Commit graph

87 commits

Author SHA1 Message Date
2e41f7bb0b Send Vary: Authorization cache header
I don't think this is actually relevant in-app right now, but I figured sending it is More Correct, and is likely to prevent future bugs if anything (and prevent future question about why we're _not_ sending it).

I also removed the `maxAge: 0` on `currentUser`, now that I've updated Fastly to no longer default to 5-minute caching when no cache time is specified. I can see why that's a reasonable default for Fastly, but we've been pretty careful about specifying Cache-Control headers when relevant, so the extra caching is mostly incorrect.
2021-11-23 13:00:56 -08:00
ec3aa1747d Lint against console.log
and replace `console.log` instances in the codebase with better alternatives!
2021-05-03 15:01:49 -07:00
19482be2b8 Use ES module syntax in backend instead of require
Ok cool, so apparently another win we get from using `ts-node` is that I can finally easily use some non-native-Node features like ES module import syntax, for consistency with what I'm doing in the main app source! That was getting on my nerves tbh. Ooh I bet I can finally use `?.` too, I've had to rewrite that a bunch…
2021-02-02 22:26:55 -08:00
d3b9f72e67 Add stale-while-revalidate cache headers
Oh yay, I'm pleased with this! I hope it works out well!

stale-while-revalidate is an HTTP caching feature that gives us the ability to still serve relatively static content like item pages ASAP, while also making sure users generally see updates quickly.

The trick is that we declare a period of time where, you can still serve the data from the cache, but you should _then_ go re-fetch the latest data in the background for next time. This works on end users and on the CDN!

I've scanned the basic wardrobe and homepage stuff and brought them up-to-date, and gave particular attention to the item page, which I hope can be very very snappy now! :3

Note to self: Vercel says we can manually clear out a stale-while-revalidate resource by requesting it with `Pragma: no-cache`. I'm not sure it will listen to us for _fresh_ resources, though, so I'm not sure we can actually use that to flush things out in the way I had been hoping until writing this sentence lol :p
2021-02-02 19:07:48 -08:00
c00df62bdc More cache hint tags for Item etc
Trying to get that Item page fast!

I don't really want to ship this as-is, because I'd really like to get stale-while-revalidate working before shipping a 1-week cache timer… will be tricky though!
2021-02-02 17:51:54 -08:00
54abd1ac80 real trade data on the page! 2020-11-24 14:24:34 -08:00
851e6201eb remove svgUrl logging
this has sorta become log noise, now that we have support for the movie assets and stuff, and we know we're pretty reliable overall
2020-10-23 22:45:35 -07:00
acdf6209ca extract server auth into auth.js
This is just a nice cleanup, but it also supports a test mock I want to do next, to mock logins for the test db without having to round-trip to auth0.
2020-10-22 19:53:10 -07:00
fefb798e87 extract Pet GQL to Pet.js from Outfit.js 2020-10-06 05:04:44 -07:00
dc785b063e remove detailed gql from honeycomb traces
This wasn't actually super helpful to read anyway, and I think it was causing us to hit rate limits.

We can maybe add back a limited version to like, add path context of _where_ a span happened in the GQL tree, but like, I feel like that's typically been pretty intuitive so far.
2020-09-19 21:34:35 -07:00
3512418a66 refactor GQL typedefs/resolvers into separate files
get that giant index file broken up a bit!
2020-09-06 02:11:22 -07:00
Matchu
e2b5486168 GraphQL for user's itemsTheyOwn 2020-09-04 05:57:21 -07:00
dac7a682d4 oops, I broke the cached data script 2020-09-02 23:19:50 -07:00
ba004ae656 oops, fix build errors from using future syntax
worked in some local contexts, but the prod build failed!
2020-09-02 23:07:44 -07:00
12b87ee7d1 set up auth on the server + test utils 2020-09-02 23:00:16 -07:00
f3013c2956 add basic user data to GraphQL API 2020-09-02 16:09:11 -07:00
99feddb859 fix pagination ish
Okay, we handle the new pages correctly! Still some weird bugs when you send requests near each other? Probably wise to migrate to Apollo's new way of doing this
2020-09-01 20:30:18 -07:00
a11ff1326b actual zone search support? owo 2020-09-01 20:06:54 -07:00
b7c958c39b don't restrict zones if the item is not compatible
Previously, if you switched species/color such that one of your items was no longer compatible, we _would_ still apply its zone restrictions to the visible layer set.

In this change, we fix that server-side, since I think it makes the most sense for an empty appearance to be truly empty!
2020-09-01 17:00:27 -07:00
3a6e3fac8e add isCommonlyUsedByItems to Zone
This is in preparation for hiding bio zone restrictions but showing item zone restrictions!

I also refactor the build-cached-data script substantially, to run GraphQL against the server instead of a custom query.
2020-09-01 01:16:30 -07:00
6dc53814c2 move restrictedZones from layer to PetAppearance
okay so the PetAppearance restrictions are stored on the asset, because that's how they're defined on Neopets.com too

but I think that's a confusing API, so here I define `PetAppearance.restrictedZones`, which just maps over the layers and aggregates the zones server-side, same as we would have done on the client

I think that's much easier to understand than having layer contain a field, but having to know that item restrictions _don't_ work that way, you know?
2020-08-31 23:18:30 -07:00
d91cd80603 add support for UC zone restrictions 2020-08-31 19:23:56 -07:00
856d8586e4 cache item data when switching standard colors
Previously, when changing a pet's color, we would refresh the items panel and send a new network request for the item appearances, even though they're all the same. This is because item appearance data is queried by species/color, for ease of specification.

But! Item appearances are //cached// by body ID. So, if this is a standard color, it's not hard to look in the cache for the standard color's body ID!

Now, most color changes are faster and don't flicker the item panel anymore. We do still refresh the panel and send the requests for color changes that _do_ matter though, like standard <-> mutant!
2020-08-31 18:25:42 -07:00
214a93008b don't cache poses for Support tool
I noticed in prod that the Vercel edge cache can show old data in the Support tool right after you edit it and reload the page, which is super confusing!

In this change, we stop caching the endpoint we use for Support tools, so that the Support tools always feel real-time and trustworthy. (The standard pose picker might still be cached, so it could be a bit confusing for that to be out of sync, but at least you can toggle into Support mode and see that your changes happened _there_, so you don't panic that they're _gone_.)
2020-08-31 01:17:18 -07:00
2cc643fd4c remove discord support log thumbnail note
It's helpful, but they were making the log messages too tall imo, esp when you consider they'll often come in label batches
2020-08-31 01:10:18 -07:00
1c8eba4698 Support tools can set appearance glitched state!
this is also very good! :3
2020-08-31 00:48:54 -07:00
2929c3373e serve glitched appearances, only if no others
Previously, I was filtering out glitched appearances from the canonical ones.

But now, I'm thinking it's better to serve glitched ones than no data for a pose at all.

I'm inspired by the case of the Candy Acara, which has _only_ glitched appearances in our db, and I'd like to mark them for reference—but then the site would treat it as no data at all.
2020-08-31 00:37:12 -07:00
1ef05adce4 Support can label pet poses!
it's good shit, y'all
2020-08-31 00:32:17 -07:00
1e30e7c8b0 add Support mode to PosePicker
Still just read-only stuff, but now you can look at all the different poses we have for a species/color!

Soon I'll make the pose/glitched stuff editable :3

Some sizable refactors here to add the ability to specify appearance ID as well as pose… most of the app still doesn't use it, it's mostly just lil extra logic to make it win if it's available!

(The rationale for making it an override, rather than always tracking appearance ID, is that it gets really inconvenient in practice to //wait// on looking up the appearance ID in order to start loading various queries. Species/color/pose is a more intuitive key, and works better and faster when the canonical appearance is what you want!)
2020-08-28 22:58:59 -07:00
10a6eff299 WIP pose picker support 2020-08-28 21:06:33 -07:00
17fa9d06b9 add id to ItemAppearance (+ refactor)
This is in support of a caching issue in a hack tool coming next! Without this, the change to ItemAppearance restricted zones would make other ItemAppearance fields go missing (bc our hack tool didn't also specify them), so the query would re-execute over the network to find the missing fields we overwrote with nothingness—which would undo the local hack change.
2020-08-28 00:10:00 -07:00
59ffc86481 update PetAppearance id to match petStateId
Previously, we were using a custom-y `id` field to help Apollo cross-reference `petAppearance` queries with the results from bulk `petAppearances` queries. Now, instead, we deprecate `petStateId`, and start using `id` to have the same stable value!

This is in anticipation of pet appearance support tools: a stable ID will make it easier to edit them, esp changing their pose (which would otherwise have changed the ID!)
2020-08-27 21:32:22 -07:00
7b1d2d67f0 add body name to support log for removed layer
In practice I saw that this doesn't actually tell you what you _really_ want to know about where the change happened! You want to know it was broken on the Acara or w/e.
2020-08-20 23:23:33 -07:00
10cea2ff92 log support actions to Discord
aaa these came out so nice!!
2020-08-20 23:16:59 -07:00
4fa07de299 support logs for manual color changes
it writes to our discord server, owo!
2020-08-20 22:25:41 -07:00
6821c2b734 Support tool: Remove layer from item
Heck yeah, let's clean these fuckers up!
2020-08-20 21:40:05 -07:00
47d22ad25c Build cached zones, stop querying on server
In this change, we cache the zones table as part of the JS build process. This keeps the database as our source of truth, while aggressively caching the data at deploy time.

See the new README for some rationale!

I tested this by pulling up dev Honeycomb, and observing that we no longer run db queries to `zones` in the new traces for the wardrobe page. (It's a good thing we did it this way, because I noticed some code in the server that was still loading the zone anyway, and fixed it here!)
2020-08-19 17:50:05 -07:00
4977f1ee54 Revert "cache zone data"
This reverts commit 0f7ab9d10e.

The Production Vercel deploys don't seem to like how I did this build trick, even though the Preview deploys seem fine with it 🤔 Reverting for now, sent a message to Vercel support.
2020-08-17 18:49:37 -07:00
a3423cd6d6 cache asset manifests in the db
Here's just some simple caching: we try to load the asset manifest from the db with the rest of the asset. If it's not present, we load it via HTTP, and write it to the database.

I might try to do a bulk write of manifests at some point, too.

This is because I noticed that one of the main bottlenecks in most of the endpoints now (and definitely the highest-variance) was loading from images.neopets.com.

Another approach I considered was HTTP/2 to load the manifests, because it kinda looks like the server is refusing to open all these sockets at once and effectively does the requests in waves? But images.neopets.com doesn't support HTTP/2 right now anyway, so oh well! (And that would have probably cut us down to ~250ms of HTTP time still, instead of ~600–700. Also, why is network out of Vercel so slow? :p)
2020-08-17 17:50:01 -07:00
0f7ab9d10e cache zone data
I noticed that, while looking up zone data from the db is near instant when you're on the same box, it's like 300ms here!

In this change, we start downloading zone data into the build process. That way, we can have a very fast and practically-up-to-date cache (I'm not sure I've changed it in many years), while being confident that it's in sync with the database source of truth (for things like join queries).
2020-08-17 15:28:05 -07:00
6fc508589a don't do Honeycomb in test env 2020-08-17 01:27:05 -07:00
f7997b4dc9 some Honeycomb fixes
We got bit by the "can't run anything after the response finishes" thing

so I'm just forcing the response to wait for Honeycomb submit to finish

I hope this isn't like, just awful for perf lol. but puts to honeycomb seem fast?
2020-08-17 01:16:35 -07:00
ce028e4956 add Honeycomb logging
This will let me see traces for stuff!
2020-08-16 23:28:41 -07:00
aa6ce12bbe add Neopets ID to layer support modal 2020-08-14 22:09:52 -07:00
380cbf543b add mutation to set item explicitly body specific
now that Support feature works!
2020-08-14 22:01:27 -07:00
02c959a837 add explicitlyBodySpecific to Item GQL
for the upcoming Support feature!
2020-08-14 21:12:13 -07:00
fce51875d9 add SWF to layer assets in Support tools 2020-08-01 22:54:30 -07:00
8fdc986ee9 can submit the actual body ID Support mutation!
it seems to actually be changing the things correctly aaaa
2020-08-01 15:30:26 -07:00
213f30b2f2 sketched out the pet compatibility chooser
can't actually set things properly yet, but you can scroll through options and see how it fits!
2020-08-01 14:12:57 -07:00
0a9d736957 special color mutation actually working!
Note that there's a bug when switching back to the null case… when I look in the Apollo dev tools, it's definitely getting set in the cache correctly at the right time… but the query isn't updating for some reason? I'm hoping it's an Apollo bug that will fix itself someday with an upgrade!
2020-08-01 00:10:12 -07:00