Previously, when you navigated directly to an outfit by typing the URL into the browser or following an external link, the name would stay as "Untitled outfit", even after the outfit loaded.
This was because, when you render an `Editable` Chakra component with `value={undefined}`, it permanently enters "uncontrolled" mode, and providing a value later doesn't change that.
But tbh passing `undefined` down from outfit state wasn't my intention! But yeah, turns out the `?.` operator returns `undefined` rather than `null`, which I guess makes sense!
So, I've fixed this on both ends. I'm now passing more `null`s down via outfit state, because I think that's a more expected value in general.
But also, for the `Editable`, I'm making a point of passing in an empty string as `value`, so that this component will be resilient to upstream changes in the future. (It's pretty brittle to _depend_ on the difference between `null` and `undefined`, as we saw here 😅)
Previously, when you clicked on a saved outfit from Your Outfits, the back button would take you back to the homepage, which was confusing for scanning through stuff! Now, it goes back to Your Outfits if it's yours.
I'm not suuure this is the behavior we want? But it seems intuitive enough!
Previously, if you navigated to /outfits/new without a species or color in the query string, we'd show a blank outfit page, with the species/color picker hidden. Now, we default to a Blue Acara instead!
We don't do anything to handle _invalid_ species/color IDs, but I don't super mind that, because in practice that would require some call site to malform the URL, and I don't super expect that.
This resolves more of the _cause_ of Sentry issue IMPRESS-2020-8, but I'm still wondering how a user got to the URL `/outfits/new?[object+Object]=&objects[]=35185&objects[]=67084`. I'm wondering if the pet loader on the homepage has a bug in Safari? I feel like I heard something like that from the feedback form, too...
If the species/color of the current outfit aren't available yet (e.g. a saved outfit is still loading in), hide the picker altogether. This is because the picker can't handle change events during that time, and it's easier to just hide all this than to add special case handlers like disabled states! (And, while placeholders are often helpful, I'm not sure the placeholder dropdowns are any better than empty space in this case.)
This can also happen when the user loads a page without a species/color ready, like just going straight to `/outfits/new`. I think I might want to add a handler for that, though.
Resolves the direct cause of Sentry issue IMPRESS-2020-8, though I'm not sure how the user got to the URL `/outfits/new?[object+Object]=&objects[]=35185&objects[]=67084` in the first place...
Two fixes in here, for when image downloads fail!
1) Actually catch the error, and show UI feedback
2) Throw it as an actual exception, so the console message will have a stack trace
Additionally, debugging this was a bit trickier than normal, because I didn't fully understand that the image `onerror` argument is an error _event_, not an Error object. So, Sentry captured the uncaught promise rejection, but it didn't have trace information, because it wasn't an Error. Whereas now, if I forget to catch `loadImage` calls in the future, we'll get a real trace! both in the console for debugging, and in Sentry if it makes it to prod :)
I haven't seen anything come in from prod yet, and it's hard to trigger one, maybe because the integration is React-specific? Or maybe it's... not working :p
I can send errors from dev! But just haven't _seeeen_ a prod error come in yet.
Maybe we're just squeaky clean tho :3
My main reason for adding this now is that I'm getting some scattered reports of things not displaying correctly, and I want to start gathering some browser data on that...
I recently confirmed that animations work on iOS (at least one did!), which was going to be my guess of what was breaking...
I took out virtualization for now too, I wanna see how this non-Chakra UI version, with fewer nodes and no tooltips etc, performs on large lists in production.
Huh, I'm not sure why SVGs ever didn't have `crossOrigin: "anonymous"`? The old commit isn't really super helpful for understanding that. Maybe I just didn't notice the problem in that case?
Well, whatever. Let's see if this breaks something else! (I'm also wondering if we should just like, _always_ ask for things with crossOrigin set?)
Oops, if you try to show PosePicker before we have a species/color ready, it sends a bad GraphQL request. No visible user impact, just an unnecessary network call and an error in the console! This happens when you're loading an outfit by ID.
Here, we hide PosePicker if there's no species/color ready yet. This stops the extra request from firing!
When loading an outfit in the wardrobe page, there was an awkward state where the outfit preview loading spinner would vanish and then reappear.
This was because `useOutfitState` briefly reported `loading: false`, then fixed itself after almost immediately—but our OutfitPreview component has a delay before re-showing the spinner.
In this change, we smooth out the loading state, by enabling the second GQL request to start immediately once the first request is done, instead of waiting on a callback to finish.
Oops, when refactoring and adding alt text, I didn't realize the padding for the text would affect the images too! And I forgot to add `overflow: hidden` to round the image's corners. Fixed!
To help the load time for outfits feel shorter, we now reuse the outfit thumbnail from the Your Outfits page as a placeholder!
This doesn't add any overhead when the thumbnail data _isn't_ in your session cache, e.g. if you navigate to the outfit directly. But if we have the thumbnail on hand already, we just show it, easy peasy!
Oops, when switching to @emotion/react, it turns out they no longer support that cute hack I was doing to append suffixes to class names!
Here, I change strategy and let `CSSTransition` apply the plain `exit` and `exit-active` classes to its children, and apply Emotion styles to the child to check for _also_ having those classes.
Oops, the GROUP_CONCAT string was getting cut off! This caused an error trying to look up the name of an item ID that didn't exist, because the ID got truncated partway through.
Oh right, we can't cache objects well when they're missing their ID!
Before this change, selecting an outfit then navigating back would require the outfits to reload. Now, they stay!
That'll still show up when the outfit is still loading, but this lets us use the Apollo cache to show the name instantly if you're clicking through a link from Your Outfits
Still a pretty limited early version, no saving _back_ to the server. But you can click from the Your Outfits page and see the outfit for real! :3 We have a WIPCallout explaining the basics.
This seemed to only show up in dev? But right, I guess it's not happy about passing stuff from ClassNames into a Popover Portal. Move it inside, fixed!
This has been bothering me for a long time, but I couldn't really figure out what to do about it. But tweaking the site bg color a smidge has helped us really add texture to the cards I want to have pop out, like the outfit polaroids!
I kinda went all-in in a burst, but tbh I think it looks great :3
I haven't really touched the wardrobe page with it yet though, that'll probably need some tweaking... for now I'm overriding it to keep the old background!
Looks like there was some kind of runtime conflict when running @emotion/css and @emotion/react at the same time in this app? Some styles would just get clobbered, making things look all weird.
Here, I've removed our @emotion/css dependency, and use the `<ClassNames>` utility element from `@emotion/react` instead. I'm not thrilled about the solution, but it seems okay for now...
...one other thing I tried was passing a `css` prop to Chakra elements, which seemed to work, but to clobber the element's own Emotion-based styles. I assumed that the Babel macro wouldn't help us, and wouldn't convert css props to className props for non-HTML elements... but I suppose I'm not sure!
Anyway, I don't love this syntax... but I'm happy for the site to be working again. I wonder if we can find something better.
Oops, creating a new `SpeciesColorPicker` fn on each render meant that React treated it as a whole new dropdown each time. I've extracted it out into a stable component class, and just pass in the extra props now!
This bug caused changes to kick you out of focus for the dropdown, because it had unmounted and remounted.
This query was very slow! I added an index, and now it's fast!
This code change doesn't actually affect anything, but the comment helps explain what happened, since the index isn't stored in code. (Todo: should I start defining some indexes in our setup files?)
We do animation detection during the preload now, but this wasn't always working correctly: some movies don't actually fully mount the children onto the stage until we start playing. This caused the play/pause button to be missing on the outfit page and the item page, but the animations would still play, depending on the user's saved play/pause state in localStorage.
I saw the short-near-the-front and it just frankly looked awkward? Not sure why I liked it before?
I think this medium at the end of the list is better aesthatically, though it's starting to get a bit messy with the different colors mixed around… but I think there's also a semantic argument that we're keeping the facts about the item together, and the _user-specific_ stuff separate at the end… (putting it at the front would be a good semantic argument too, but I think the NC/NP alignment is too important)
In a previous change, I moved the margin for item badges onto an ItemBadge element… but I didn't think through how that would break the spacing for the loading state of ItemPage. Now, the loading skeleton items _contained_ the badge margin, and so the spacing between badges was shiny skeleton-y.
Here, I replace ZoneBadgesList with a function that just returns the elements, and go back to using Chakra's Wrap component. That will apply the margin to direct children, and the zone badges are direct children now.
One option I'm thinking of in hindsight is an idea I had earlier: Chakra hacks the margin onto _React_ children, but could we use CSS direct child selector instead? A bit trickier to resolve the margin size to the theme's value, but plenty doable… something to consider!