import React from "react";
import { ClassNames } from "@emotion/react";
import {
Box,
Button,
DarkMode,
Flex,
IconButton,
ListItem,
Portal,
Stack,
Tooltip,
UnorderedList,
useClipboard,
useToast,
} from "@chakra-ui/react";
import {
ArrowBackIcon,
CheckIcon,
DownloadIcon,
LinkIcon,
} from "@chakra-ui/icons";
import { MdPause, MdPlayArrow } from "react-icons/md";
import { Link } from "react-router-dom";
import { getBestImageUrlForLayer } from "../components/OutfitPreview";
import HTML5Badge, { layerUsesHTML5 } from "../components/HTML5Badge";
import PosePicker from "./PosePicker";
import SpeciesColorPicker from "../components/SpeciesColorPicker";
import { loadImage, useLocalStorage } from "../util";
import useCurrentUser from "../components/useCurrentUser";
import useOutfitAppearance from "../components/useOutfitAppearance";
/**
* OutfitControls is the set of controls layered over the outfit preview, to
* control things like species/color and sharing links!
*/
function OutfitControls({
outfitState,
dispatchToOutfit,
showAnimationControls,
appearance,
}) {
const [focusIsLocked, setFocusIsLocked] = React.useState(false);
const onLockFocus = React.useCallback(() => setFocusIsLocked(true), [
setFocusIsLocked,
]);
const onUnlockFocus = React.useCallback(() => setFocusIsLocked(false), [
setFocusIsLocked,
]);
// HACK: As of 1.0.0-rc.0, Chakra's `toast` function rebuilds unnecessarily,
// which triggers unnecessary rebuilds of the `onSpeciesColorChange`
// callback, which causes the `React.memo` on `SpeciesColorPicker` to
// fail, which harms performance. But it seems to work just fine if we
// hold onto the first copy of the function we get! :/
const _toast = useToast();
// eslint-disable-next-line react-hooks/exhaustive-deps
const toast = React.useMemo(() => _toast, []);
const onSpeciesColorChange = React.useCallback(
(species, color, isValid, closestPose) => {
if (isValid) {
dispatchToOutfit({
type: "setSpeciesAndColor",
speciesId: species.id,
colorId: color.id,
pose: closestPose,
});
} else {
// NOTE: This shouldn't be possible to trigger, because the
// `stateMustAlwaysBeValid` prop should prevent it. But we have
// it as a fallback, just in case!
toast({
title: `We haven't seen a ${color.name} ${species.name} before! 😓`,
status: "warning",
});
}
},
[dispatchToOutfit, toast]
);
const maybeUnlockFocus = (e) => {
// We lock focus when a touch-device user taps the area. When they tap
// empty space, we treat that as a toggle and release the focus lock.
if (e.target === e.currentTarget) {
onUnlockFocus();
}
};
const petIsUsingHTML5 = appearance.petAppearance?.layers.every(
layerUsesHTML5
);
const itemsNotUsingHTML5 = appearance.items.filter((item) =>
item.appearance.layers.some((l) => !layerUsesHTML5(l))
);
itemsNotUsingHTML5.sort((a, b) => a.name.localeCompare(b.name));
const usesHTML5 = petIsUsingHTML5 && itemsNotUsingHTML5.length === 0;
return (
{({ css, cx }) => (
{
const opacity = parseFloat(
getComputedStyle(e.currentTarget).opacity
);
if (opacity < 0.5) {
// If the controls aren't visible right now, then clicks on them are
// probably accidental. Ignore them! (We prevent default to block
// built-in behaviors like link nav, and we stop propagation to block
// our own custom click handlers. I don't know if I can prevent the
// select clicks though?)
e.preventDefault();
e.stopPropagation();
// We also show the controls, by locking focus. We'll undo this when
// the user taps elsewhere (because it will trigger a blur event from
// our child components), in `maybeUnlockFocus`.
setFocusIsLocked(true);
}
}}
>
{showAnimationControls && (
)}
{outfitState.speciesId && outfitState.colorId && (
{/**
* We try to center the species/color picker, but the left spacer will
* shrink more than the pose picker container if we run out of space!
*/}
This outfit is converted to HTML5, and ready to use on
Neopets.com!
>
) : (
This outfit isn't converted to HTML5 yet, so it might
not appear in Neopets.com customization yet. Once it's
ready, it could look a bit different than our
temporary preview here. It might even be animated!
{!petIsUsingHTML5 && (
This pet is not yet converted.
)}
{itemsNotUsingHTML5.length > 0 && (
<>
The following items aren't yet converted:
{itemsNotUsingHTML5.map((item) => (
{item.name}
))}
>
)}
)
}
/>
{
}
)}
)}
);
}
/**
* BackButton takes you back home, or to Your Outfits if this outfit is yours.
*/
function BackButton({ outfitState }) {
const currentUser = useCurrentUser();
const outfitBelongsToCurrentUser =
outfitState.creator && outfitState.creator.id === currentUser.id;
return (
}
aria-label="Leave this outfit"
d="inline-flex" // Not sure why requires this to style right! ^^`
/>
);
}
/**
* DownloadButton downloads the outfit as an image!
*/
function DownloadButton({ outfitState }) {
const { visibleLayers } = useOutfitAppearance(outfitState);
const [downloadImageUrl, prepareDownload] = useDownloadableImage(
visibleLayers
);
return (
}
aria-label="Download"
as="a"
// eslint-disable-next-line no-script-url
href={downloadImageUrl || "#"}
onClick={(e) => {
if (!downloadImageUrl) {
e.preventDefault();
}
}}
download={(outfitState.name || "Outfit") + ".png"}
onMouseEnter={prepareDownload}
onFocus={prepareDownload}
cursor={!downloadImageUrl && "wait"}
/>
);
}
/**
* CopyLinkButton copies the outfit URL to the clipboard!
*/
function CopyLinkButton({ outfitState }) {
const { onCopy, hasCopied } = useClipboard(outfitState.url);
return (
: }
aria-label="Copy link"
onClick={onCopy}
/>
);
}
function PlayPauseButton() {
const [isPaused, setIsPaused] = useLocalStorage("DTIOutfitIsPaused", true);
// We show an intro animation if this mounts while paused. Whereas if we're
// not paused, we initialize as if we had already finished.
const [blinkInState, setBlinkInState] = React.useState(
isPaused ? { type: "ready" } : { type: "done" }
);
const buttonRef = React.useRef(null);
React.useLayoutEffect(() => {
if (blinkInState.type === "ready" && buttonRef.current) {
setBlinkInState({
type: "started",
position: {
left: buttonRef.current.offsetLeft,
top: buttonRef.current.offsetTop,
},
});
}
}, [blinkInState, setBlinkInState]);
return (
{({ css }) => (
<>
{blinkInState.type === "started" && (
setBlinkInState({ type: "done" })}
// Don't disrupt the hover state of the controls! (And the button
// doesn't seem to click correctly, not sure why, but instead of
// debugging I'm adding this :p)
pointerEvents="none"
className={css`
@keyframes fade-in-out {
0% {
opacity: 0;
}
10% {
opacity: 1;
}
90% {
opacity: 1;
}
100% {
opacity: 0;
}
}
opacity: 0;
animation: fade-in-out 2s;
`}
/>
)}
>
)}
);
}
const PlayPauseButtonContent = React.forwardRef(
({ isPaused, setIsPaused, ...props }, ref) => {
return (
: }
size="sm"
color="gray.100"
variant="outline"
borderColor="gray.200"
borderRadius="full"
backgroundColor="blackAlpha.600"
boxShadow="md"
position="absolute"
_hover={{
backgroundColor: "gray.600",
borderColor: "gray.50",
color: "gray.50",
}}
_focus={{
backgroundColor: "gray.600",
borderColor: "gray.50",
color: "gray.50",
}}
onClick={() => setIsPaused(!isPaused)}
{...props}
>
{isPaused ? <>Paused> : <>Playing>}
);
}
);
/**
* ControlButton is a UI helper to render the cute round buttons we use in
* OutfitControls!
*/
function ControlButton({ icon, "aria-label": ariaLabel, ...props }) {
return (
);
}
/**
* useDownloadableImage loads the image data and generates the downloadable
* image URL.
*/
function useDownloadableImage(visibleLayers) {
const [downloadImageUrl, setDownloadImageUrl] = React.useState(null);
const [preparedForLayerIds, setPreparedForLayerIds] = React.useState([]);
const toast = useToast();
const prepareDownload = React.useCallback(async () => {
// Skip if the current image URL is already correct for these layers.
const layerIds = visibleLayers.map((l) => l.id);
if (layerIds.join(",") === preparedForLayerIds.join(",")) {
return;
}
// Skip if there are no layers. (This probably means we're still loading!)
if (layerIds.length === 0) {
return;
}
setDownloadImageUrl(null);
const imagePromises = visibleLayers.map((layer) =>
loadImage(getBestImageUrlForLayer(layer))
);
let images;
try {
images = await Promise.all(imagePromises);
} catch (e) {
console.error("Error building downloadable image", e);
toast({
status: "error",
title: "Oops, sorry, we couldn't download the image!",
description:
"Check your connection, then reload the page and try again.",
});
return;
}
const canvas = document.createElement("canvas");
const context = canvas.getContext("2d");
canvas.width = 600;
canvas.height = 600;
for (const image of images) {
context.drawImage(image, 0, 0);
}
console.log(
"Generated image for download",
layerIds,
canvas.toDataURL("image/png")
);
setDownloadImageUrl(canvas.toDataURL("image/png"));
setPreparedForLayerIds(layerIds);
}, [preparedForLayerIds, visibleLayers, toast]);
return [downloadImageUrl, prepareDownload];
}
export default OutfitControls;