import React from "react"; import { Box, DarkMode, Flex, Text, useColorModeValue } from "@chakra-ui/react"; import { WarningIcon } from "@chakra-ui/icons"; import { ClassNames } from "@emotion/react"; import { CSSTransition, TransitionGroup } from "react-transition-group"; import OutfitMovieLayer, { buildMovieClip, hasAnimations, loadMovieLibrary, useEaselDependenciesLoader, } from "./OutfitMovieLayer"; import HangerSpinner from "./HangerSpinner"; import { loadImage, safeImageUrl, useLocalStorage } from "../util"; import useOutfitAppearance from "./useOutfitAppearance"; /** * OutfitPreview is for rendering a full outfit! It accepts outfit data, * fetches the appearance data for it, and preloads and renders the layers * together. * * If the species/color/pose fields are null and a `placeholder` node is * provided instead, we'll render the placeholder. And then, once those props * become non-null, we'll keep showing the placeholder below the loading * overlay until loading completes. (We use this on the homepage to show the * beach splash until outfit data arrives!) * * TODO: There's some duplicate work happening in useOutfitAppearance and * useOutfitState both getting appearance data on first load... */ function OutfitPreview(props) { const { preview } = useOutfitPreview(props); return preview; } /** * useOutfitPreview is like ``, but a bit more power! * * It takes the same props and returns a `preview` field, which is just like * `` - but it also returns `appearance` data too, in case you * want to show some additional UI that uses the appearance data we loaded! */ export function useOutfitPreview({ speciesId, colorId, pose, wornItemIds, appearanceId = null, isLoading = false, placeholder = null, backdrop = null, loadingDelayMs, spinnerVariant, onChangeHasAnimations = null, }) { const appearance = useOutfitAppearance({ speciesId, colorId, pose, appearanceId, wornItemIds, }); const { loading, error, visibleLayers } = appearance; const { loading: loading2, error: error2, loadedLayers, layersHaveAnimations, } = usePreloadLayers(visibleLayers); const [isPaused] = useLocalStorage("DTIOutfitIsPaused", true); React.useEffect(() => { if (onChangeHasAnimations) { onChangeHasAnimations(layersHaveAnimations); } }, [layersHaveAnimations, onChangeHasAnimations]); const textColor = useColorModeValue("green.700", "white"); let preview; if (error || error2) { preview = ( Could not load preview. Try again? ); } else { preview = ( ); } return { appearance, preview }; } /** * OutfitLayers is the raw UI component for rendering outfit layers. It's * used both in the main outfit preview, and in other minor UIs! */ export function OutfitLayers({ loading, visibleLayers, placeholder = null, backdrop = null, loadingDelayMs = 500, spinnerVariant = "overlay", doTransitions = false, isPaused = true, }) { const containerRef = React.useRef(null); const [canvasSize, setCanvasSize] = React.useState(0); const [loadingDelayHasPassed, setLoadingDelayHasPassed] = React.useState( false ); const { loading: loadingEasel } = useEaselDependenciesLoader(); const loadingAnything = loading || loadingEasel; // When we start in a loading state, or re-enter a loading state, start the // loading delay timer. React.useEffect(() => { if (loadingAnything) { setLoadingDelayHasPassed(false); const t = setTimeout( () => setLoadingDelayHasPassed(true), loadingDelayMs ); return () => clearTimeout(t); } }, [loadingDelayMs, loadingAnything]); React.useLayoutEffect(() => { function computeAndSaveCanvasSize() { setCanvasSize( // Follow an algorithm similar to the sizing: a square that // covers the available space, without exceeding the natural image size // (which is 600px). // // TODO: Once we're entirely off PNGs, we could drop the 600 // requirement, and let SVGs and movies scale up as far as they // want... Math.min( containerRef.current.offsetWidth, containerRef.current.offsetHeight, 600 ) ); } computeAndSaveCanvasSize(); window.addEventListener("resize", computeAndSaveCanvasSize); return () => window.removeEventListener("resize", computeAndSaveCanvasSize); }, [setCanvasSize]); return ( {({ css }) => ( {backdrop && ( {backdrop} )} {placeholder && ( {placeholder} )} {visibleLayers.map((layer) => ( {layer.canvasMovieLibraryUrl ? ( ) : ( tags are always allowed through CORS), but // this means we make the same request that the Download // button makes, so it can use the cached version of this // image instead of requesting it again with crossOrigin! crossOrigin={getBestImageUrlForLayer(layer).crossOrigin} alt="" objectFit="contain" maxWidth="100%" maxHeight="100%" /> )} ))} {spinnerVariant === "overlay" && ( <> {/* Against the dark overlay, use the Dark Mode spinner. */} )} {spinnerVariant === "corner" && ( )} )} ); } export function FullScreenCenter({ children, ...otherProps }) { return ( {children} ); } export function getBestImageUrlForLayer(layer) { if (layer.svgUrl) { return { src: safeImageUrl(layer.svgUrl), crossOrigin: "anonymous" }; } else { return { src: safeImageUrl(layer.imageUrl), crossOrigin: "anonymous" }; } } /** * usePreloadLayers preloads the images for the given layers, and yields them * when done. This enables us to keep the old outfit preview on screen until * all the new layers are ready, then show them all at once! */ export function usePreloadLayers(layers) { const [error, setError] = React.useState(null); const [loadedLayers, setLoadedLayers] = React.useState([]); const [layersHaveAnimations, setLayersHaveAnimations] = React.useState(false); // NOTE: This condition would need to change if we started loading one at a // time, or if the error case would need to show a partial state! const loading = loadedLayers !== layers; React.useEffect(() => { // HACK: Don't clear the preview when we have zero layers, because it // usually means the parent is still loading data. I feel like this isn't // the right abstraction, though... if (loadedLayers.length > 0 && layers.length === 0) { return; } // If the layers already match, we can ignore extra effect triggers. if (!loading) { return; } let canceled = false; setError(null); const loadAssets = async () => { const assetPromises = layers.map((layer) => { if (layer.canvasMovieLibraryUrl) { return loadMovieLibrary(layer.canvasMovieLibraryUrl).then( (library) => ({ type: "movie", library, libraryUrl: layer.canvasMovieLibraryUrl, }) ); } else { return loadImage(getBestImageUrlForLayer(layer)).then((image) => ({ type: "image", image, })); } }); let assets; try { assets = await Promise.all(assetPromises); } catch (e) { if (canceled) return; console.error("Error preloading outfit layers", e); assetPromises.forEach((p) => { if (p.cancel) { p.cancel(); } }); setError(e); return; } if (canceled) return; let movieClips; try { movieClips = assets .filter((a) => a.type === "movie") .map((a) => buildMovieClip(a.library, a.libraryUrl)); } catch (e) { console.error("Error building movie clips", e); assetPromises.forEach((p) => { if (p.cancel) { p.cancel(); } }); setError(e); return; } // Some movie clips require you to tick to the first frame of the movie // before the children mount onto the stage. If we detect animations // without doing this, we'll say no, because we see no children! // Example: http://images.neopets.com/cp/items/data/000/000/235/235877_6d273e217c/235877.js movieClips.forEach((mc) => mc.advance()); setLayersHaveAnimations(movieClips.some(hasAnimations)); setLoadedLayers(layers); }; loadAssets(); return () => { canceled = true; }; }, [layers, loadedLayers.length, loading]); return { loading, error, loadedLayers, layersHaveAnimations }; } /** * FadeInOnLoad attaches an `onLoad` handler to its single child, and fades in * the container element once it triggers. */ function FadeInOnLoad({ children, ...props }) { const [isLoaded, setIsLoaded] = React.useState(false); const onLoad = React.useCallback(() => setIsLoaded(true), []); const child = React.Children.only(children); const wrappedChild = React.cloneElement(child, { onLoad }); return ( {wrappedChild} ); } export default OutfitPreview;