import React from "react";
import { ClassNames } from "@emotion/react";
import {
AspectRatio,
Button,
Box,
HStack,
IconButton,
SkeletonText,
Tooltip,
VisuallyHidden,
VStack,
useBreakpointValue,
useColorModeValue,
useTheme,
useToast,
Flex,
usePrefersReducedMotion,
Grid,
Popover,
PopoverContent,
PopoverTrigger,
Checkbox,
} from "@chakra-ui/react";
import {
CheckIcon,
ChevronDownIcon,
ChevronRightIcon,
EditIcon,
StarIcon,
WarningIcon,
} from "@chakra-ui/icons";
import { MdPause, MdPlayArrow } from "react-icons/md";
import gql from "graphql-tag";
import { useQuery, useMutation } from "@apollo/client";
import Link from "next/link";
import ItemPageLayout, { SubtleSkeleton } from "./ItemPageLayout";
import {
Delay,
logAndCapture,
MajorErrorMessage,
useLocalStorage,
usePageTitle,
} from "./util";
import HTML5Badge, { layerUsesHTML5 } from "./components/HTML5Badge";
import {
itemAppearanceFragment,
petAppearanceFragment,
} from "./components/useOutfitAppearance";
import { useOutfitPreview } from "./components/OutfitPreview";
import SpeciesColorPicker, {
useAllValidPetPoses,
getValidPoses,
getClosestPose,
} from "./components/SpeciesColorPicker";
import useCurrentUser from "./components/useCurrentUser";
import SpeciesFacesPicker, {
colorIsBasic,
} from "./ItemPage/SpeciesFacesPicker";
import { useRouter } from "next/router";
function ItemPage() {
const { query } = useRouter();
return ;
}
/**
* ItemPageContent is the content of ItemPage, but we also use it as the
* entry point for ItemPageDrawer! When embedded in ItemPageDrawer, the
* `isEmbedded` prop is true, so we know not to e.g. set the page title.
*/
export function ItemPageContent({ itemId, isEmbedded = false }) {
const { isLoggedIn } = useCurrentUser();
const { error, data } = useQuery(
gql`
query ItemPage($itemId: ID!) {
item(id: $itemId) {
id
name
isNc
isPb
thumbnailUrl
description
createdAt
ncTradeValueText
# For Support users.
rarityIndex
isManuallyNc
}
}
`,
{ variables: { itemId }, returnPartialData: true }
);
usePageTitle(data?.item?.name, { skip: isEmbedded });
if (error) {
return ;
}
const item = data?.item;
return (
{isLoggedIn && }
{!isEmbedded && }
);
}
function ItemPageDescription({ description, isEmbedded }) {
// Show 2 lines of description text placeholder on small screens, or when
// embedded in the wardrobe page's narrow drawer. In larger contexts, show
// just 1 line.
const viewportNumDescriptionLines = useBreakpointValue({ base: 2, md: 1 });
const numDescriptionLines = isEmbedded ? 2 : viewportNumDescriptionLines;
return (
{description ? (
description
) : description === "" ? (
(This item has no description.)
) : (
)}
);
}
const ITEM_PAGE_OWN_WANT_BUTTONS_QUERY = gql`
query ItemPageOwnWantButtons($itemId: ID!) {
item(id: $itemId) {
id
name
currentUserOwnsThis
currentUserWantsThis
}
currentUser {
closetLists {
id
name
isDefaultList
ownsOrWantsItems
hasItem(itemId: $itemId)
}
}
}
`;
function ItemPageOwnWantButtons({ itemId }) {
const { loading, error, data } = useQuery(ITEM_PAGE_OWN_WANT_BUTTONS_QUERY, {
variables: { itemId },
context: { sendAuth: true },
});
if (error) {
return {error.message};
}
const closetLists = data?.currentUser?.closetLists || [];
const realLists = closetLists.filter((cl) => !cl.isDefaultList);
const ownedLists = realLists.filter((cl) => cl.ownsOrWantsItems === "OWNS");
const wantedLists = realLists.filter((cl) => cl.ownsOrWantsItems === "WANTS");
return (
= 1}
popoverPlacement="bottom-end"
/>
= 1}
popoverPlacement="bottom-start"
/>
);
}
function ItemPageOwnWantListsDropdown({
closetLists,
item,
isVisible,
popoverPlacement,
}) {
return (
);
}
const ItemPageOwnWantListsDropdownButton = React.forwardRef(
({ closetLists, isVisible, ...props }, ref) => {
const listsToShow = closetLists.filter((cl) => cl.hasItem);
let buttonText;
if (listsToShow.length === 1) {
buttonText = `In list: "${listsToShow[0].name}"`;
} else if (listsToShow.length > 1) {
const listNames = listsToShow.map((cl) => `"${cl.name}"`).join(", ");
buttonText = `${listsToShow.length} lists: ${listNames}`;
} else {
buttonText = "Add to list";
}
return (
{/* Flex tricks to center the text, ignoring the caret */}
{buttonText}
);
}
);
function ItemPageOwnWantListsDropdownContent({ closetLists, item }) {
return (
{closetLists.map((closetList) => (
))}
);
}
function ItemPageOwnWantsListsDropdownRow({ closetList, item }) {
const toast = useToast();
const [sendAddToListMutation] = useMutation(
gql`
mutation ItemPage_AddToClosetList($listId: ID!, $itemId: ID!) {
addItemToClosetList(
listId: $listId
itemId: $itemId
removeFromDefaultList: true
) {
id
hasItem(itemId: $itemId)
}
}
`,
{ context: { sendAuth: true } }
);
const [sendRemoveFromListMutation] = useMutation(
gql`
mutation ItemPage_RemoveFromClosetList($listId: ID!, $itemId: ID!) {
removeItemFromClosetList(
listId: $listId
itemId: $itemId
ensureInSomeList: true
) {
id
hasItem(itemId: $itemId)
}
}
`,
{ context: { sendAuth: true } }
);
const onChange = React.useCallback(
(e) => {
if (e.target.checked) {
sendAddToListMutation({
variables: { listId: closetList.id, itemId: item.id },
optimisticResponse: {
addItemToClosetList: {
__typename: "ClosetList",
id: closetList.id,
hasItem: true,
},
},
}).catch((error) => {
console.error(error);
toast({
status: "error",
title: `Oops, error adding "${item.name}" to "${closetList.name}!"`,
description:
"Check your connection and try again? Sorry about this!",
});
});
} else {
sendRemoveFromListMutation({
variables: { listId: closetList.id, itemId: item.id },
optimisticResponse: {
removeItemFromClosetList: {
__typename: "ClosetList",
id: closetList.id,
hasItem: false,
},
},
}).catch((error) => {
console.error(error);
toast({
status: "error",
title: `Oops, error removing "${item.name}" from "${closetList.name}!"`,
description:
"Check your connection and try again? Sorry about this!",
});
});
}
},
[closetList, item, sendAddToListMutation, sendRemoveFromListMutation, toast]
);
return (
{closetList.name}
);
}
function ItemPageOwnButton({ itemId, isChecked }) {
const theme = useTheme();
const toast = useToast();
const [sendAddMutation] = useMutation(
gql`
mutation ItemPageOwnButtonAdd($itemId: ID!) {
addToItemsCurrentUserOwns(itemId: $itemId) {
id
currentUserOwnsThis
}
}
`,
{
variables: { itemId },
context: { sendAuth: true },
optimisticResponse: {
__typename: "Mutation",
addToItemsCurrentUserOwns: {
__typename: "Item",
id: itemId,
currentUserOwnsThis: true,
},
},
// TODO: Refactor the mutation result to include closet lists
refetchQueries: [
{
query: ITEM_PAGE_OWN_WANT_BUTTONS_QUERY,
variables: { itemId },
context: { sendAuth: true },
},
],
}
);
const [sendRemoveMutation] = useMutation(
gql`
mutation ItemPageOwnButtonRemove($itemId: ID!) {
removeFromItemsCurrentUserOwns(itemId: $itemId) {
id
currentUserOwnsThis
}
}
`,
{
variables: { itemId },
context: { sendAuth: true },
optimisticResponse: {
__typename: "Mutation",
removeFromItemsCurrentUserOwns: {
__typename: "Item",
id: itemId,
currentUserOwnsThis: false,
},
},
// TODO: Refactor the mutation result to include closet lists
refetchQueries: [
{
query: ITEM_PAGE_OWN_WANT_BUTTONS_QUERY,
variables: { itemId },
context: { sendAuth: true },
},
],
}
);
return (
{({ css }) => (
{
if (e.target.checked) {
sendAddMutation().catch((e) => {
console.error(e);
toast({
title: "We had trouble adding this to the items you own.",
description:
"Check your internet connection, and try again.",
status: "error",
duration: 5000,
});
});
} else {
sendRemoveMutation().catch((e) => {
console.error(e);
toast({
title:
"We had trouble removing this from the items you own.",
description:
"Check your internet connection, and try again.",
status: "error",
duration: 5000,
});
});
}
}}
/>
)}
);
}
function ItemPageWantButton({ itemId, isChecked }) {
const theme = useTheme();
const toast = useToast();
const [sendAddMutation] = useMutation(
gql`
mutation ItemPageWantButtonAdd($itemId: ID!) {
addToItemsCurrentUserWants(itemId: $itemId) {
id
currentUserWantsThis
}
}
`,
{
variables: { itemId },
context: { sendAuth: true },
optimisticResponse: {
__typename: "Mutation",
addToItemsCurrentUserWants: {
__typename: "Item",
id: itemId,
currentUserWantsThis: true,
},
},
// TODO: Refactor the mutation result to include closet lists
refetchQueries: [
{
query: ITEM_PAGE_OWN_WANT_BUTTONS_QUERY,
variables: { itemId },
context: { sendAuth: true },
},
],
}
);
const [sendRemoveMutation] = useMutation(
gql`
mutation ItemPageWantButtonRemove($itemId: ID!) {
removeFromItemsCurrentUserWants(itemId: $itemId) {
id
currentUserWantsThis
}
}
`,
{
variables: { itemId },
context: { sendAuth: true },
optimisticResponse: {
__typename: "Mutation",
removeFromItemsCurrentUserWants: {
__typename: "Item",
id: itemId,
currentUserWantsThis: false,
},
},
// TODO: Refactor the mutation result to include closet lists
refetchQueries: [
{
query: ITEM_PAGE_OWN_WANT_BUTTONS_QUERY,
variables: { itemId },
context: { sendAuth: true },
},
],
}
);
return (
{({ css }) => (
{
if (e.target.checked) {
sendAddMutation().catch((e) => {
console.error(e);
toast({
title: "We had trouble adding this to the items you want.",
description:
"Check your internet connection, and try again.",
status: "error",
duration: 5000,
});
});
} else {
sendRemoveMutation().catch((e) => {
console.error(e);
toast({
title:
"We had trouble removing this from the items you want.",
description:
"Check your internet connection, and try again.",
status: "error",
duration: 5000,
});
});
}
}}
/>
)}
);
}
function ItemPageTradeLinks({ itemId, isEmbedded }) {
const { data, loading, error } = useQuery(
gql`
query ItemPageTradeLinks($itemId: ID!) {
item(id: $itemId) {
id
numUsersOfferingThis
numUsersSeekingThis
}
}
`,
{ variables: { itemId } }
);
if (error) {
return {error.message};
}
return (
Trading:
);
}
function ItemPageTradeLink({ href, count, label, colorScheme, isEmbedded }) {
return (
);
}
function IconCheckbox({ icon, isChecked, ...props }) {
return (
{icon}
);
}
function ItemPageOutfitPreview({ itemId }) {
const idealPose = React.useMemo(
() => (Math.random() > 0.5 ? "HAPPY_FEM" : "HAPPY_MASC"),
[]
);
const [petState, setPetState] = React.useState({
// We'll fill these in once the canonical appearance data arrives.
speciesId: null,
colorId: null,
pose: null,
isValid: false,
// We use appearance ID, in addition to the above, to give the Apollo cache
// a really clear hint that the canonical pet appearance we preloaded is
// the exact right one to show! But switching species/color will null this
// out again, and that's okay. (We'll do an unnecessary reload if you
// switch back to it though... we could maybe do something clever there!)
appearanceId: null,
});
const [preferredSpeciesId, setPreferredSpeciesId] = useLocalStorage(
"DTIItemPreviewPreferredSpeciesId",
null
);
const [preferredColorId, setPreferredColorId] = useLocalStorage(
"DTIItemPreviewPreferredColorId",
null
);
const setPetStateFromUserAction = React.useCallback(
(newPetState) =>
setPetState((prevPetState) => {
// When the user _intentionally_ chooses a species or color, save it in
// local storage for next time. (This won't update when e.g. their
// preferred species or color isn't available for this item, so we update
// to the canonical species or color automatically.)
//
// Re the "ifs", I have no reason to expect null to come in here, but,
// since this is touching client-persisted data, I want it to be even more
// reliable than usual!
if (
newPetState.speciesId &&
newPetState.speciesId !== prevPetState.speciesId
) {
setPreferredSpeciesId(newPetState.speciesId);
}
if (
newPetState.colorId &&
newPetState.colorId !== prevPetState.colorId
) {
if (colorIsBasic(newPetState.colorId)) {
// When the user chooses a basic color, don't index on it specifically,
// and instead reset to use default colors.
setPreferredColorId(null);
} else {
setPreferredColorId(newPetState.colorId);
}
}
return newPetState;
}),
[setPreferredColorId, setPreferredSpeciesId]
);
// We don't need to reload this query when preferred species/color change, so
// cache their initial values here to use as query arguments.
const [initialPreferredSpeciesId] = React.useState(preferredSpeciesId);
const [initialPreferredColorId] = React.useState(preferredColorId);
// Start by loading the "canonical" pet and item appearance for the outfit
// preview. We'll use this to initialize both the preview and the picker.
//
// If the user has a preferred species saved from using the ItemPage in the
// past, we'll send that instead. This will return the appearance on that
// species if possible, or the default canonical species if not.
//
// TODO: If this is a non-standard pet color, like Mutant, we'll do an extra
// query after this loads, because our Apollo cache can't detect the
// shared item appearance. (For standard colors though, our logic to
// cover standard-color switches works for this preloading too.)
const { loading: loadingGQL, error: errorGQL, data } = useQuery(
gql`
query ItemPageOutfitPreview(
$itemId: ID!
$preferredSpeciesId: ID
$preferredColorId: ID
) {
item(id: $itemId) {
id
name
restrictedZones {
id
label @client
}
compatibleBodiesAndTheirZones {
body {
id
representsAllBodies
species {
id
name
}
}
zones {
id
label @client
}
}
canonicalAppearance(
preferredSpeciesId: $preferredSpeciesId
preferredColorId: $preferredColorId
) {
id
...ItemAppearanceForOutfitPreview
body {
id
canonicalAppearance(preferredColorId: $preferredColorId) {
id
species {
id
name
}
color {
id
}
pose
...PetAppearanceForOutfitPreview
}
}
}
}
}
${itemAppearanceFragment}
${petAppearanceFragment}
`,
{
variables: {
itemId,
preferredSpeciesId: initialPreferredSpeciesId,
preferredColorId: initialPreferredColorId,
},
onCompleted: (data) => {
const canonicalBody = data?.item?.canonicalAppearance?.body;
const canonicalPetAppearance = canonicalBody?.canonicalAppearance;
setPetState({
speciesId: canonicalPetAppearance?.species?.id,
colorId: canonicalPetAppearance?.color?.id,
pose: canonicalPetAppearance?.pose,
isValid: true,
appearanceId: canonicalPetAppearance?.id,
});
},
}
);
const compatibleBodies =
data?.item?.compatibleBodiesAndTheirZones?.map(({ body }) => body) || [];
const compatibleBodiesAndTheirZones =
data?.item?.compatibleBodiesAndTheirZones || [];
// If there's only one compatible body, and the canonical species's name
// appears in the item name, then this is probably a species-specific item,
// and we should adjust the UI to avoid implying that other species could
// model it.
const isProbablySpeciesSpecific =
compatibleBodies.length === 1 &&
!compatibleBodies[0].representsAllBodies &&
(data?.item?.name || "").includes(
data?.item?.canonicalAppearance?.body?.canonicalAppearance?.species?.name
);
const couldProbablyModelMoreData = !isProbablySpeciesSpecific;
// TODO: Does this double-trigger the HTTP request with SpeciesColorPicker?
const {
loading: loadingValids,
error: errorValids,
valids,
} = useAllValidPetPoses();
const [hasAnimations, setHasAnimations] = React.useState(false);
const [isPaused, setIsPaused] = useLocalStorage("DTIOutfitIsPaused", true);
// This is like , but we can use the appearance data, too!
const { appearance, preview } = useOutfitPreview({
speciesId: petState.speciesId,
colorId: petState.colorId,
pose: petState.pose,
appearanceId: petState.appearanceId,
wornItemIds: [itemId],
isLoading: loadingGQL || loadingValids,
spinnerVariant: "corner",
engine: "canvas",
onChangeHasAnimations: setHasAnimations,
});
// If there's an appearance loaded for this item, but it's empty, then the
// item is incompatible. (There should only be one item appearance: this one!)
const itemAppearance = appearance?.itemAppearances?.[0];
const itemLayers = itemAppearance?.layers || [];
const isCompatible = itemLayers.length > 0;
const usesHTML5 = itemLayers.every(layerUsesHTML5);
const onChange = React.useCallback(
({ speciesId, colorId }) => {
const validPoses = getValidPoses(valids, speciesId, colorId);
const pose = getClosestPose(validPoses, idealPose);
setPetStateFromUserAction({
speciesId,
colorId,
pose,
isValid: true,
appearanceId: null,
});
},
[valids, idealPose, setPetStateFromUserAction]
);
const borderColor = useColorModeValue("green.700", "green.400");
const errorColor = useColorModeValue("red.600", "red.400");
const error = errorGQL || errorValids;
if (error) {
return {error.message};
}
return (
{petState.isValid && preview}
{hasAnimations && (
setIsPaused(!isPaused)}
/>
)}
{
setPetStateFromUserAction({
speciesId: species.id,
colorId: color.id,
pose: closestPose,
isValid,
appearanceId: null,
});
}}
speciesIsDisabled={isProbablySpeciesSpecific}
size="sm"
showPlaceholders
/>
{
// Wait for us to start _requesting_ the appearance, and _then_
// for it to load, and _then_ check compatibility.
!loadingGQL &&
!appearance.loading &&
petState.isValid &&
!isCompatible && (
)
}
{compatibleBodiesAndTheirZones.length > 0 && (
)}
);
}
function CustomizeMoreButton({ speciesId, colorId, pose, itemId, isDisabled }) {
const url =
`/outfits/new?species=${speciesId}&color=${colorId}&pose=${pose}&` +
`objects[]=${itemId}`;
// The default background is good in light mode, but in dark mode it's a
// very subtle transparent white... make it a semi-transparent black, for
// better contrast against light-colored background items!
const backgroundColor = useColorModeValue(undefined, "blackAlpha.700");
const backgroundColorHover = useColorModeValue(undefined, "blackAlpha.900");
return (
Customize more
);
}
function LinkOrButton({ href, ...props }) {
if (href != null) {
return (
);
} else {
return ;
}
}
/**
* ExpandOnGroupHover starts at width=0, and expands to full width when a
* parent with role="group" gains hover or focus state.
*/
function ExpandOnGroupHover({ children, ...props }) {
const [measuredWidth, setMeasuredWidth] = React.useState(null);
const measurerRef = React.useRef(null);
const prefersReducedMotion = usePrefersReducedMotion();
React.useLayoutEffect(() => {
if (!measurerRef) {
// I don't think this is possible, but I'd like to know if it happens!
logAndCapture(
new Error(
`Measurer node not ready during effect. Transition won't be smooth.`
)
);
return;
}
if (measuredWidth != null) {
// Skip re-measuring when we already have a measured width. This is
// mainly defensive, to prevent the possibility of loops, even though
// this algorithm should be stable!
return;
}
const newMeasuredWidth = measurerRef.current.offsetWidth;
setMeasuredWidth(newMeasuredWidth);
}, [measuredWidth]);
return (
{children}
);
}
function PlayPauseButton({ isPaused, onClick }) {
return (
: }
aria-label={isPaused ? "Play" : "Pause"}
onClick={onClick}
borderRadius="full"
boxShadow="md"
color="gray.50"
backgroundColor="blackAlpha.700"
position="absolute"
bottom="2"
left="2"
_hover={{ backgroundColor: "blackAlpha.900" }}
_focus={{ backgroundColor: "blackAlpha.900" }}
/>
);
}
export function ItemZonesInfo({
compatibleBodiesAndTheirZones,
restrictedZones,
}) {
// Reorganize the body-and-zones data, into zone-and-bodies data. Also, we're
// merging zones with the same label, because that's how user-facing zone UI
// generally works!
const zoneLabelsAndTheirBodiesMap = {};
for (const { body, zones } of compatibleBodiesAndTheirZones) {
for (const zone of zones) {
if (!zoneLabelsAndTheirBodiesMap[zone.label]) {
zoneLabelsAndTheirBodiesMap[zone.label] = {
zoneLabel: zone.label,
bodies: [],
};
}
zoneLabelsAndTheirBodiesMap[zone.label].bodies.push(body);
}
}
const zoneLabelsAndTheirBodies = Object.values(zoneLabelsAndTheirBodiesMap);
const sortedZonesAndTheirBodies = [...zoneLabelsAndTheirBodies].sort((a, b) =>
buildSortKeyForZoneLabelsAndTheirBodies(a).localeCompare(
buildSortKeyForZoneLabelsAndTheirBodies(b)
)
);
const restrictedZoneLabels = [
...new Set(restrictedZones.map((z) => z.label)),
].sort();
// We only show body info if there's more than one group of bodies to talk
// about. If they all have the same zones, it's clear from context that any
// preview available in the list has the zones listed here.
const bodyGroups = new Set(
zoneLabelsAndTheirBodies.map(({ bodies }) =>
bodies.map((b) => b.id).join(",")
)
);
const showBodyInfo = bodyGroups.size > 1;
return (
Occupies:
{" "}
{sortedZonesAndTheirBodies.map(({ zoneLabel, bodies }) => (
))}
Restricts:
{" "}
{restrictedZoneLabels.length > 0 ? (
{restrictedZoneLabels.map((zoneLabel) => (
{zoneLabel}
))}
) : (
N/A
)}
);
}
function ItemZonesInfoListItem({ zoneLabel, bodies, showBodyInfo }) {
let content = zoneLabel;
if (showBodyInfo) {
if (bodies.some((b) => b.representsAllBodies)) {
content = <>{content} (all species)>;
} else {
// TODO: This is a bit reductive, if it's different for like special
// colors, e.g. Blue Acara vs Mutant Acara, this will just show
// "Acara" in either case! (We are at least gonna be defensive here
// and remove duplicates, though, in case both the Blue Acara and
// Mutant Acara body end up in the same list.)
const speciesNames = new Set(bodies.map((b) => b.species.name));
const speciesListString = [...speciesNames].sort().join(", ");
content = (
<>
{content}{" "}
{/* Show the speciesNames count, even though it's less info,
* because it's more important that the tooltip content matches
* the count we show! */}
({speciesNames.size} species)
>
);
}
}
return content;
}
function buildSortKeyForZoneLabelsAndTheirBodies({ zoneLabel, bodies }) {
// Sort by "represents all bodies", then by body count descending, then
// alphabetically.
const representsAllBodies = bodies.some((body) => body.representsAllBodies);
// To sort by body count _descending_, we subtract it from a large number.
// Then, to make it work in string comparison, we pad it with leading zeroes.
// Hacky but solid!
const inverseBodyCount = (9999 - bodies.length).toString().padStart(4, "0");
return `${representsAllBodies ? "A" : "Z"}-${inverseBodyCount}-${zoneLabel}`;
}
export default ItemPage;