import React from "react"; import { ClassNames, Global, css } from "@emotion/react"; import { AspectRatio, Button, Box, HStack, IconButton, SkeletonText, Tooltip, VisuallyHidden, VStack, useBreakpointValue, useColorModeValue, useTheme, useToast, useToken, Wrap, WrapItem, Flex, usePrefersReducedMotion, Grid, } from "@chakra-ui/react"; import { CheckIcon, ChevronRightIcon, EditIcon, StarIcon, WarningIcon, WarningTwoIcon, } from "@chakra-ui/icons"; import { MdPause, MdPlayArrow } from "react-icons/md"; import gql from "graphql-tag"; import { useQuery, useMutation } from "@apollo/client"; import { Link, useParams } from "react-router-dom"; import ItemPageLayout, { SubtleSkeleton } from "./ItemPageLayout"; import { Delay, logAndCapture, usePageTitle } from "./util"; import HTML5Badge, { layerUsesHTML5 } from "./components/HTML5Badge"; import { itemAppearanceFragment, petAppearanceFragment, } from "./components/useOutfitAppearance"; import { useOutfitPreview } from "./components/OutfitPreview"; import SpeciesColorPicker, { useAllValidPetPoses, getValidPoses, getClosestPose, } from "./components/SpeciesColorPicker"; import useCurrentUser from "./components/useCurrentUser"; import { useLocalStorage } from "./util"; function ItemPage() { const { itemId } = useParams(); return ; } /** * ItemPageContent is the content of ItemPage, but we also use it as the * entry point for ItemPageDrawer! When embedded in ItemPageDrawer, the * `isEmbedded` prop is true, so we know not to e.g. set the page title. */ export function ItemPageContent({ itemId, isEmbedded }) { const { isLoggedIn } = useCurrentUser(); const { error, data } = useQuery( gql` query ItemPage($itemId: ID!) { item(id: $itemId) { id name isNc isPb thumbnailUrl description createdAt } } `, { variables: { itemId }, returnPartialData: true } ); usePageTitle(data?.item?.name, { skip: isEmbedded }); if (error) { return {error.message}; } const item = data?.item; return ( {isLoggedIn && } {!isEmbedded && } ); } function ItemPageDescription({ description, isEmbedded }) { // Show 2 lines of description text placeholder on small screens, or when // embedded in the wardrobe page's narrow drawer. In larger contexts, show // just 1 line. const viewportNumDescriptionLines = useBreakpointValue({ base: 2, md: 1 }); const numDescriptionLines = isEmbedded ? 2 : viewportNumDescriptionLines; return ( {description || ( )} ); } function ItemPageOwnWantButtons({ itemId }) { const { loading, error, data } = useQuery( gql` query ItemPageOwnWantButtons($itemId: ID!) { item(id: $itemId) { id currentUserOwnsThis currentUserWantsThis } } `, { variables: { itemId }, context: { sendAuth: true } } ); if (error) { return {error.message}; } return ( ); } function ItemPageOwnButton({ itemId, isChecked }) { const theme = useTheme(); const toast = useToast(); const [sendAddMutation] = useMutation( gql` mutation ItemPageOwnButtonAdd($itemId: ID!) { addToItemsCurrentUserOwns(itemId: $itemId) { id currentUserOwnsThis } } `, { variables: { itemId }, context: { sendAuth: true }, optimisticResponse: { __typename: "Mutation", addToItemsCurrentUserOwns: { __typename: "Item", id: itemId, currentUserOwnsThis: true, }, }, } ); const [sendRemoveMutation] = useMutation( gql` mutation ItemPageOwnButtonRemove($itemId: ID!) { removeFromItemsCurrentUserOwns(itemId: $itemId) { id currentUserOwnsThis } } `, { variables: { itemId }, context: { sendAuth: true }, optimisticResponse: { __typename: "Mutation", removeFromItemsCurrentUserOwns: { __typename: "Item", id: itemId, currentUserOwnsThis: false, }, }, } ); return ( {({ css }) => ( { if (e.target.checked) { sendAddMutation().catch((e) => { console.error(e); toast({ title: "We had trouble adding this to the items you own.", description: "Check your internet connection, and try again.", status: "error", duration: 5000, }); }); } else { sendRemoveMutation().catch((e) => { console.error(e); toast({ title: "We had trouble removing this from the items you own.", description: "Check your internet connection, and try again.", status: "error", duration: 5000, }); }); } }} /> )} ); } function ItemPageWantButton({ itemId, isChecked }) { const theme = useTheme(); const toast = useToast(); const [sendAddMutation] = useMutation( gql` mutation ItemPageWantButtonAdd($itemId: ID!) { addToItemsCurrentUserWants(itemId: $itemId) { id currentUserWantsThis } } `, { variables: { itemId }, context: { sendAuth: true }, optimisticResponse: { __typename: "Mutation", addToItemsCurrentUserWants: { __typename: "Item", id: itemId, currentUserWantsThis: true, }, }, } ); const [sendRemoveMutation] = useMutation( gql` mutation ItemPageWantButtonRemove($itemId: ID!) { removeFromItemsCurrentUserWants(itemId: $itemId) { id currentUserWantsThis } } `, { variables: { itemId }, context: { sendAuth: true }, optimisticResponse: { __typename: "Mutation", removeFromItemsCurrentUserWants: { __typename: "Item", id: itemId, currentUserWantsThis: false, }, }, } ); return ( {({ css }) => ( { if (e.target.checked) { sendAddMutation().catch((e) => { console.error(e); toast({ title: "We had trouble adding this to the items you want.", description: "Check your internet connection, and try again.", status: "error", duration: 5000, }); }); } else { sendRemoveMutation().catch((e) => { console.error(e); toast({ title: "We had trouble removing this from the items you want.", description: "Check your internet connection, and try again.", status: "error", duration: 5000, }); }); } }} /> )} ); } function ItemPageTradeLinks({ itemId, isEmbedded }) { const { data, loading, error } = useQuery( gql` query ItemPageTradeLinks($itemId: ID!) { item(id: $itemId) { id numUsersOfferingThis numUsersSeekingThis } } `, { variables: { itemId } } ); if (error) { return {error.message}; } return ( Trading: ); } function ItemPageTradeLink({ href, count, label, colorScheme, isEmbedded }) { return ( ); } function IconCheckbox({ icon, isChecked, ...props }) { return ( {icon} ); } function ItemPageOutfitPreview({ itemId }) { const idealPose = React.useMemo( () => (Math.random() > 0.5 ? "HAPPY_FEM" : "HAPPY_MASC"), [] ); const [petState, setPetState] = React.useState({ // We'll fill these in once the canonical appearance data arrives. speciesId: null, colorId: null, pose: null, isValid: false, // We use appearance ID, in addition to the above, to give the Apollo cache // a really clear hint that the canonical pet appearance we preloaded is // the exact right one to show! But switching species/color will null this // out again, and that's okay. (We'll do an unnecessary reload if you // switch back to it though... we could maybe do something clever there!) appearanceId: null, }); const [preferredSpeciesId, setPreferredSpeciesId] = useLocalStorage( "DTIItemPreviewPreferredSpeciesId", null ); const [preferredColorId, setPreferredColorId] = useLocalStorage( "DTIItemPreviewPreferredColorId", null ); const setPetStateFromUserAction = (newPetState) => { setPetState(newPetState); // When the user _intentionally_ chooses a species or color, save it in // local storage for next time. (This won't update when e.g. their // preferred species or color isn't available for this item, so we update // to the canonical species or color automatically.) // // Re the "ifs", I have no reason to expect null to come in here, but, // since this is touching client-persisted data, I want it to be even more // reliable than usual! if (newPetState.speciesId && newPetState.speciesId !== petState.speciesId) { setPreferredSpeciesId(newPetState.speciesId); } if (newPetState.colorId && newPetState.colorId !== petState.colorId) { if (colorIsBasic(newPetState.colorId)) { // When the user chooses a basic color, don't index on it specifically, // and instead reset to use default colors. setPreferredColorId(null); } else { setPreferredColorId(newPetState.colorId); } } }; // We don't need to reload this query when preferred species/color change, so // cache their initial values here to use as query arguments. const [initialPreferredSpeciesId] = React.useState(preferredSpeciesId); const [initialPreferredColorId] = React.useState(preferredColorId); // Start by loading the "canonical" pet and item appearance for the outfit // preview. We'll use this to initialize both the preview and the picker. // // If the user has a preferred species saved from using the ItemPage in the // past, we'll send that instead. This will return the appearance on that // species if possible, or the default canonical species if not. // // TODO: If this is a non-standard pet color, like Mutant, we'll do an extra // query after this loads, because our Apollo cache can't detect the // shared item appearance. (For standard colors though, our logic to // cover standard-color switches works for this preloading too.) const { loading: loadingGQL, error: errorGQL, data } = useQuery( gql` query ItemPageOutfitPreview( $itemId: ID! $preferredSpeciesId: ID $preferredColorId: ID ) { item(id: $itemId) { id name compatibleBodiesAndTheirZones { body { id representsAllBodies species { id name } } zones { id label @client } } canonicalAppearance( preferredSpeciesId: $preferredSpeciesId preferredColorId: $preferredColorId ) { id ...ItemAppearanceForOutfitPreview body { id canonicalAppearance(preferredColorId: $preferredColorId) { id species { id name } color { id } pose ...PetAppearanceForOutfitPreview } } } } } ${itemAppearanceFragment} ${petAppearanceFragment} `, { variables: { itemId, preferredSpeciesId: initialPreferredSpeciesId, preferredColorId: initialPreferredColorId, }, onCompleted: (data) => { const canonicalBody = data?.item?.canonicalAppearance?.body; const canonicalPetAppearance = canonicalBody?.canonicalAppearance; setPetState({ speciesId: canonicalPetAppearance?.species?.id, colorId: canonicalPetAppearance?.color?.id, pose: canonicalPetAppearance?.pose, isValid: true, appearanceId: canonicalPetAppearance?.id, }); }, } ); const compatibleBodies = data?.item?.compatibleBodiesAndTheirZones?.map(({ body }) => body) || []; const compatibleBodiesAndTheirZones = data?.item?.compatibleBodiesAndTheirZones || []; // If there's only one compatible body, and the canonical species's name // appears in the item name, then this is probably a species-specific item, // and we should adjust the UI to avoid implying that other species could // model it. const isProbablySpeciesSpecific = compatibleBodies.length === 1 && !compatibleBodies[0].representsAllBodies && (data?.item?.name || "").includes( data?.item?.canonicalAppearance?.body?.canonicalAppearance?.species?.name ); const couldProbablyModelMoreData = !isProbablySpeciesSpecific; // TODO: Does this double-trigger the HTTP request with SpeciesColorPicker? const { loading: loadingValids, error: errorValids, valids, } = useAllValidPetPoses(); const [hasAnimations, setHasAnimations] = React.useState(false); const [isPaused, setIsPaused] = useLocalStorage("DTIOutfitIsPaused", true); // This is like , but we can use the appearance data, too! const { appearance, preview } = useOutfitPreview({ speciesId: petState.speciesId, colorId: petState.colorId, pose: petState.pose, appearanceId: petState.appearanceId, wornItemIds: [itemId], isLoading: loadingGQL || loadingValids, spinnerVariant: "corner", engine: "canvas", onChangeHasAnimations: setHasAnimations, }); // If there's an appearance loaded for this item, but it's empty, then the // item is incompatible. (There should only be one item appearance: this one!) const itemAppearance = appearance?.itemAppearances?.[0]; const itemLayers = itemAppearance?.layers || []; const isCompatible = itemLayers.length > 0; const usesHTML5 = itemLayers.every(layerUsesHTML5); const borderColor = useColorModeValue("green.700", "green.400"); const errorColor = useColorModeValue("red.600", "red.400"); const error = errorGQL || errorValids; if (error) { return {error.message}; } return ( {petState.isValid && preview} {hasAnimations && ( setIsPaused(!isPaused)} /> )} { setPetStateFromUserAction({ speciesId: species.id, colorId: color.id, pose: closestPose, isValid, appearanceId: null, }); }} speciesIsDisabled={isProbablySpeciesSpecific} size="sm" showPlaceholders /> { // Wait for us to start _requesting_ the appearance, and _then_ // for it to load, and _then_ check compatibility. !loadingGQL && !appearance.loading && petState.isValid && !isCompatible && ( ) } { const validPoses = getValidPoses(valids, speciesId, colorId); const pose = getClosestPose(validPoses, idealPose); setPetStateFromUserAction({ speciesId, colorId, pose, isValid: true, appearanceId: null, }); }} isLoading={loadingGQL || loadingValids} /> {compatibleBodiesAndTheirZones.length > 0 && ( )} ); } function CustomizeMoreButton({ speciesId, colorId, pose, itemId, isDisabled }) { const url = `/outfits/new?species=${speciesId}&color=${colorId}&pose=${pose}&` + `objects[]=${itemId}`; // The default background is good in light mode, but in dark mode it's a // very subtle transparent white... make it a semi-transparent black, for // better contrast against light-colored background items! const backgroundColor = useColorModeValue(undefined, "blackAlpha.700"); const backgroundColorHover = useColorModeValue(undefined, "blackAlpha.900"); return ( ); } /** * ExpandOnGroupHover starts at width=0, and expands to full width when a * parent with role="group" gains hover or focus state. */ function ExpandOnGroupHover({ children, ...props }) { const [measuredWidth, setMeasuredWidth] = React.useState(null); const measurerRef = React.useRef(null); const prefersReducedMotion = usePrefersReducedMotion(); React.useLayoutEffect(() => { if (!measurerRef) { // I don't think this is possible, but I'd like to know if it happens! logAndCapture( new Error( `Measurer node not ready during effect. Transition won't be smooth.` ) ); return; } if (measuredWidth != null) { // Skip re-measuring when we already have a measured width. This is // mainly defensive, to prevent the possibility of loops, even though // this algorithm should be stable! return; } const newMeasuredWidth = measurerRef.current.offsetWidth; setMeasuredWidth(newMeasuredWidth); }, [measuredWidth]); return ( {children} ); } function PlayPauseButton({ isPaused, onClick }) { return ( : } aria-label={isPaused ? "Play" : "Pause"} onClick={onClick} borderRadius="full" boxShadow="md" color="gray.50" backgroundColor="blackAlpha.700" position="absolute" bottom="2" left="2" _hover={{ backgroundColor: "blackAlpha.900" }} _focus={{ backgroundColor: "blackAlpha.900" }} /> ); } function SpeciesFacesPicker({ selectedSpeciesId, selectedColorId, compatibleBodies, couldProbablyModelMoreData, onChange, isLoading, }) { // For basic colors (Blue, Green, Red, Yellow), we just use the hardcoded // data, which is part of the bundle and loads super-fast. For other colors, // we load in all the faces of that color, falling back to basic colors when // absent! // // TODO: Could we move this into our `build-cached-data` script, and just do // the query all the time, and have Apollo happen to satisfy it fast? // The semantics of returning our colorful random set could be weird… const selectedColorIsBasic = colorIsBasic(selectedColorId); const { loading: loadingGQL, error, data } = useQuery( gql` query SpeciesFacesPicker($selectedColorId: ID!) { color(id: $selectedColorId) { id appliedToAllCompatibleSpecies { id neopetsImageHash species { id } body { id } } } } `, { variables: { selectedColorId }, skip: selectedColorId == null || selectedColorIsBasic, onError: (e) => console.error(e), } ); const allBodiesAreCompatible = compatibleBodies.some( (body) => body.representsAllBodies ); const compatibleBodyIds = compatibleBodies.map((body) => body.id); const speciesFacesFromData = data?.color?.appliedToAllCompatibleSpecies || []; const allSpeciesFaces = DEFAULT_SPECIES_FACES.map((defaultSpeciesFace) => { const providedSpeciesFace = speciesFacesFromData.find( (f) => f.species.id === defaultSpeciesFace.speciesId ); if (providedSpeciesFace) { return { ...defaultSpeciesFace, colorId: selectedColorId, bodyId: providedSpeciesFace.body.id, // If this species/color pair exists, but without an image hash, then // we want to provide a face so that it's enabled, but use the fallback // image even though it's wrong, so that it looks like _something_. neopetsImageHash: providedSpeciesFace.neopetsImageHash || defaultSpeciesFace.neopetsImageHash, }; } else { return defaultSpeciesFace; } }); return ( {allSpeciesFaces.map((speciesFace) => ( ))} {error && ( Error loading this color's pet photos.
Check your connection and try again.
)}
); } function SpeciesFaceOption({ speciesId, speciesName, colorId, neopetsImageHash, isSelected, bodyIsCompatible, isValid, couldProbablyModelMoreData, onChange, isLoading, }) { const selectedBorderColor = useColorModeValue("green.600", "green.400"); const selectedBackgroundColor = useColorModeValue("green.200", "green.600"); const focusBorderColor = "blue.400"; const focusBackgroundColor = "blue.100"; const [ selectedBorderColorValue, selectedBackgroundColorValue, focusBorderColorValue, focusBackgroundColorValue, ] = useToken("colors", [ selectedBorderColor, selectedBackgroundColor, focusBorderColor, focusBackgroundColor, ]); const xlShadow = useToken("shadows", "xl"); const [labelIsHovered, setLabelIsHovered] = React.useState(false); const [inputIsFocused, setInputIsFocused] = React.useState(false); const isDisabled = isLoading || !isValid || !bodyIsCompatible; const isHappy = isLoading || (isValid && bodyIsCompatible); const emotionId = isHappy ? "1" : "2"; const cursor = isLoading ? "wait" : isDisabled ? "not-allowed" : "pointer"; let disabledExplanation = null; if (isLoading) { // If we're still loading, don't try to explain anything yet! } else if (!isValid) { disabledExplanation = "(Can't be this color)"; } else if (!bodyIsCompatible) { disabledExplanation = couldProbablyModelMoreData ? "(Item needs models)" : "(Not compatible)"; } const tooltipLabel = (
{speciesName} {disabledExplanation && (
{disabledExplanation}
)}
); // NOTE: Because we render quite a few of these, avoiding using Chakra // elements like Box helps with render performance! return ( {({ css }) => ( )} ); } function ItemZonesInfo({ compatibleBodiesAndTheirZones }) { // Reorganize the body-and-zones data, into zone-and-bodies data. Also, we're // merging zones with the same label, because that's how user-facing zone UI // generally works! const zoneLabelsAndTheirBodiesMap = {}; for (const { body, zones } of compatibleBodiesAndTheirZones) { for (const zone of zones) { if (!zoneLabelsAndTheirBodiesMap[zone.label]) { zoneLabelsAndTheirBodiesMap[zone.label] = { zoneLabel: zone.label, bodies: [], }; } zoneLabelsAndTheirBodiesMap[zone.label].bodies.push(body); } } const zoneLabelsAndTheirBodies = Object.values(zoneLabelsAndTheirBodiesMap); const sortedZonesAndTheirBodies = [...zoneLabelsAndTheirBodies].sort((a, b) => buildSortKeyForZoneLabelsAndTheirBodies(a).localeCompare( buildSortKeyForZoneLabelsAndTheirBodies(b) ) ); // We only show body info if there's more than one group of bodies to talk // about. If they all have the same zones, it's clear from context that any // preview available in the list has the zones listed here. const bodyGroups = new Set( zoneLabelsAndTheirBodies.map(({ bodies }) => bodies.map((b) => b.id).join(",") ) ); const showBodyInfo = bodyGroups.size > 1; return ( {sortedZonesAndTheirBodies.length > 1 ? "Zones" : "Zone"}: {" "} {sortedZonesAndTheirBodies.map(({ zoneLabel, bodies }) => ( ))} ); } function ItemZonesInfoListItem({ zoneLabel, bodies, showBodyInfo }) { let content = zoneLabel; if (showBodyInfo) { if (bodies.some((b) => b.representsAllBodies)) { content = <>{content} (all species); } else { // TODO: This is a bit reductive, if it's different for like special // colors, e.g. Blue Acara vs Mutant Acara, this will just show // "Acara" in either case! (We are at least gonna be defensive here // and remove duplicates, though, in case both the Blue Acara and // Mutant Acara body end up in the same list.) const speciesNames = new Set(bodies.map((b) => b.species.name)); const speciesListString = [...speciesNames].sort().join(", "); content = ( <> {content}{" "} {/* Show the speciesNames count, even though it's less info, * because it's more important that the tooltip content matches * the count we show! */} ({speciesNames.size} species) ); } } return content; } function buildSortKeyForZoneLabelsAndTheirBodies({ zoneLabel, bodies }) { // Sort by "represents all bodies", then by body count descending, then // alphabetically. const representsAllBodies = bodies.some((body) => body.representsAllBodies); // To sort by body count _descending_, we subtract it from a large number. // Then, to make it work in string comparison, we pad it with leading zeroes. // Hacky but solid! const inverseBodyCount = (9999 - bodies.length).toString().padStart(4, "0"); console.log( `${representsAllBodies ? "A" : "Z"}-${inverseBodyCount}-${zoneLabel}` ); return `${representsAllBodies ? "A" : "Z"}-${inverseBodyCount}-${zoneLabel}`; } /** * CrossFadeImage is like , but listens for successful load events, and * fades from the previous image to the new image once it loads. * * We treat `src` as a unique key representing the image's identity, but we * also carry along the rest of the props during the fade, like `srcSet` and * `className`. */ function CrossFadeImage(incomingImageProps) { const [prevImageProps, setPrevImageProps] = React.useState(null); const [currentImageProps, setCurrentImageProps] = React.useState(null); const incomingImageIsCurrentImage = incomingImageProps.src === currentImageProps?.src; const onLoadNextImage = () => { setPrevImageProps(currentImageProps); setCurrentImageProps(incomingImageProps); }; // The main trick to this component is using React's `key` feature! When // diffing the rendered tree, if React sees two nodes with the same `key`, it // treats them as the same node and makes the prop changes to match. // // We usually use this in `.map`, to make sure that adds/removes in a list // don't cause our children to shift around and swap their React state or DOM // nodes with each other. // // But here, we use `key` to get React to transition the same DOM node // between 3 different states! // // The image starts its life as the last in the list, from // `incomingImageProps`: it's invisible, and still loading. We use its `src` // as the `key`. // // When it loads, we update the state so that this `key` now belongs to the // _second_ node, from `currentImageProps`. React will see this and make the // correct transition for us: it sets opacity to 0, sets z-index to 2, // removes aria-hidden, and removes the `onLoad` handler. // // Then, when another image is ready to show, we update the state so that // this key now belongs to the _first_ node, from `prevImageProps` (and the // second node is showing something new). React sees this, and makes the // transition back to invisibility, but without the `onLoad` handler this // time! (And transitions the current image into view, like it did for this // one.) // // Finally, when yet _another_ image is ready to show, we stop rendering any // images with this key anymore, and so React unmounts the image entirely. // // Thanks, React, for handling our multiple overlapping transitions through // this little state machine! This could have been a LOT harder to write, // whew! return ( {({ css }) => (
div { grid-area: shared-overlapping-area; transition: opacity 0.2s; } `} > {prevImageProps && (
{/* eslint-disable-next-line jsx-a11y/alt-text */}
)} {currentImageProps && (
{/* eslint-disable-next-line jsx-a11y/alt-text */}
)} {!incomingImageIsCurrentImage && (
{/* eslint-disable-next-line jsx-a11y/alt-text */}
)}
)}
); } /** * DeferredTooltip is like Chakra's , but it waits until `isOpen` is * true before mounting it, and unmounts it after closing. * * This can drastically improve render performance when there are lots of * tooltip targets to re-render… but it comes with some limitations, like the * extra requirement to control `isOpen`, and some additional DOM structure! */ function DeferredTooltip({ children, isOpen, ...props }) { const [shouldShowTooltip, setShouldShowToolip] = React.useState(isOpen); React.useEffect(() => { if (isOpen) { setShouldShowToolip(true); } else { const timeoutId = setTimeout(() => setShouldShowToolip(false), 500); return () => clearTimeout(timeoutId); } }, [isOpen]); return ( {({ css }) => (
{children} {shouldShowTooltip && (
)}
)} ); } function colorIsBasic(colorId) { return ["8", "34", "61", "84"].includes(colorId); } // HACK: I'm just hardcoding all this, rather than connecting up to the // database and adding a loading state. Tbh I'm not sure it's a good idea // to load this dynamically until we have SSR to make it come in fast! // And it's not so bad if this gets out of sync with the database, // because the SpeciesColorPicker will still be usable! const colors = { BLUE: "8", RED: "61", GREEN: "34", YELLOW: "84" }; const DEFAULT_SPECIES_FACES = [ { speciesName: "Acara", speciesId: "1", colorId: colors.GREEN, bodyId: "93", neopetsImageHash: "obxdjm88", }, { speciesName: "Aisha", speciesId: "2", colorId: colors.BLUE, bodyId: "106", neopetsImageHash: "n9ozx4z5", }, { speciesName: "Blumaroo", speciesId: "3", colorId: colors.YELLOW, bodyId: "47", neopetsImageHash: "kfonqhdc", }, { speciesName: "Bori", speciesId: "4", colorId: colors.YELLOW, bodyId: "84", neopetsImageHash: "sc2hhvhn", }, { speciesName: "Bruce", speciesId: "5", colorId: colors.YELLOW, bodyId: "146", neopetsImageHash: "wqz8xn4t", }, { speciesName: "Buzz", speciesId: "6", colorId: colors.YELLOW, bodyId: "250", neopetsImageHash: "jc9klfxm", }, { speciesName: "Chia", speciesId: "7", colorId: colors.RED, bodyId: "212", neopetsImageHash: "4lrb4n3f", }, { speciesName: "Chomby", speciesId: "8", colorId: colors.YELLOW, bodyId: "74", neopetsImageHash: "bdml26md", }, { speciesName: "Cybunny", speciesId: "9", colorId: colors.GREEN, bodyId: "94", neopetsImageHash: "xl6msllv", }, { speciesName: "Draik", speciesId: "10", colorId: colors.YELLOW, bodyId: "132", neopetsImageHash: "bob39shq", }, { speciesName: "Elephante", speciesId: "11", colorId: colors.RED, bodyId: "56", neopetsImageHash: "jhhhbrww", }, { speciesName: "Eyrie", speciesId: "12", colorId: colors.RED, bodyId: "90", neopetsImageHash: "6kngmhvs", }, { speciesName: "Flotsam", speciesId: "13", colorId: colors.GREEN, bodyId: "136", neopetsImageHash: "47vt32x2", }, { speciesName: "Gelert", speciesId: "14", colorId: colors.YELLOW, bodyId: "138", neopetsImageHash: "5nrd2lvd", }, { speciesName: "Gnorbu", speciesId: "15", colorId: colors.BLUE, bodyId: "166", neopetsImageHash: "6c275jcg", }, { speciesName: "Grarrl", speciesId: "16", colorId: colors.BLUE, bodyId: "119", neopetsImageHash: "j7q65fv4", }, { speciesName: "Grundo", speciesId: "17", colorId: colors.GREEN, bodyId: "126", neopetsImageHash: "5xn4kjf8", }, { speciesName: "Hissi", speciesId: "18", colorId: colors.RED, bodyId: "67", neopetsImageHash: "jsfvcqwt", }, { speciesName: "Ixi", speciesId: "19", colorId: colors.GREEN, bodyId: "163", neopetsImageHash: "w32r74vo", }, { speciesName: "Jetsam", speciesId: "20", colorId: colors.YELLOW, bodyId: "147", neopetsImageHash: "kz43rnld", }, { speciesName: "Jubjub", speciesId: "21", colorId: colors.GREEN, bodyId: "80", neopetsImageHash: "m267j935", }, { speciesName: "Kacheek", speciesId: "22", colorId: colors.YELLOW, bodyId: "117", neopetsImageHash: "4gsrb59g", }, { speciesName: "Kau", speciesId: "23", colorId: colors.BLUE, bodyId: "201", neopetsImageHash: "ktlxmrtr", }, { speciesName: "Kiko", speciesId: "24", colorId: colors.GREEN, bodyId: "51", neopetsImageHash: "42j5q3zx", }, { speciesName: "Koi", speciesId: "25", colorId: colors.GREEN, bodyId: "208", neopetsImageHash: "ncfn87wk", }, { speciesName: "Korbat", speciesId: "26", colorId: colors.RED, bodyId: "196", neopetsImageHash: "omx9c876", }, { speciesName: "Kougra", speciesId: "27", colorId: colors.BLUE, bodyId: "143", neopetsImageHash: "rfsbh59t", }, { speciesName: "Krawk", speciesId: "28", colorId: colors.BLUE, bodyId: "150", neopetsImageHash: "hxgsm5d4", }, { speciesName: "Kyrii", speciesId: "29", colorId: colors.YELLOW, bodyId: "175", neopetsImageHash: "blxmjgbk", }, { speciesName: "Lenny", speciesId: "30", colorId: colors.YELLOW, bodyId: "173", neopetsImageHash: "8r94jhfq", }, { speciesName: "Lupe", speciesId: "31", colorId: colors.YELLOW, bodyId: "199", neopetsImageHash: "z42535zh", }, { speciesName: "Lutari", speciesId: "32", colorId: colors.BLUE, bodyId: "52", neopetsImageHash: "qgg6z8s7", }, { speciesName: "Meerca", speciesId: "33", colorId: colors.YELLOW, bodyId: "109", neopetsImageHash: "kk2nn2jr", }, { speciesName: "Moehog", speciesId: "34", colorId: colors.GREEN, bodyId: "134", neopetsImageHash: "jgkoro5z", }, { speciesName: "Mynci", speciesId: "35", colorId: colors.BLUE, bodyId: "95", neopetsImageHash: "xwlo9657", }, { speciesName: "Nimmo", speciesId: "36", colorId: colors.BLUE, bodyId: "96", neopetsImageHash: "bx7fho8x", }, { speciesName: "Ogrin", speciesId: "37", colorId: colors.YELLOW, bodyId: "154", neopetsImageHash: "rjzmx24v", }, { speciesName: "Peophin", speciesId: "38", colorId: colors.RED, bodyId: "55", neopetsImageHash: "kokc52kh", }, { speciesName: "Poogle", speciesId: "39", colorId: colors.GREEN, bodyId: "76", neopetsImageHash: "fw6lvf3c", }, { speciesName: "Pteri", speciesId: "40", colorId: colors.RED, bodyId: "156", neopetsImageHash: "tjhwbro3", }, { speciesName: "Quiggle", speciesId: "41", colorId: colors.YELLOW, bodyId: "78", neopetsImageHash: "jdto7mj4", }, { speciesName: "Ruki", speciesId: "42", colorId: colors.BLUE, bodyId: "191", neopetsImageHash: "qsgbm5f6", }, { speciesName: "Scorchio", speciesId: "43", colorId: colors.RED, bodyId: "187", neopetsImageHash: "hkjoncsx", }, { speciesName: "Shoyru", speciesId: "44", colorId: colors.YELLOW, bodyId: "46", neopetsImageHash: "mmvn4tkg", }, { speciesName: "Skeith", speciesId: "45", colorId: colors.RED, bodyId: "178", neopetsImageHash: "fc4cxk3t", }, { speciesName: "Techo", speciesId: "46", colorId: colors.YELLOW, bodyId: "100", neopetsImageHash: "84gvowmj", }, { speciesName: "Tonu", speciesId: "47", colorId: colors.BLUE, bodyId: "130", neopetsImageHash: "jd433863", }, { speciesName: "Tuskaninny", speciesId: "48", colorId: colors.YELLOW, bodyId: "188", neopetsImageHash: "q39wn6vq", }, { speciesName: "Uni", speciesId: "49", colorId: colors.GREEN, bodyId: "257", neopetsImageHash: "njzvoflw", }, { speciesName: "Usul", speciesId: "50", colorId: colors.RED, bodyId: "206", neopetsImageHash: "rox4mgh5", }, { speciesName: "Vandagyre", speciesId: "55", colorId: colors.YELLOW, bodyId: "306", neopetsImageHash: "xkntzsww", }, { speciesName: "Wocky", speciesId: "51", colorId: colors.YELLOW, bodyId: "101", neopetsImageHash: "dnr2kj4b", }, { speciesName: "Xweetok", speciesId: "52", colorId: colors.RED, bodyId: "68", neopetsImageHash: "tdkqr2b6", }, { speciesName: "Yurble", speciesId: "53", colorId: colors.RED, bodyId: "182", neopetsImageHash: "h95cs547", }, { speciesName: "Zafara", speciesId: "54", colorId: colors.BLUE, bodyId: "180", neopetsImageHash: "x8c57g2l", }, ]; export default ItemPage;