway,
// Apollo will throw in that case, which should just essentially reject
// the action.)
let conflictingIds;
try {
conflictingIds = findItemConflicts(itemId, state, apolloClient);
} catch (e) {
console.error(e);
return;
}
for (const conflictingId of conflictingIds) {
wornItemIds.delete(conflictingId);
closetedItemIds.add(conflictingId);
}
// Move this item from the closet to the worn set.
closetedItemIds.delete(itemId);
wornItemIds.add(itemId);
reconsiderItems(itemIdsToReconsider, state, apolloClient);
});
case "unwearItem":
return produce(baseState, (state) => {
const { wornItemIds, closetedItemIds } = state;
const { itemId, itemIdsToReconsider = [] } = action;
// Move this item from the worn set to the closet.
wornItemIds.delete(itemId);
closetedItemIds.add(itemId);
reconsiderItems(itemIdsToReconsider, state, apolloClient);
});
case "removeItem":
return produce(baseState, (state) => {
const { wornItemIds, closetedItemIds } = state;
const { itemId, itemIdsToReconsider = [] } = action;
// Remove this item from both the worn set and the closet.
wornItemIds.delete(itemId);
closetedItemIds.delete(itemId);
reconsiderItems(itemIdsToReconsider, state, apolloClient);
});
case "setPose":
return {
...baseState,
pose: action.pose,
// Usually only the `pose` is specified, but `PosePickerSupport` can
// also specify a corresponding `appearanceId`, to get even more
// particular about which version of the pose to show if more than one.
appearanceId: action.appearanceId || null,
};
case "reset":
return produce(baseState, (state) => {
const {
name,
speciesId,
colorId,
pose,
wornItemIds,
closetedItemIds,
} = action;
state.name = name;
state.speciesId = speciesId ? String(speciesId) : baseState.speciesId;
state.colorId = colorId ? String(colorId) : baseState.colorId;
state.pose = pose || baseState.pose;
state.wornItemIds = wornItemIds
? new Set(wornItemIds.map(String))
: baseState.wornItemIds;
state.closetedItemIds = closetedItemIds
? new Set(closetedItemIds.map(String))
: baseState.closetedItemIds;
});
default:
throw new Error(`unexpected action ${JSON.stringify(action)}`);
}
};
function useParseOutfitUrl() {
const { id } = useParams();
const urlParams = new URLSearchParams(window.location.search);
return {
id: id,
name: urlParams.get("name"),
speciesId: urlParams.get("species"),
colorId: urlParams.get("color"),
pose: urlParams.get("pose") || "HAPPY_FEM",
appearanceId: urlParams.get("state") || null,
wornItemIds: new Set(urlParams.getAll("objects[]")),
closetedItemIds: new Set(urlParams.getAll("closet[]")),
};
}
function findItemConflicts(itemIdToAdd, state, apolloClient) {
const { wornItemIds, speciesId, colorId } = state;
const { items } = apolloClient.readQuery({
query: gql`
query OutfitStateItemConflicts(
$itemIds: [ID!]!
$speciesId: ID!
$colorId: ID!
) {
items(ids: $itemIds) {
id
appearanceOn(speciesId: $speciesId, colorId: $colorId) {
layers {
zone {
id
}
}
restrictedZones {
id
}
}
}
}
`,
variables: {
itemIds: [itemIdToAdd, ...wornItemIds],
speciesId,
colorId,
},
});
const itemToAdd = items.find((i) => i.id === itemIdToAdd);
if (!itemToAdd.appearanceOn) {
return [];
}
const wornItems = Array.from(wornItemIds).map((id) =>
items.find((i) => i.id === id)
);
const itemToAddZoneSets = getItemZones(itemToAdd);
const conflictingIds = [];
for (const wornItem of wornItems) {
if (!wornItem.appearanceOn) {
continue;
}
const wornItemZoneSets = getItemZones(wornItem);
const itemsConflict =
setsIntersect(
itemToAddZoneSets.occupies,
wornItemZoneSets.occupiesOrRestricts
) ||
setsIntersect(
wornItemZoneSets.occupies,
itemToAddZoneSets.occupiesOrRestricts
);
if (itemsConflict) {
conflictingIds.push(wornItem.id);
}
}
return conflictingIds;
}
function getItemZones(item) {
const occupies = new Set(item.appearanceOn.layers.map((l) => l.zone.id));
const restricts = new Set(item.appearanceOn.restrictedZones.map((z) => z.id));
const occupiesOrRestricts = new Set([...occupies, ...restricts]);
return { occupies, occupiesOrRestricts };
}
function setsIntersect(a, b) {
for (const el of a) {
if (b.has(el)) {
return true;
}
}
return false;
}
/**
* Try to add these items back to the outfit, if there would be no conflicts.
* We use this in Search to try to restore these items after the user makes
* changes, e.g., after they try on another Background we want to restore the
* previous one!
*
* This mutates state.wornItemIds directly, on the assumption that we're in an
* immer block, in which case mutation is the simplest API!
*/
function reconsiderItems(itemIdsToReconsider, state, apolloClient) {
for (const itemIdToReconsider of itemIdsToReconsider) {
const conflictingIds = findItemConflicts(
itemIdToReconsider,
state,
apolloClient
);
if (conflictingIds.length === 0) {
state.wornItemIds.add(itemIdToReconsider);
}
}
}
// TODO: Get this out of here, tbh...
function getZonesAndItems(itemsById, wornItemIds, closetedItemIds) {
const wornItems = wornItemIds.map((id) => itemsById[id]).filter((i) => i);
const closetedItems = closetedItemIds
.map((id) => itemsById[id])
.filter((i) => i);
// We use zone label here, rather than ID, because some zones have the same
// label and we *want* to over-simplify that in this UI. (e.g. there are
// multiple Hat zones, and some items occupy different ones, but mostly let's
// just group them and if they don't conflict then all the better!)
const allItems = [...wornItems, ...closetedItems];
const itemsByZoneLabel = new Map();
for (const item of allItems) {
if (!item.appearanceOn) {
continue;
}
for (const layer of item.appearanceOn.layers) {
const zoneLabel = layer.zone.label;
if (!itemsByZoneLabel.has(zoneLabel)) {
itemsByZoneLabel.set(zoneLabel, []);
}
itemsByZoneLabel.get(zoneLabel).push(item);
}
}
let zonesAndItems = Array.from(itemsByZoneLabel.entries()).map(
([zoneLabel, items]) => ({
zoneLabel: zoneLabel,
items: [...items].sort((a, b) => a.name.localeCompare(b.name)),
})
);
zonesAndItems.sort((a, b) => a.zoneLabel.localeCompare(b.zoneLabel));
// As one last step, try to remove zone groups that aren't helpful.
const groupsWithConflicts = zonesAndItems.filter(
({ items }) => items.length > 1
);
const itemIdsWithConflicts = new Set(
groupsWithConflicts
.map(({ items }) => items)
.flat()
.map((item) => item.id)
);
const itemIdsWeHaveSeen = new Set();
zonesAndItems = zonesAndItems.filter(({ items }) => {
// We need all groups with more than one item. If there's only one, we get
// to think harder :)
if (items.length > 1) {
items.forEach((item) => itemIdsWeHaveSeen.add(item.id));
return true;
}
const item = items[0];
// Has the item been seen a group we kept, or an upcoming group with
// multiple conflicting items? If so, skip this group. If not, keep it.
if (itemIdsWeHaveSeen.has(item.id) || itemIdsWithConflicts.has(item.id)) {
return false;
} else {
itemIdsWeHaveSeen.add(item.id);
return true;
}
});
return zonesAndItems;
}
function buildOutfitUrl(state) {
const {
id,
name,
speciesId,
colorId,
pose,
appearanceId,
wornItemIds,
closetedItemIds,
} = state;
const { origin, pathname } = window.location;
if (id) {
return origin + `/outfits/${id}`;
}
const params = new URLSearchParams({
name: name || "",
species: speciesId,
color: colorId,
pose,
});
for (const itemId of wornItemIds) {
params.append("objects[]", itemId);
}
for (const itemId of closetedItemIds) {
params.append("closet[]", itemId);
}
if (appearanceId != null) {
// `state` is an old name for compatibility with old-style DTI URLs. It
// refers to "PetState", the database table name for pet appearances.
params.append("state", appearanceId);
}
return origin + pathname + "?" + params.toString();
}
export default useOutfitState;