import React from "react"; import { Tooltip, useColorModeValue, Flex, Icon } from "@chakra-ui/react"; import { CheckCircleIcon, WarningTwoIcon } from "@chakra-ui/icons"; function HTML5Badge({ usesHTML5, isLoading, tooltipLabel }) { // `delayedUsesHTML5` stores the last known value of `usesHTML5`, when // `isLoading` was `false`. This enables us to keep showing the badge, even // when loading a new appearance - because it's unlikely the badge will // change between different appearances for the same item, and the flicker is // annoying! const [delayedUsesHTML5, setDelayedUsesHTML5] = React.useState(null); React.useEffect(() => { if (!isLoading) { setDelayedUsesHTML5(usesHTML5); } }, [usesHTML5, isLoading]); if (delayedUsesHTML5 === true) { return ( {/* From Twemoji Keycap 5 */} ); } else if (delayedUsesHTML5 === false) { return ( This item isn't converted to HTML5 yet, so it might not appear in Neopets.com customization yet. Once it's ready, it could look a bit different than our temporary preview here. It might even be animated! ) } > {/* From Twemoji Keycap 5 */} {/* From Twemoji Not Allowed */} ); } else { // If no `usesHTML5` value has been provided yet, we're empty for now! return null; } } export function GlitchBadgeLayout({ hasGlitches = true, children, tooltipLabel, ...props }) { const [isHovered, setIsHovered] = React.useState(false); const [isFocused, setIsFocused] = React.useState(false); const greenBackground = useColorModeValue("green.100", "green.900"); const greenBorderColor = useColorModeValue("green.600", "green.500"); const greenTextColor = useColorModeValue("green.700", "white"); const yellowBackground = useColorModeValue("yellow.100", "yellow.900"); const yellowBorderColor = useColorModeValue("yellow.600", "yellow.500"); const yellowTextColor = useColorModeValue("yellow.700", "white"); return ( setIsHovered(true)} onMouseLeave={() => setIsHovered(false)} onFocus={() => setIsFocused(true)} onBlur={() => setIsFocused(false)} {...props} > {children} ); } export function layerUsesHTML5(layer) { return ( layer.svgUrl || layer.canvasMovieLibraryUrl || // If this glitch is applied, then `svgUrl` will be null, but there's still // an HTML5 manifest that the official player can render. (layer.knownGlitches || []).includes("OFFICIAL_SVG_IS_INCORRECT") ); } export default HTML5Badge;