Commit graph

128 commits

Author SHA1 Message Date
f9f8cdc553 Wire up the bulk outfit image converter
Heck yeah, it's looking great!! Good error handling too :) you can test the partial error case by changing some image URLs to have invalid IDs.
2021-05-25 05:28:02 -07:00
390c21b53e Add image converter to /outfit-urls
Adding the tool that will help people convert one image at a time!
2021-05-25 03:35:32 -07:00
9ea8245208 Serve pet name as id too in GQL 2021-05-12 22:52:58 -07:00
92a4fd4808 Use Fastly to cache our PNG assets from S3
We've been serving images directly from `impress-asset-images.s3.amazonaws.com` for a long time. While they serve with long-lasting HTTP cache headers, and the app requests them with the `updated_at` timestamp in the query string; each GET request still executes a full S3 ReadObject operation to get the latest version.

In the past, this was only relevant to users on Image Mode, not Flash Mode. But now that everyone's on Image Mode, this matters a lot more!

Now, we've configured a Fastly host at `impress-asset-images.openneo.net`, to sit in front of our S3 bucket. This should dramatically reduce the GET requests to S3 itself, as our cache warms up and gains copies of the most common asset PNGs.

That said, I'm not sure how much actual cost impact this change will have. Our AWS console isn't configured to differentiate cost by bucket yet—I've started this process, but it might take a few days to propagate. All I know is that our current costs are $35/mo data transfer + $20/mo storage, and that outfit images are responsible for most of the storage cost. I hypothesize that `impress-asset-images` is responsible for most of the reads and data transfers, but I'm not sure!

In the future, I think we'll be able to bring our AWS costs to near-zero, by:
- Obsolete `impress-asset-images`, by using the official Neopets PNGs instead, after the HTML5 conversion completes.
- Obsolete `impress-outfit-images`, by using a Node endpoint to generate the images, fronted by a CDN cache. (Transfer the actual data to a long-term storage backup, and replace the S3 objects with redirects, so that old S3 URLs will still work.)

I hope this will be a big slice of the costs though! 🤞

(Note: I'll be deploying this on a bit of a delay, because I want to see the DNS propagate across the globe before flipping to a new domain!)
2021-05-12 22:49:59 -07:00
8e18262db0 Fix making changes while outfit is saving
Before this, if you made a change while the outfit was auto-saving, it would reset your changes back and forth in an infinite loop, oops!

This was because the response from the save would reset the outfit state to match, but the _debounced_ outfit state would still show the user's changes, so we'd trigger another save. And then the same thing would happen in reverse, and back and forth again!
2021-05-04 13:43:32 -07:00
1d97988383 Finish outfit auto-saving!
Hope it actually work-works lol

Did some refactors in useOutfitState to support the new reset action we do after auto-saving, in case the server tweaked things like the name.
2021-05-04 12:33:13 -07:00
56e1ce595c Fix misc lint errors
I ran `yarn eslint src`, and fixed everything I saw!
2021-05-03 15:06:07 -07:00
ec3aa1747d Lint against console.log
and replace `console.log` instances in the codebase with better alternatives!
2021-05-03 15:01:49 -07:00
571b064fb5 Oops, fix crash for empty manifests!
Lol whoops I goofed up what happens when there's no manifest! Ooops
2021-04-26 06:48:33 -07:00
d98a533dce Update asset manifests after 3 days of staleness 2021-04-26 06:40:05 -07:00
72e4fa0ad0 More precise data for /support/petAppearances
We move to an actual GQL query, instead of approximating with /api/validPetPoses.

Notable changes are omitting glitched states from UNKNOWN, so we don't prompt Support users to fill in missing states with bad states; and omitting glitched states from standard, so that we _do_ prompt Support users to check UNKNOWN states for new _non-glitched_ versions we can start to use.
2021-04-23 15:31:10 -07:00
a0107aaf7b Add createdAt and updatedAt to Outfit GQL
Not used in-app yet, but Dice wanted it for the Discord Neobot!
2021-04-23 13:02:18 -07:00
14ec4585d7 Oops, fix stale-while-revalidate for modeling data
Huh, I used max-age=1, which suggests to me that I _meant_ to put SWR in here too but just forgot! Oh well lol, fixed now!
2021-04-23 12:12:15 -07:00
b9b6667414 Add support tools for pet layers 2021-04-21 22:06:07 -07:00
6640a2d8ca Can save outfits with items 2021-04-20 02:12:07 -07:00
f504808e12 Oops, fix crash saving untitled outfits 2021-04-20 01:53:30 -07:00
f9b07dad24 Can save new outfits w/o items
Just a basic e2e starting point! Simple logic, with simple gates to prevent saving outfits we're not ready for. Safe to ship, despite being very incomplete!
2021-04-19 03:56:51 -07:00
6f03a13516 Serve null outfit names for anon outfits
Oopsie!
2021-04-16 19:26:07 -07:00
e3ac9d06e5 Handle non-existant outfits better
Gotta remember to check the validity of IDs earlier than that lol!
2021-04-16 19:18:28 -07:00
9e2f9eab16 Better support for colorId=0
This is a glitchy state that pets can get into! `spankaroonie` is an example, at time of writing.

Before, we would crash on loading downstream fields for the pet's color. Now, we don't! We also fix an oversight in the pet's `petAppearance` field, to trigger the "not yet modeled" error when the pet type doesn't exist.
2021-04-16 18:47:21 -07:00
ddd224c8d1 Handle null outfit creator, oops! 2021-04-16 18:41:26 -07:00
3e3188786c Add glitch OFFICIAL_MOVIE_IS_INCORRECT
Some of the "MiniMME11-S1: Approaching Eventide Skirt" visuals are pretty clearly glitched on TNT's end, like the Jubjub, which just has a single flat version of the dress floating in the corner of the screen.

This is a message to make that case even clearer!
2021-04-12 19:51:19 -07:00
1e4063f0d9 Add glitch DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN
I'm applying this to the "MiniMME11-S1: Approaching Eventide Skirt" on the Acara, which seems to load all 1000 images from the manifest, but then show no animation and no errors. Not sure what's up, and not inclined to deep-debug until we have a check on whether it works on-site!
2021-04-12 19:36:08 -07:00
5212375c34 Handle very large asset manifests
Huh, so apparently the "MiniMME11-S1: Approaching Eventide Skirt" on the Acara has 1000 layer images lol.

This caused the manifest string to overflow the MySQL `TEXT` field, and fail to parse as valid JSON when loading it back for the client.

I've updated the database to use `MEDIUMTEXT` instead, and added a warning message & skip behavior when the manifest size would exceed the database limit, and added graceful error handling for the invalid JSON scenario. Now, we don't crash, and the data self-repairs, and keeps in a better state in the first place!

But I'm also worried about this asset, it doesn't play correctly anyway, and I'm not sure if that's an overload on our end, or just a flat problem in the JS. (There's no error message on the client, it just… loads all the layers, then shows no play button, seemingly self-satisfied.)
2021-04-12 18:58:28 -07:00
020ac572e4 Use asset IDs when looking up pet's PetAppearance
This was causing a bug where unlabeled poses would cause pet lookups to fail!

Now, we return the actual pet appearance for the pet, if we have it, by matching against asset IDs first.
2021-04-12 18:30:41 -07:00
4cb47f3c7c Don't crash if auth0 credentials are missing
I'm setting up the app in a fresh box, and I noticed that the Auth0 credentials are an immediate crasher if not present. That doesn't seem ideal to me for something only used in support actions! I'd rather just have that support mutation crash, if we happen to call it.
2021-04-12 18:05:00 -07:00
d918162a2f Minor bugfix in wakaValueText
This is the same user-facing behavior, but stops logging errors for items that are _expected_ to not have Waka data
2021-04-03 14:32:12 -07:00
a73427af1e Add 1-hour caching to wakaValueText
One day is too long! I'd prefer 1min for just the value itself, but I don't want to bog down all the other metadata with it, it's not _essential_ for it to be faster.
2021-04-03 14:29:37 -07:00
df71a16354 Add wakaValueText GQL field to items
Again, I think I'm getting a bit ahead of myself :p Mostly I wanted to see if this architecture would work out!
2021-04-03 14:26:41 -07:00
e0c7a4d82c Add OFFICIAL_BODY_ID_IS_INCORRECT glitch
Applied to
- Colourful Female Kiko Dancer Tambourine
- Magma Usul Bow
- Stealthy Elephante Mask
- Wocky Gadgeteer Air Balloon
2021-03-30 22:27:34 -07:00
3984f9c9ba Filter trade counts to the last 6 months 2021-03-23 18:32:22 -07:00
62952b80dd Can edit closet list text, incl as Support
I wanted the ability to clear out closet list text for Support users, and figured I should just build the UI for end users too, and grant Support users the same access!
2021-03-23 17:48:11 -07:00
790c231b5d Add "Send email" button for Support users 2021-03-23 16:50:09 -07:00
0e8e50b054 Simpler, faster modeling query
I narrowed down the problem to the fact that we were joining in pet types against assets, and *then* running GROUP and DISTINCT and everything. Assets x compatible species/color pairs is a LOT of rows!

Here, we instead get all the relevant body IDs first, and *then* match them against pet types—which we fetch in one batch to match body to canonical species/color.

I'm also trashing the weird caching mechanism we did here, because in practice it doesn't seem reliable anyway. If anything, I'd want to look at stronger CDN caching. (I made a small improvement to the caching annotation, but ultimately it still doesn't matter, because this query uses logged-in stuff and always comes out max-age=0 anyway.)
2021-03-18 13:02:06 -07:00
a848533c7c Add OFFICIAL_SWF_IS_BROKEN glitch
Snug Hissi and Old School Draik outfits are gonna be labeled with this!
2021-03-18 06:59:21 -07:00
17d75ee97f Add color and step-value support for bulk add
This is enough to start fixing items like Baby in a Pumpkin! Hooray! 😁
2021-03-15 13:28:16 -07:00
92db11b995 Add REQUIRES_OTHER_BODY_SPECIFIC_ASSETS glitch
This helps with items like "Living in Watermelon Foreground and Background", which has a species-specific foreground and bodyId=0 background.

With this flag set on the background, it won't appear for pets that don't _also_ have something else that fits. In this case, it hides it from Standard Vandas, and all non-standard colors.

There's some hacky limitations here: the item page still highlights the Vanda, even though clicking gives nothing; and the zone info for it is messy too, with the Background claiming to fit all species, and the LFI claiming to fit 54 specific species. But those don't seem important enough to code for!
2021-03-15 12:44:40 -07:00
4e9805af60 Bulk-add tool actually saves stuff!
I fixed Dug Up Dirt foreground, hooray! Hope it sticks
2021-03-15 09:13:25 -07:00
5f32d80022 Oops, fix backend syntax error
Right, I keep forgetting that my local env isn't picky about this, but prod is
2021-03-15 08:29:26 -07:00
1dce12e792 Oops, fix item previews with bodyId=0!
The other day, I deleted what was apparently a load-bearing glitch row, lol 😂

We had a row in pet_types that somehow had `body_id = 0`. And I guess that was causing this query to return some species, even though that body has no species.

Here, I'm adding support for the special `representsAllBodies` body's species to be null. The client seems chill with it, we weren't using that property in that situation anyway!
2021-03-15 08:22:17 -07:00
e4c8031c3b Show previews for bulk-add layer tool 2021-03-15 07:50:13 -07:00
7c5e7ab21a Add Support view for all appearances of an item
I think this will be generally useful to minimize switching around for common operations, but also I'm thinking of building a bulk assign tool for things with broken body IDs, and this will be the place for it to live, I think
2021-03-14 07:16:01 -07:00
bdc4cdf46b Use official PNG when available, instead of ours
This was one more bit that needed fixing for "Flying in an Airplane": it wasn't just the official SVG that was incorrect, but also the official SWF. So our converted PNG was also incorrect!

Here, we now try to use the official Neopets PNG when the manifest provides it, instead of our own.
2021-03-12 04:28:57 -08:00
0aaf1adb29 Add Support tool for OFFICIAL_SVG_IS_INCORRECT
Inspired by the "Flying in an Airplane" bug (item 82287), where the official SVG (and I think SWF) were visually glitched and included both zones in the image, but the official PNG was correct.

This flag lets us use the PNG, like the official player does—but only for this item, while still keeping SVGs for everyone else!
2021-03-12 04:01:35 -08:00
78354a35d0 Support ?v= for SVG URLs, too 2021-03-11 08:46:08 -08:00
f6f8d3200a Handle ?v= at the end of canvas library URL 2021-03-11 06:38:03 -08:00
9f61250f05 Ignore unknown body IDs in item compatibility data 2021-02-22 20:00:38 -08:00
7ca548bae0 Wire up the NC support tool for real! 2021-02-22 19:37:24 -08:00
0ae26a6633 [WIP] UI for isManuallyNc support tool 2021-02-22 19:11:03 -08:00
c539471afa Add is_manually_nc flag
for items that are NC, but aren't marked with r500 on Neopets.com!
2021-02-22 18:05:44 -08:00