Commit graph

288 commits

Author SHA1 Message Date
6efd542f49 Wire up the Remove button for item lists
Did some stuff in here for parsing the default list ID too. We skipped that when making the new list index page, but now maybe you could reasonably link to the default list? 🤔 not sure it's a huge deal though
2021-09-30 19:26:09 -07:00
ae6b012f88 Fail harder when *all* layers fail to load
This was actually being _triggered_ by the fact that the user outfits page doesn't generate great outfit image URLs! It doesn't encode the layerUrls parameter, so now that image URLs sometimes contain `&`, the parameter was being misparsed.

Example:
```
http://localhost:3000/api/outfitImage?size=300&layerUrls=https://impress-2020.openneo.net/api/assetImage?libraryUrl=https%3A%2F%2Fimages.neopets.com%2Fcp%2Fitems%2Fdata%2F000%2F000%2F054%2F54348_cf1cfe10c7%2Fall-background.js&size=300,http://images.neopets.com/cp/bio/data/000/000/041/41572_0450defb29/41572.svg,http://images.neopets.com/cp/bio/data/000/000/041/41570_83582a4a83/41570.svg,http://images.neopets.com/cp/bio/data/000/000/041/41571_7e6c072e12/41571.svg,http://images.neopets.com/cp/bio/data/000/000/041/41582_06159c1e4d/41582.svg,http://images.neopets.com/cp/bio/data/000/000/041/41574_520e661a8a/41574.svg,http://images.neopets.com/cp/bio/data/000/000/041/41573_f4f480ba37/41573.svg,https://impress-asset-images.openneo.net/object/000/000/480/480378/300x300.png?v2-1597211608000
```

would get the following list of layer URLs:
```
["https://impress-2020.openneo.net/api/assetImage?libraryUrl=https://images.neopets.com/cp/items/data/000/000/054/54348_cf1cfe10c7/all-background.js"]
```

Anyway, I'm gonna fix that (probably by just not using this layerUrls param anymore and moving to the new outfit ID + timestamp URLs), but let's also just have clearer error messages instead of just a blank image! That way, if something similar happens again, the client will fall back to alt text, instead of showing a blank image.
2021-09-03 14:55:50 -07:00
f036890aa1 Use /api/assetImage for all image sizes
We update /api/assetImage to accept size as a parameter (I make it mandatory to push people into HTTP caching happy paths), and we update the GraphQL thing to use it in those cases too!

This also means that, if these images seem to go well, we could swap Classic DTI over to them… I want to turn off those RAM-heavy image converters on the VPS lol
2021-08-19 17:56:09 -07:00
7719ab8c07 Use /api/assetImage for imageUrl
In this change, we start using our new API endpoint for movie image URLs, instead of the Classic DTI image.

This should make the little fade-in phase for certain movies a little bit less jarring (the part where we preload the image before the movie loads), though I suppose that won't necessarily load as fast until it gets into the cache the first time lol. (A good reason to maybe put a more long-lived cache like Fastly in front of this stuff long-term?)

Not doing it for the smaller image sizes yet, I'm a bit worried that I don't 100% know how to teach /api/assetImage to resize without tipping over the function limit…

…oh! I should have the webpage render at different sizes! Yeah that's a great idea lol
2021-08-19 17:40:16 -07:00
fb12f817e2 Add negative word filters to search
Just a quick lil change on a whim, I hope it works well!
2021-07-29 00:25:35 -07:00
af493f6719 Add fit info to homepage
I wasn't sure how to fill the space for items that are fully modeled, then realized some basic at-a-glance "who does this fit" would help!

The load time isn't great, I think I need to break out that dependent subquery, but maybe the stale-while-revalidate will cover it well enough at first.
2021-07-11 19:08:47 -07:00
f2259d6487 Add modeling info to homepage
To make this fast, I had to tweak the GraphQL resolver a bit to run a filtered version of the query for `newestItems` instead of scanning the full database! But yeah, looking good!

I think I'm gonna want to swap out "Fully modeled" for some insight about who it fits
2021-07-11 18:09:29 -07:00
b0672d589f Oops, stop showing PNG reference art
Huh, weird. So I reversed the manifest, because you want to get the *last* movie. And I figured that semantic probably extended to PNGs and SVGs too?

But actually, PNGs sometimes have *other* PNGs in the manifest that aren't the relevant asset at all, and are just reference art.

Again, I'm really not sure what the underlying semantic is here? Does the Neopets customizer just display them all, and for the items with this problem, they happen to layer in a way that's not broken?? I would really like to not do that, and I would really like to know the real semantic, but I can't find it >.>

So um, I'm going ahead and using the best semantic that solves the problems I know about? Which is, use the last movie, and use the first PNG. Fingers crossed lol!

I also didn't test this change extensively, because I'm on a train lol

I'm just trusting that this push will be better than what we had before. I tested it on the Dandan MME, which has two JS files, and it took the latter; and the Pathway of Petals Background, which has two PNG files, and it took the former. Success? 😬🤞
2021-06-27 15:34:36 -07:00
35a1096da3 Fix movie bugs with Dandan, Electric Dress, etc
Huh, so it turns out sometimes the manifest will include old broken conversion attempts!

This fixed the "MiniMME18-S2c: Holomorphic Foliage and Dandan Set", the "Electric Dress" on various species (incl. Aisha), and yeah!

What an interesting discovery 😂
2021-06-24 18:54:48 -07:00
c2ef164ff2 Cache item search pages
Ah right okay, when the `ItemSearchResultV2` doesn't have an `id`, Apollo Cache isn't quite so strong about caching conflicting-y fields, like the different parameterizations of `items`.

With this change, we give the search result object an ID, which helps Apollo cache more confidently!

It's just a serialization of the relevant search fields 😅
2021-06-21 13:48:45 -07:00
3537ef9a6f Use itemSearchV2 in wardrobe too
That's the last itemSearch call site! I'll probably keep it up for other clients for a while though, esp since it doesn't depend on any additional loaders or anything, it's pretty small overall

Updated the comments to reflect this, and also remembered to make them real docstrings lol!
2021-06-21 10:37:54 -07:00
c38678cf1a Build itemSearchV2 in GQL
The main change is that we restructure the query, so that only the parts that are actually affected by pagination depend on those variables!

This will enable the Apollo Cache to trivially cache and show `numTotalItems` while waiting for other pages to load.
2021-06-21 10:30:41 -07:00
3cd0ffd764 Fix private lists page
Oops, I pulled `currentUserId` from the wrong place, so it was always acting as if you're logged in! Now, you can see the list page for your own private list!
2021-06-18 17:25:05 -07:00
5c5bdb11ff Oops, fix Lists page links!
Right, oops, the redirect works when you navigate directly to a URL, but not client-side! Fixed a bunch of 'em 😅
2021-06-15 22:46:43 -07:00
cf30b25be0 First draft of UserItemListPage
A lot is missing! No descriptions, no support for the "Not in a list" case, no scroll performance windowing, no editing!

But it's a start :3
2021-06-12 04:45:23 -07:00
02d7cf73bb Support HTTPS asset URLs
There are a couple spots where we parse SWF URLs to get the ID out! Most visibly, our Support tools were crashing on it. And internally, manifest loading wasn't working. (I'm not sure if this got caught or if it caused crashes in user space? I didn't see them when wearing a failing item)

Anyway, fixed now!
2021-06-12 02:29:30 -07:00
39f6c6f4ac Explain why AppearanceLayer.imageUrl can be null 2021-06-02 14:27:11 -07:00
d461686bc3 Fix Maraquan modeling
This was a known oversight, that I've finally fixed because I realized this subquery probably would be just fine lol!

Now, instead of removing rows with _all_ species modeled, we remove rows with all species _for that color_ modeled.

This leaves the rest of the modeling list unchanged, but removed 10 Maraquan items that were done modeling but still on the list:
- Dyeworks Coral: Maraquan White Beaded Gown
- Dyeworks Green: Maraquan White Beaded Gown
- Dyeworks Lavender: Maraquan White Beaded Gown
- Dyeworks Purple: Maraquan Wig with Negg Accessory
- Dyeworks Lavender: Maraquan Sea Blue Gown
- Dyeworks Pink: Maraquan Sea Blue Gown
- Dyeworks Silver: Maraquan Sea Blue Gown
- Maraquan White Lace Gown
- Underwater Maraquan Markings

(I also went in the database and marked the "Maraquan Ocean Blue Contacts" with the `modeling_status_hint = "done"`, because it's not compatible with Lutari.)
2021-05-27 17:39:56 -07:00
8525ac393f Fix GraphQL docstrings
Oops, right, I forgot for a while that GraphQL fields have a special syntax for docstrings, and it's not just comments! This will help stuff show up in our GraphQL Playground API docs correctly 🥰
2021-05-27 16:51:31 -07:00
abc322c24d Remove imageUrl from Outfit GQL
I'm not sure which image url is better to return from stuff like this, and I don't actually have a use case for it anymore, so let's just clear it out until we need something like it!
2021-05-26 20:01:03 -07:00
7f0a450480 Apply sampling rates to Honeycomb events
Oops, we get a _lot_ of outfit image requests, and it's pushing the limits of our free Honeycomb plan! But I don't really need all that much detail, because there's so many.

So, we here apply sampling! `api/outfitImage` is getting a 1/10 rate, and for GraphQL, `ApiOutfitImage` is getting 1/10, and `SearchPanel` is getting 1/5.

I had to add a `addTraceContext` call, to give all the child events awareness of what operation they're being called in, too!

I haven't actually tested that this is working-working, just that the endpoints still return good data. We'll see how it shakes out in prod!

But I did add `console.log(sampleRate, shouldSample, data);` to the `samplerHook` briefly, to see the data flow through, and I reloaded a `SearchPanel` request a few times and observed a plausibly 20% success rate.
2021-05-26 18:50:19 -07:00
f9f8cdc553 Wire up the bulk outfit image converter
Heck yeah, it's looking great!! Good error handling too :) you can test the partial error case by changing some image URLs to have invalid IDs.
2021-05-25 05:28:02 -07:00
390c21b53e Add image converter to /outfit-urls
Adding the tool that will help people convert one image at a time!
2021-05-25 03:35:32 -07:00
9ea8245208 Serve pet name as id too in GQL 2021-05-12 22:52:58 -07:00
92a4fd4808 Use Fastly to cache our PNG assets from S3
We've been serving images directly from `impress-asset-images.s3.amazonaws.com` for a long time. While they serve with long-lasting HTTP cache headers, and the app requests them with the `updated_at` timestamp in the query string; each GET request still executes a full S3 ReadObject operation to get the latest version.

In the past, this was only relevant to users on Image Mode, not Flash Mode. But now that everyone's on Image Mode, this matters a lot more!

Now, we've configured a Fastly host at `impress-asset-images.openneo.net`, to sit in front of our S3 bucket. This should dramatically reduce the GET requests to S3 itself, as our cache warms up and gains copies of the most common asset PNGs.

That said, I'm not sure how much actual cost impact this change will have. Our AWS console isn't configured to differentiate cost by bucket yet—I've started this process, but it might take a few days to propagate. All I know is that our current costs are $35/mo data transfer + $20/mo storage, and that outfit images are responsible for most of the storage cost. I hypothesize that `impress-asset-images` is responsible for most of the reads and data transfers, but I'm not sure!

In the future, I think we'll be able to bring our AWS costs to near-zero, by:
- Obsolete `impress-asset-images`, by using the official Neopets PNGs instead, after the HTML5 conversion completes.
- Obsolete `impress-outfit-images`, by using a Node endpoint to generate the images, fronted by a CDN cache. (Transfer the actual data to a long-term storage backup, and replace the S3 objects with redirects, so that old S3 URLs will still work.)

I hope this will be a big slice of the costs though! 🤞

(Note: I'll be deploying this on a bit of a delay, because I want to see the DNS propagate across the globe before flipping to a new domain!)
2021-05-12 22:49:59 -07:00
8e18262db0 Fix making changes while outfit is saving
Before this, if you made a change while the outfit was auto-saving, it would reset your changes back and forth in an infinite loop, oops!

This was because the response from the save would reset the outfit state to match, but the _debounced_ outfit state would still show the user's changes, so we'd trigger another save. And then the same thing would happen in reverse, and back and forth again!
2021-05-04 13:43:32 -07:00
1d97988383 Finish outfit auto-saving!
Hope it actually work-works lol

Did some refactors in useOutfitState to support the new reset action we do after auto-saving, in case the server tweaked things like the name.
2021-05-04 12:33:13 -07:00
56e1ce595c Fix misc lint errors
I ran `yarn eslint src`, and fixed everything I saw!
2021-05-03 15:06:07 -07:00
ec3aa1747d Lint against console.log
and replace `console.log` instances in the codebase with better alternatives!
2021-05-03 15:01:49 -07:00
571b064fb5 Oops, fix crash for empty manifests!
Lol whoops I goofed up what happens when there's no manifest! Ooops
2021-04-26 06:48:33 -07:00
d98a533dce Update asset manifests after 3 days of staleness 2021-04-26 06:40:05 -07:00
72e4fa0ad0 More precise data for /support/petAppearances
We move to an actual GQL query, instead of approximating with /api/validPetPoses.

Notable changes are omitting glitched states from UNKNOWN, so we don't prompt Support users to fill in missing states with bad states; and omitting glitched states from standard, so that we _do_ prompt Support users to check UNKNOWN states for new _non-glitched_ versions we can start to use.
2021-04-23 15:31:10 -07:00
a0107aaf7b Add createdAt and updatedAt to Outfit GQL
Not used in-app yet, but Dice wanted it for the Discord Neobot!
2021-04-23 13:02:18 -07:00
14ec4585d7 Oops, fix stale-while-revalidate for modeling data
Huh, I used max-age=1, which suggests to me that I _meant_ to put SWR in here too but just forgot! Oh well lol, fixed now!
2021-04-23 12:12:15 -07:00
b9b6667414 Add support tools for pet layers 2021-04-21 22:06:07 -07:00
6640a2d8ca Can save outfits with items 2021-04-20 02:12:07 -07:00
f504808e12 Oops, fix crash saving untitled outfits 2021-04-20 01:53:30 -07:00
f9b07dad24 Can save new outfits w/o items
Just a basic e2e starting point! Simple logic, with simple gates to prevent saving outfits we're not ready for. Safe to ship, despite being very incomplete!
2021-04-19 03:56:51 -07:00
6f03a13516 Serve null outfit names for anon outfits
Oopsie!
2021-04-16 19:26:07 -07:00
e3ac9d06e5 Handle non-existant outfits better
Gotta remember to check the validity of IDs earlier than that lol!
2021-04-16 19:18:28 -07:00
9e2f9eab16 Better support for colorId=0
This is a glitchy state that pets can get into! `spankaroonie` is an example, at time of writing.

Before, we would crash on loading downstream fields for the pet's color. Now, we don't! We also fix an oversight in the pet's `petAppearance` field, to trigger the "not yet modeled" error when the pet type doesn't exist.
2021-04-16 18:47:21 -07:00
ddd224c8d1 Handle null outfit creator, oops! 2021-04-16 18:41:26 -07:00
3e3188786c Add glitch OFFICIAL_MOVIE_IS_INCORRECT
Some of the "MiniMME11-S1: Approaching Eventide Skirt" visuals are pretty clearly glitched on TNT's end, like the Jubjub, which just has a single flat version of the dress floating in the corner of the screen.

This is a message to make that case even clearer!
2021-04-12 19:51:19 -07:00
1e4063f0d9 Add glitch DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN
I'm applying this to the "MiniMME11-S1: Approaching Eventide Skirt" on the Acara, which seems to load all 1000 images from the manifest, but then show no animation and no errors. Not sure what's up, and not inclined to deep-debug until we have a check on whether it works on-site!
2021-04-12 19:36:08 -07:00
5212375c34 Handle very large asset manifests
Huh, so apparently the "MiniMME11-S1: Approaching Eventide Skirt" on the Acara has 1000 layer images lol.

This caused the manifest string to overflow the MySQL `TEXT` field, and fail to parse as valid JSON when loading it back for the client.

I've updated the database to use `MEDIUMTEXT` instead, and added a warning message & skip behavior when the manifest size would exceed the database limit, and added graceful error handling for the invalid JSON scenario. Now, we don't crash, and the data self-repairs, and keeps in a better state in the first place!

But I'm also worried about this asset, it doesn't play correctly anyway, and I'm not sure if that's an overload on our end, or just a flat problem in the JS. (There's no error message on the client, it just… loads all the layers, then shows no play button, seemingly self-satisfied.)
2021-04-12 18:58:28 -07:00
020ac572e4 Use asset IDs when looking up pet's PetAppearance
This was causing a bug where unlabeled poses would cause pet lookups to fail!

Now, we return the actual pet appearance for the pet, if we have it, by matching against asset IDs first.
2021-04-12 18:30:41 -07:00
4cb47f3c7c Don't crash if auth0 credentials are missing
I'm setting up the app in a fresh box, and I noticed that the Auth0 credentials are an immediate crasher if not present. That doesn't seem ideal to me for something only used in support actions! I'd rather just have that support mutation crash, if we happen to call it.
2021-04-12 18:05:00 -07:00
089654e092 Use VERCEL_URL for waka loader if given
Oh right, our preview deploy was loading the prod allWakaValues data! Now it uses the VERCEL_URL env variable to request from the current deployment instead.
2021-04-07 22:02:10 -07:00
d918162a2f Minor bugfix in wakaValueText
This is the same user-facing behavior, but stops logging errors for items that are _expected_ to not have Waka data
2021-04-03 14:32:12 -07:00
a73427af1e Add 1-hour caching to wakaValueText
One day is too long! I'd prefer 1min for just the value itself, but I don't want to bog down all the other metadata with it, it's not _essential_ for it to be faster.
2021-04-03 14:29:37 -07:00