Commit graph

176 commits

Author SHA1 Message Date
eaa4fbb575 Improve item page perf by caching valids in client
Okay, so getting the initial render down time for these faces is annoying, though I might come back to it…

But actually, the _worst_ part isn't the _initial_ render, which just kinda gets processed as part of the page navigation, right?

The _worst_ part is that we render it slowly _twice_: once on page load, as we send the `useAllValidPetPoses` fetch request; and then again when the fetch request ~instantly comes back from the network cache.

The fact that this requires a double-render, instead of just rendering with the cached valids data in the first place (like how our GraphQL client does), causes a second and highly-visible render of a slow-to-render UI!

So, here we update `useAllValidPetPoses` to cache its response in JS memory, similar in principle to how Apollo Client does. That way, we can return the valids instantly on the first render, if you already loaded them from the homepage or the wardrobe page or another item page!
2021-06-11 07:37:49 -07:00
07bf555a02 Oops, fix a perf regression in Hi-Res Mode!
Ah oops, because I forgot to set `hiResMode` here in the image preloader, we would preload the PNG, and _then_ load the SVG separately.

This doubled the effective image loading time in Hi-Res Mode!

Now, the image preloader respects hi-res mode, and will preload the SVG in the SVG case, and the PNG in the PNG case.
2021-06-11 05:52:53 -07:00
bed525d3ff Add hi-res mode setting, default off
We're just having too many glitchy SVGs for my taste, esp since TNT seems to just be using PNGs for now?

This change defaults us to using PNGs for users by default, with the option to use SVGs as a new "hi-res mode" setting.

This is our first ever setting, wow!

I'm also envisioning that like, if we get Fastly Image Optimizer set up, this could be a way to tune the quality of the incoming images.

We could also consider a setting to turn off animations altogether—like, just download the PNG instead of the movie, whereas right now we download the movie on the assumption that you might play it at any time.
2021-06-08 08:27:45 -07:00
a0be9942fb Add extra flair to trade matches
I refactor the hide-badge thing into 3 "trade matching modes". Then, the logic for whether to hide specific badges moves into the component, and we use that same flag to decide whether to show the big word "match"!
2021-06-08 01:23:31 -07:00
b762e11331 Add owns/wants badges on SquareItemCard
Boom, cute owns/wants badges on "Latest items", and the item search page, and trade matches!

I'm gonna add some additional flair to the trade match case, too!
2021-06-08 01:03:09 -07:00
4a22b50a77 Extract NC/PB/NP badge in SquareItemCard
This is just a small refactor to make `ItemThumbnail` more workable, because I'm gonna start working in it!
2021-06-08 00:33:23 -07:00
e5551a6847 Fix performance regression in SpeciesColorPicker
Oops, my cute API idea for `speciesPickerProps` breaks `React.memo`, of course!

We could fix this by having the caller memoize the `speciesPickerProps` object, but that's too unusual and error-prone. We could also fix this by writing a custom function for `React.memo` to determine whether props match, but that seems like overkill when there's only one actual prop we're using here in practice.

So yeah, I've updated `SpeciesColorPicker` to just accept `speciesTestId` and `colorTestId` props instead!

Note that actually this component _is_ still re-rendering too often, because of a Chakra bug I just discovered and reported! So this change won't immediately improve performance, but it should stop re-rendering too often once we _also_ upgrade Chakra after this bug is fixed. https://github.com/chakra-ui/chakra-ui/issues/4080
2021-05-24 17:50:31 -07:00
e3ae5e7116 extract PaginationToolbar from ItemSearchPage
wanna reuse in like outfits page
2021-05-21 00:50:55 -07:00
8f495d8302 Move getVisibleLayers to a new shared directory
This folder will include code shared by both the client-side app and the server!

The server isn't using it yet, but it will in a new API endpoint soon! I'm doing this in a separate commit to avoid lumping all the import-change noise into that commit.
2021-05-13 17:35:58 -07:00
3e981d82b4 Extract getVisibleLayers to its own file
I'm doing this in preparation for an API endpoint to build outfit images by ID. It'll need the same logic to decide which layers are visible, and the same GQL fragments to load the relevant data!
2021-05-13 17:33:54 -07:00
eec73d245b Add PB badge to items in search / homepage
Oh right, labeling PB items as NP is confusing! Here, we add a "PB" case to the lil badge on the corner of the item thumbnail, in item search page & homepage Newest Items.
2021-05-13 16:24:24 -07:00
b6274193d5 Hide outfit thumbnail in wardrobe after loading
Oops, it was possible after saving an outfit to get into a state where we would show the `<OutfitThumbnailIfCached />` behind the outfit even after it was saved, and then removing items would look weird until auto-saving caught up.

We had used the `backdrop` property because we wanted smoother partial load-ins, but for now I'm just fixing this by switching it to `placeholder`, which already has the right loading-only behavior.

This was also the only call site for `backdrop`, so I've removed it!
2021-05-04 12:33:13 -07:00
c508d49272 Add glitch message for Faerie Uni
Note that we implemented the actual horn behavior described in the message, simply by marking the yellow horn appearance glitched for Fem, but not for Masc! Also, we don't have a yellow-horn Sick Masc model, so it's blue too.
2021-05-03 14:52:50 -07:00
cb104954af More aggressive zone filtering for UCs 2021-04-29 12:38:31 -07:00
6918b3cefa Fix bulk-add layers tool
Oops, we extracted Support fields out from the default `appearanceLayerFragment`!

This was causing the page to silently fail to show any changes, because `layer.remoteId` was evaluating to `undefined` rather than one of the ID numbers in the range.

Here, I've added both `remoteId` explictly because we use it directly, and also the support fields because that's what the layer support UI needs!
2021-04-26 06:07:52 -07:00
aa28ee8b39 Add /support/petAppearances page 2021-04-23 11:31:25 -07:00
531ca3c22f Create Cypress command to log in
I'll use this to test outfit saving!
2021-04-19 02:22:45 -07:00
71215fe599 LRU caches to speed up outfit layer preload
The layer preloader already takes advantage of, and primes, the HTTP cache.

But we still do duplicate work, on every OutfitPreview render, to re-execute movie clip libraries, and create a movie clip to test for animations. The former is nontrivial cost, and the latter is often large cost. This can make even basic outfit changes slow, when there's no change to the movie clip layers and the player is paused!

Here, we add an LRU cache for movie clip libraries, and for the question of "is it animated?". This should speed up a number of places where we would reload the movie (including between toggling the item), and various changes that were triggering full movie clip rebuilds unnecessarily.

We _aren't_ solving here for the fact that toggling an animated item requires rebuilding the movie clip, which could conceivably be cached—but with some state management trickiness, because ideally it should be a separate clip for each context where it's being shown. Imo not yet worth the effort! (esp because I think users understand that toggling an animated item can be slow, whereas this was affecting _other_ actions way too much)
2021-04-16 20:16:56 -07:00
405e35a546 Basic outfit state Cypress tests 2021-04-16 04:27:19 -07:00
6f6fc264af Add NC/NP tags to homepage & search result items 2021-04-01 20:08:35 -07:00
bfd2d78d76 Fix extra horn bug for Wraith Unis 2021-03-23 18:59:06 -07:00
62952b80dd Can edit closet list text, incl as Support
I wanted the ability to clear out closet list text for Support users, and figured I should just build the UI for end users too, and grant Support users the same access!
2021-03-23 17:48:11 -07:00
1f103989a3 Add blanket warning for invisible pets 2021-03-18 09:02:40 -07:00
0b16278703 Add message for glitched pet appearance
Seeing this right now with a lot of Invisibles, who have faces but we don't have the correct faceless ones in the db yet
2021-03-18 08:31:12 -07:00
db8e7848d7 Glitch info for pets w/ OFFICIAL_SVG_IS_INCORRECT 2021-03-17 05:54:34 -07:00
e4c8031c3b Show previews for bulk-add layer tool 2021-03-15 07:50:13 -07:00
7c5e7ab21a Add Support view for all appearances of an item
I think this will be generally useful to minimize switching around for common operations, but also I'm thinking of building a bulk assign tool for things with broken body IDs, and this will be the place for it to live, I think
2021-03-14 07:16:01 -07:00
927401fc92 The NEW UC rule is that non-body-specific is okay! 2021-03-13 07:21:40 -08:00
841c96d56a Fix crash when knownGlitches is undefined
Not sure exactly when in the flow this happens! But spooky! Don't crash!
2021-03-13 02:21:32 -08:00
da2b8813c2 Oops, fix HTML5 badge for Flying in an Airplane
Oops, the HTML5Badge was using the presence of an `svgUrl` to decide if the item is converted!

Here, we add an extra condition that if the OFFICIAL_SVG_IS_INCORRECT glitch is applied, then *that* indicates HTML5 conversion, too.
2021-03-13 02:00:32 -08:00
6ebbc4af02 Explain Static UC conflict in a new glitch UI 2021-03-13 01:48:12 -08:00
d44315de2c Oops, actually Static hides UCs! 2021-03-13 01:08:48 -08:00
56dd2bbdd7 Hide Static zone for UCs, just like restricteds 2021-03-13 00:51:13 -08:00
bdc4cdf46b Use official PNG when available, instead of ours
This was one more bit that needed fixing for "Flying in an Airplane": it wasn't just the official SVG that was incorrect, but also the official SWF. So our converted PNG was also incorrect!

Here, we now try to use the official Neopets PNG when the manifest provides it, instead of our own.
2021-03-12 04:28:57 -08:00
0aaf1adb29 Add Support tool for OFFICIAL_SVG_IS_INCORRECT
Inspired by the "Flying in an Airplane" bug (item 82287), where the official SVG (and I think SWF) were visually glitched and included both zones in the image, but the official PNG was correct.

This flag lets us use the PNG, like the official player does—but only for this item, while still keeping SVGs for everyone else!
2021-03-12 04:01:35 -08:00
0ae26a6633 [WIP] UI for isManuallyNc support tool 2021-02-22 19:11:03 -08:00
614dc0795a Switch to bottom tooltips for zone/html5 info
I've decided that covering up the species faces with other species info is too weird! It feels like it's removing some ability to cross-reference.

A cool UI affordance would be to have this and the faces interact with each other, like you can hover to highlight the relevant species faces, or even vice-versa, to show the relevant zones for this species. But that's probably way overkill for this relatively niche feature.
2021-02-12 18:35:16 -08:00
7421f41e58 Move HTML5Badge to zones area 2021-02-12 17:46:33 -08:00
d2c672667d Fix performance problem with defaulting to [] 2021-02-10 13:51:59 -08:00
bbb752fa65 Extract out layerUsesHTML5 function 2021-02-10 13:50:42 -08:00
10e47115bd List non-HTML5 items in wardrobe page 2021-02-10 13:47:02 -08:00
0c80491f99 Add HTML5Badge to outfit page 2021-02-10 13:35:34 -08:00
9e49b6ae3e Fix text color for OutfitPreview
Oops, I never actually saw the practically invisible text in light mode! Let's make it actually dark in light mode item pages, and still dark in all wardrobe pages!
2021-02-09 22:36:50 -08:00
1eb00ba6ca Fix crash when choosing invalid appearance
Oops, I messed up in my `useOutfitPreview` refactor just now! Fixing fixing!
2021-02-09 22:27:22 -08:00
193273f00f Share appearance data via useOutfitPreview
Here, we offer a second syntax for `<OutfitPreview />`: a hook that offers the same UI as `preview`, but _also_ shares the `appearance` data.

This makes it easier to have UI that depends on the outfit appearance, without having to commit to all the `useOutfitAppearance` stuff in the parent. Same easy syntax! :3

I've refactored the item page to use this for compatibility testing, instead of using the Apollo cache (which was also cute and same perf impact, but more overhead!)
2021-02-09 20:28:03 -08:00
75fccf1adf Load best available pose in SpeciesFacesPicker
Oh right, I left in a hack to just always pick HAPPY_MASC or HAPPY_FEM, back when it was just the basic colors. Now that we're all the colors, we need to be able to handle fallbacks for missing or unlabeled poses, too!!
2021-02-03 02:10:52 -08:00
6d05fb8680 Fix bug in SpeciesColorPicker loading state
Oops, I made a fix to the color picker, but not the species picker! Updated them both to match.
2021-02-02 16:46:07 -08:00
f699d867e5 Disable species picker for species-specific items 2021-02-02 16:45:28 -08:00
05282f4b7b Handle memory issues in OutfitMovieLayer
I think what's happening in Sentry error IMPRESS-2020-1F is that mobile devices are running out of memory, so `canvas.getContext("2d")` returns null.

Now, we have a UI affordance to let you know when this is probably what's happening!

Also, when researching this, I learned about a Safari bug where you need to manually garbage-collect your own canvas data. It's possible that Safari users have been having particular trouble with memory leaks over long sessions? I'm not sure, but it seems like a good idea to add this small garbage-collection code!
2021-02-01 18:55:05 -08:00
5d827bc78d Disable species/color picker while item page loads
Ok I think I've finally narrowed this bug down! We had one more loading case: the items page needs time to figure out which species/color to default the fields to, and passes null into the component while this loads. Now, we wait for that!
2021-02-01 18:05:29 -08:00