Commit graph

1104 commits

Author SHA1 Message Date
43ae248e87 Migrate /items/[itemId] to Next routing
The tricky part here was that `returnPartialData` seems to behave differently during SSR. On the page itself, this seems to cause us to always get back at least an empty object, but in SSR we can sometimes get null—which means that a LOT of code that expects the item object to exist while in loading state gets thrown off.

To keep this situation maximally clear, I added a bunch of null handling with `?.` to `ItemPageLayout`. An alternative would have been to check for null and put in an empty object if not, but this feels more resilient and more true to the situation.

The search bar here is a bit tricky, but is pretty straightforwardly adapted from how we did the layouts in App.js. Fingers crossed that it works as smoothly as expected when the search page is migrated too! (Right now typing in there is all messy because it hops over to the fallback route and does its whole separate thing.)
2022-09-14 22:26:59 -07:00
1dbc142f4f [WIP] Migrate /your-outfits to Next.js routing
This one was pretty boring! I was relieved to see the pagination changes seem to just work though 😅
2022-09-14 21:55:03 -07:00
02af99dded [WIP] Migrate /modeling to Next.js routing
Mostly easy, but with a link we needed to migrate in the `ItemCard` component! (I see one in `SquareItemCard` too, but I'll wait until it comes up.)
2022-09-14 19:52:10 -07:00
04c4e0c1f3 Migrate /support/petAppearances to Next.js routing
This was only a little bit tricky! I also noticed the hanger loading indicator being weird without having a container Box, so I added one.
2022-09-14 19:46:57 -07:00
1286b2e581 [WIP] Migrate /internal/assetImage to Next routing
This one is a bit trickier, because it doesn't use a page layout, and we had to make some fixes in OutfitMovieLayer! Nice to get a head-start on that though :3
2022-09-14 19:27:48 -07:00
65f3b9f819 [WIP] Migrate the conversion page
Another gimme!
2022-09-14 19:20:49 -07:00
eb8a0cf2a9 [WIP] Move Privacy Policy onto its own Next.js page
The first page moved over! Note that this broke navigation on the rest of the app, so don't deploy this until we're done!

The reason it broke was that we had to migrate GlobalHeader and GlobalFooter to the Next.js link & router stuff too, or else it crashed because it wasn't in a react-router-dom context.
2022-09-14 19:16:26 -07:00
8cd45d7082 Move a lot of App.js stuff into Next's _app.tsx
Just sorta idly poking at what it would take to make our Next setup a bit more normal. To start, I'm putting things in more of the normal place, and eyeing what it would take to switch to Next's built-in routing! So now `App.js` is pretty much entirely a routing file, potentially to be deleted once we move 🤔
2022-09-14 18:38:58 -07:00
2c54e356f9 Oops, fix mistakes turning on experimental log
I didn't notice that there was another place where "auth0" was set as the default, oops!

This caused logins to fail, because the cookie would be set, but the request wouldn't be sent with the correct `DTIAuthMode` header. So you'd stay logged in with your auth0 credentials, even though the UI was using your db cookies. Or something? Idk weird state mismatch.

Point being, fixed now!
2022-09-14 18:12:34 -07:00
aceb881b7c Default experimental login mode to On
Still leaving the toggle so users can hop back out to Auth0 if it turns out we broke stuff on 'em, but yeah I haven't heard anything bad from the experiment at all, and I think we don't need to bother with the gradual rollout! Let's just go!
2022-09-14 17:48:39 -07:00
0159bf18e0 Remove Cypress login hacks
We previously had a lil trick to help Cypress perform an Auth0 login without using the whole Auth0 UI. (I forget exactly why!)

With Cypress deleted, we don't need this code anymore!
2022-09-14 17:45:53 -07:00
2b19c4f99d Fix crashing bug in MajorErrorMessage
Uhhh oops did I just not test this refactor at all? lmao
2022-09-14 17:41:25 -07:00
50e04385e3 Account creation is ready!
Yay it seems to be working, owo! Added the actual database work, and some additional uniqueness checking.
2022-09-13 21:11:48 -07:00
80038ed9c4 Add openneo_id to the dev database
Specifically, we rename the dev database to `openneo_impress` for consistency with the main app, and create a second schema file for `openneo_id`, so we can do local account creation.
2022-09-13 21:06:35 -07:00
08603af961 Create account endpoint skeleton + validation
It doesn't actually create the account, but it does some field validation and the form reacts to it!
2022-09-12 15:25:22 -07:00
c7ba61a0f1 Track sign-ins & IP addresses
Oh right, these are some logging-ish things that Classic DTI would perform! It's easy enough for us to keep the fields up-to-date too, so let's do it!
2022-09-12 15:24:58 -07:00
4c9dbf91fb Use latest ~owls NC trade values API
They're moving away from the bulk endpoint to individual item data lookups, so we're updating to match!
2022-09-04 01:35:05 -07:00
e6176b6c16 Fix accessibility with experimental login button
Oops, my pseudo-button didn't behave quite right for keyboard-based opening the popover. Using an actual Button now!
2022-08-26 16:33:09 -07:00
a663ee79df Add WIP callout to Create Account form 2022-08-26 16:21:11 -07:00
5d8b62d499 Add settings UI to opt into db login mode
Just a cute lil thing on the homepage, not very obvious at all but easy to find if you're looking for it!
2022-08-26 16:17:25 -07:00
9982cbf93d Refactor login/logout mutations a smidge
I decided that `setAuthToken` was the more appropriate server-level API, and that letting the login/logout mutations engage with the auth library made more sense to me!
2022-08-26 16:05:11 -07:00
39852c8297 Oops, fix a bug where incorrect login closed modal
Oh yeah, ok, we don't actually want to evict `currentUser` from the Apollo cache on *any* login mutation. That's both inefficient, and puts our navbar in a loading state that hides the login button and thereby unmounts the login modal, oops!
2022-08-26 16:03:47 -07:00
92ade4a513 Update HomePage news
hey it's been a while! lol

I replaced the friendly long-time Feedback Xwee with a cute chef Kiko, to mix things up a bit and help people notice that the box changed!
2022-08-17 16:22:46 -07:00
5bf037b193 Oops, fix bug on boot caused by login changes
I forgot that we sometimes use the Apollo server in a context where `req` and `res` aren't present! (namely in our `build-cached-data` script.)

In this change, we update the DTI-Auth-Mode HTTP header check to be cognizant that the request might be absent!
2022-08-17 16:15:09 -07:00
f7f6f7b82b Remove useRequireLogin, show logged-out message
There was a bug in the new db auth method where `useRequireLogin` was expecting Auth0 logins to work, so it would get caught in an infinite redirect loop.

Rather than trying to figure out how to make `useRequireLogin` work with the new modal UI, I figured we can just delete it (since we only ended up using it once anyway), and add a little message if you happen to end up on the page while logged out. Easy peasy!
2022-08-17 16:11:40 -07:00
db8fe9f3c2 Logout button for new auth mode
Hey hey, logging out works! The server side of this was easy, but I made a few refactors to support it well on the client, like `useLoginActions` becoming just `useLogout` lol, and updating how the nav menu chooses between buttons vs menu because I wanted `<LogoutButton />` to contain some state.

We also did good Apollo cache stuff to update the page after you log in or out! I think some fields that don't derive from `User`, like `Item.currentUserOwnsThis`, are gonna fail to update until you reload the page but like that's fine idk :p

There's a known bug where logging out on the Your Outfits page turns into an infinite loop situation, because it's trying to do Auth0 stuff but the login keeps failing to have any effect because we're in db mode! I'll fix that next.
2022-08-17 16:05:36 -07:00
2dbfaf1557 Support actual login via db?? :0
Yeah cool the login button seems to. work now? And subsequent requests serve user data correctly based on that, and let you edit stuff.

I also tested the following attacks:
- Using the wrong password indeed fails! lol basic one
- Changing the userId or createdAt fields in the cookie causes the auth token to be rejected for an invalid signature.

Tbh that's all that comes to mind… like, you either attack us by tricking the login itself into giving you a token when it shouldn't, or you attack us by tricking the subsequent requests into accepting a token when it shouldn't. Seems like we're covered? 😳🤞

Still need to add logout, but yeah, this is… looking surprisingly feature-parity with our Auth0 integration already lmao. Maybe it'll be ready to launch sooner than expected?
2022-08-17 15:24:17 -07:00
28060d4d16 Whoops, actually include createdAt in auth tokens
Right, I had that idea while writing the comment, then forgot to actually do it lmao

This is important for session expiration: we don't want you to be able to hold onto an old cookie for an account that you should be locked out of. Updating the `createdAt` value requires a new signature, so the client can't forge when this token was created, so we can be confident in our ability to expire them.
2022-08-17 01:07:47 -07:00
c478e6d88c Tweak the phrasing of an auth-by-db comment
Oh, I said two different things were "finally", whoops lol
2022-08-17 01:00:54 -07:00
4d0c48ab7c Login form checks the db, and saves a cookie
Okay so one of the trickiest parts of login is done! 🤞 and now we need to make it actually show up in the UI. (and also pressure-test the security a bit, I've only really checked the happy path!)
2022-08-17 00:58:52 -07:00
ce503ea730 Start building a login form, behind a feature flag
Thinking about longevity, I think I wanna cut Auth0 loose, and just go back to using our own auth.

I had figured at the time that I didn't want to integrate with OpenNeo ID's whole mess, and I didn't want to write a whole new auth system, so Auth0 seemed to make things easier.

But now, it's just kinda a lot to be carrying along an external service as a dependency for login, especially when we've got all the stuff in the database right here. I wanna remove architecture pieces! Get it outta here!

And I'll finally build account creation from the 2020 site while I'm at it, which seemed like it was gonna be a bit of a pain with Auth0 and syncing anyway. (I think at the time I was a bit more optimistic about a full transfer from one system to another, but that's much further off than I realized, and this path will be much better for keeping things in sync.)
2022-08-16 17:34:51 -07:00
5dde7764e2 Release the ~owls pricing!
Yaay the ~owls team says we're ready to launch! Bingo bongo!
2022-08-16 13:51:34 -07:00
38957c50c0 Merge branch 'owls-integration' into main 2022-08-16 00:16:09 -07:00
a8b4832976 Hide the ~owls badge until you type "~owls"
Just a cute little way to let us preview it without having to spin up a separate instance of the app or use a feature flag system!

This means we can safely merge and push this to production, without worrying about leaking the feature before the ~owls team signs off.
2022-08-16 00:13:11 -07:00
240a683e71 Finish wiring up ~owls data
Hey nice it looks like it's working! :3 "Bright Speckled Parasol" is a nice test case, it has a long text string! And when the NC value is not included in the ~owls list, we indeed don't show the badge!
2022-08-15 23:57:33 -07:00
25092b865a Add Delete button for outfits
Hey finally! I got in the mood and did it, after… a year? idk lol

The button should only appear for outfits that are already saved, that are owned by you. And the server enforces it!

I also added a new util function to give actually useful error messages when the GraphQL server throws an error. Might be wise to use this in more places where we're currently just using `error.message`!
2022-08-15 20:23:17 -07:00
5dfd67a221 Oops, fix a security error in outfit saving
Uhhh I guess I never added the check that the outfit you're editing is your own? Embarrassing.

I don't have any reason to believe anyone abused this, but 😬! Good to have fixed now!
2022-08-15 19:51:31 -07:00
4b2d1f949b Finally implement "Edit a copy"
I guess "Coming soon" was a lie oops lmao

it was bothering me so I finally added it :p
2022-08-15 19:28:08 -07:00
ac642ea697 Filter out browser extensions from error logging
Been getting a lot of errors I *think* from folks trying to add OWLS Pricer to Impress 2020 even though it doesn't work here! Reasonable to have happen though! I thought Sentry knew to ignore those, but I guess it doesn't?

In this change, we add some filtering to ignore errors triggered by extensions. This should keep them out of our inbox!

I wasn't able to test this very robustly locally. I'm mostly just crossing fingers!
2022-08-15 18:12:19 -07:00
b9ba650992 Use HTTPS for AMFPHP requests
This was a bit trickier to figure out how to upgrade, it's not in the `xmlrpc` package's README, but I found the answer here: https://github.com/baalexander/node-xmlrpc/issues/142
2022-08-03 14:40:00 -07:00
bd9017796e Use HTTPS for images.neopets.com and pets.neopets.com
Tbh I didn't even really validate these changes, or that the codepaths right now aren't working, they just seem like clear drop-in upgrades now that HTTPS works and HTTP requests are redirected. Simplify!
2022-08-03 14:36:07 -07:00
6df1f49208 Add a limit to the modeling query
Right now it returns 50 rows; each item that needs modeling returns 1–4 rows, usually 1. So a limit of 200 should be pretty dangerous, while also creating a release valve if there's another future bug: it'll just have the problem of returning too few items, instead of the problem of crashing everything! 😅
2022-06-23 11:57:32 -07:00
c585b1236f Oops, fix crashes in the Modeling Hub!
Neopets released a new Maraquan Koi, and it revealed a mistake in our modeling query! We already knew that the Maraquan Mynci was actually the same body type as the standard Mynci colors, but now the Koi is the same way, and because there's _two_ such species, the query started reacting by assuming that a _bunch_ of items that fit both the standard Mynci and standard Koi (which is a LOT of items!!) should also fit all _Maraquan_ pets, because it fits both the Maraquan Mynci and Maraquan Koi too. (Whereas previously, that part of the query would say "oh, it just fits the Maraquan Mynci, we don't need to assume it fits ALL maraquan pets, that's probably just species-specific.")

so yeah! This change should help the query ignore Maraquan species that have the same body type as standard species. That's fine to essentially treat them like they don't exist, because we won't lose out on any modeling that way: the standard models will cover the Maraquan versions for those two species!
2022-06-20 15:21:38 -07:00
6c3f2ac61c
Update Shop Wizard URL 2022-03-11 08:37:13 -05:00
3744a476e5 Fix db transactions with pooling
Ah okay, pools support `query` and `execute` the same way connection objects do (as a shorthand for acquiring, querying, and releasing), but it doesn't have the same helpers for transactions. Makes sense: you need those queries to go to the same connection, and an API where you just call it against the pool object can't tell that it's part of the same thing!

Now, we have our transaction code explicitly acquire a connection to use for the duration of the transaction.

An alternative considered would have been to have `connectToDb` acquire a connection, and then release it at the end of the GraphQL request. That would have made app code simpler, but added a lot of additional potential surprise failure points to the infra imo (e.g. what if we're misunderstanding the GraphQL codepath and the connection never gets released? whereas here it's relatively easy to audit that there's a `finally` in the right spot.)
2022-01-08 18:49:00 -08:00
4ed6344b3d Use a connection pool
This should both fix cases where the connection closes for various reasons, by having the pool reconnect; and also should be a second way of solving some of the blocking issues we were having with large queries, by letting faster queries use parallel connections.

Idk what a reasonable number is, 10 seems to be what various guides are saying? Might tune it down if it ends up pushing various connection limits? (We could also constrain it on dev specifically, if that matters.)
2022-01-08 09:20:45 -08:00
e051290df4 Better-scoped queries for currentUserOwnsThis etc
I hypothesize that loading people's full trade lists more often than necessary is part of the cause of the recent mega slowdown!

My hypothesis is that we're clogging up the MySQL connection socket with a ton of data, which blocks all other queries until the big ones come through and parse out. (I haven't actually validated my assumption that MySQL connections send query results in serial like that, but it makes sense to me, and fits what I've been seeing.)

There's more places we could potentially optimize, like the trade list page itself… (we currently aggressively load everything when we could limit it and load the rest on the followup pages, or even paginate the followup pages…)

…but my hope is that this helps enough, by relieving the load on the homepage (latest items) and on item searches!
2022-01-07 11:37:27 -08:00
6ce8a5aea2 Update lists after click item page own/want button
This is a bit hacky, but I want to ship and I'm not in a mood for a refactor :P

Before this change, you could see a bug by doing the following:

1. Click "I own this" to own an item.
2. Click "Add a list" and add it to a list.
3. Click "I own this" to un-own the item. (This deletes it from all lists.)
4. Observe that the "Add a list" dropdown disappears.
5. Click "I own this" to own it again.
6. Observe that, before this change, the dropdown would reappear, but incorrectly say it was still in the old list. After this change, it appears with the blank "Add to list", as intended.
2021-11-30 16:52:38 -08:00
29d44c10bd Fix double-click bug unchecking own/want an item
Oops, I used the wrong property to control the checkbox state! This made it an uncontrolled component. It would always start unchecked when the page loads, regardless of actual own/want state, and then toggle based on physical clicks.

This meant that things generally worked correctly if you didn't own/want the item when you first loaded the page; but if you already did, then you would click once and send an *add* mutation instead of a remove; and then click again and be able to remove.

Now, removes only take one click!
2021-11-30 16:51:20 -08:00
e95f6abbe4 Closet list dropdowns on item page
Oooh this feature is feeling very nice :) :) We hid "not in a list" pretty smoothly I think!

A known bug: If you have the item in a list, then click the big colorful button, it will remove the item from *all* lists; and then if you click it again, it will add it to Not in a List. But! The UI will still show the lists it was in before, because we haven't updated the client cache. (It's not that bad in the middle state though, because the list dropdown stuff gets hidden.)
2021-11-30 16:36:00 -08:00