Ok cool, so apparently another win we get from using `ts-node` is that I can finally easily use some non-native-Node features like ES module import syntax, for consistency with what I'm doing in the main app source! That was getting on my nerves tbh. Ooh I bet I can finally use `?.` too, I've had to rewrite that a bunch…
Oh yay, I'm pleased with this! I hope it works out well!
stale-while-revalidate is an HTTP caching feature that gives us the ability to still serve relatively static content like item pages ASAP, while also making sure users generally see updates quickly.
The trick is that we declare a period of time where, you can still serve the data from the cache, but you should _then_ go re-fetch the latest data in the background for next time. This works on end users and on the CDN!
I've scanned the basic wardrobe and homepage stuff and brought them up-to-date, and gave particular attention to the item page, which I hope can be very very snappy now! :3
Note to self: Vercel says we can manually clear out a stale-while-revalidate resource by requesting it with `Pragma: no-cache`. I'm not sure it will listen to us for _fresh_ resources, though, so I'm not sure we can actually use that to flush things out in the way I had been hoping until writing this sentence lol :p
Trying to get that Item page fast!
I don't really want to ship this as-is, because I'd really like to get stale-while-revalidate working before shipping a 1-week cache timer… will be tricky though!
Oops, when building the Support tool to label pet appearances, I didn't realize that there's also a boolean `labeled` field that needs to be true for labeled appearances. Without it, the old app shows the appearance as "Unlabeled".
I also ran this query to fix the rows we'd incorrectly written:
```
mysql> UPDATE pet_states SET labeled = 1 WHERE mood_id IS NOT NULL;
Query OK, 158 rows affected (0.14 sec)
Rows matched: 19640 Changed: 158 Warnings: 0
```
Huh, some 8-bit species are broken and use the standard body ID!
This was causing our body name query to prioritize 8-bit for standard assets, as the alphabetically-first compatible color; but 8-bit isn't marked standard, so the function kept it labeled 8-bit.
This should fix it and show "Standard Draik" when deleting an asset off the standard draik body!
In practice I saw that this doesn't actually tell you what you _really_ want to know about where the change happened! You want to know it was broken on the Acara or w/e.