Commit graph

31 commits

Author SHA1 Message Date
25092b865a Add Delete button for outfits
Hey finally! I got in the mood and did it, after… a year? idk lol

The button should only appear for outfits that are already saved, that are owned by you. And the server enforces it!

I also added a new util function to give actually useful error messages when the GraphQL server throws an error. Might be wise to use this in more places where we're currently just using `error.message`!
2022-08-15 20:23:17 -07:00
4b2d1f949b Finally implement "Edit a copy"
I guess "Coming soon" was a lie oops lmao

it was bothering me so I finally added it :p
2022-08-15 19:28:08 -07:00
3088b97ad2 Enable auto-saving while searching for items
This means hoisting `useOutfitSaving` up to the top of the page! We had it down lower for iteration convenience to start :)
2021-05-04 13:28:29 -07:00
995a2b8a3a Fix infinite loop bug on initial outfit save
Oops, the sequence here was:
1) Save a new outfit
2) The debounced outfit state still contains id=null, which doesn't match the saved outfit, which triggers an auto-save
3) And now again, the debounced outfit state contains the _previous_ saved outfit ID, but the saved outfit has a _new_ ID, so we save the _previous_ outfit again

and back and forth forever.

Right, ok, simple change: if the saved outfit ID changes, reset the debounced state immediately, so it can't even be out of sync in the first place! (I also considered checking it in the condition, but I didn't really understand what the timing properties of being out of sync due to debouncing would be, and it seemed to not represent the reality I want.)
2021-05-04 12:33:13 -07:00
1d97988383 Finish outfit auto-saving!
Hope it actually work-works lol

Did some refactors in useOutfitState to support the new reset action we do after auto-saving, in case the server tweaked things like the name.
2021-05-04 12:33:13 -07:00
217aa8dcc1 [WIP] Outfit-saving UI
The auto-saving frontend! It seems to trigger saves at the right times, but they fail, because the backend doesn't support updates yet!
2021-05-04 12:33:13 -07:00
8b5ba60ea8 Check for new outfit saved indicator in Cypress 2021-04-22 02:44:45 -07:00
99e0fdbf59 Add indicator for whether changes are saved
Now, when viewing a saved outfit that you own, you'll see a "Saved" indicator if it matches the version on the server, or a temporary UI of "Not saved" and a tooltip if not.

Auto-save coming next!
2021-04-22 02:35:59 -07:00
dc6d5b5851 Minor variable name change 2021-04-22 01:59:49 -07:00
2617052da0 Oops, fix lint errors 2021-04-21 21:27:10 -07:00
c64f542829 Reload Your Outfits after saving an outfit 2021-04-20 02:26:46 -07:00
6640a2d8ca Can save outfits with items 2021-04-20 02:12:07 -07:00
5ac758cc72 Oops, don't allow saving existing outfits
Ah, oops, the `id` field from `useOutfitState` went missing and I didn't notice, so `useOutfitSaving` didn't correctly detect that this was an existing outfit!

This made saves on existing outfits create new copies, which isn't a bad behavior exactly, but I don't want to go there; saving a copy is just gonna pollute people's outfit lists rn, worse than no option imo.
2021-04-20 01:50:42 -07:00
f9b07dad24 Can save new outfits w/o items
Just a basic e2e starting point! Simple logic, with simple gates to prevent saving outfits we're not ready for. Safe to ship, despite being very incomplete!
2021-04-19 03:56:51 -07:00
405e35a546 Basic outfit state Cypress tests 2021-04-16 04:27:19 -07:00
8487d9674a Only show Save if logged in 2021-03-29 19:50:34 -07:00
06ec0b0b52 Add disabled save UI 2021-03-29 19:46:21 -07:00
7a7c166148 Move Rename into outfit menu
More stuff will be there later, mostly I'm just creating the new home, and making room for the new save UI
2021-03-29 19:25:00 -07:00
753305dd11 Fix "Untitled outfit" on open outfit in new window
Previously, when you navigated directly to an outfit by typing the URL into the browser or following an external link, the name would stay as "Untitled outfit", even after the outfit loaded.

This was because, when you render an `Editable` Chakra component with `value={undefined}`, it permanently enters "uncontrolled" mode, and providing a value later doesn't change that.

But tbh passing `undefined` down from outfit state wasn't my intention! But yeah, turns out the `?.` operator returns `undefined` rather than `null`, which I guess makes sense!

So, I've fixed this on both ends. I'm now passing more `null`s down via outfit state, because I think that's a more expected value in general.

But also, for the `Editable`, I'm making a point of passing in an empty string as `value`, so that this component will be resilient to upstream changes in the future. (It's pretty brittle to _depend_ on the difference between `null` and `undefined`, as we saw here 😅)
2021-01-17 08:19:47 -08:00
1f5a9d60a2 Show saved outfits in wardrobe page!
Still a pretty limited early version, no saving _back_ to the server. But you can click from the Your Outfits page and see the outfit for real! :3 We have a WIPCallout explaining the basics.
2021-01-05 06:29:39 +00:00
4120c7aa88 fix large-icon visual bug
Looks like there was some kind of runtime conflict when running @emotion/css and @emotion/react at the same time in this app? Some styles would just get clobbered, making things look all weird.

Here, I've removed our @emotion/css dependency, and use the `<ClassNames>` utility element from `@emotion/react` instead. I'm not thrilled about the solution, but it seems okay for now...

...one other thing I tried was passing a `css` prop to Chakra elements, which seemed to work, but to clobber the element's own Emotion-based styles. I assumed that the Babel macro wouldn't help us, and wouldn't convert css props to className props for non-HTML elements... but I suppose I'm not sure!

Anyway, I don't love this syntax... but I'm happy for the site to be working again. I wonder if we can find something better.
2021-01-04 03:11:55 +00:00
b023cbeaf9 use @emotion/css instead of plain emotion 2020-12-25 09:09:16 -08:00
406849182a update chakra imports 2020-12-25 09:08:33 -08:00
e5ce4a4a42 improve perf on item add/remove
We did this a while back too, but I guess something changed in Apollo: I guess it used to return identical item objects from the cache on its own, and now it returns brand new item objects. So we gotta do the object caching hacks ourselves!

This speeds up add/remove item state updates from 500ms to 100ms on my Mac, because we stop re-rendering all the Item components and their complex Chakra children.

This is especially worth doing now, because animations make long updates much more noticeable! (It interrupts the animation 😅)
2020-09-24 07:09:08 -07:00
62629865d8 stop removing items after you try something on
I was getting annoyed by how, when you're using search, trying on an item will remove conflicting stuff, and then if you decide you don't like what you tried the old stuff _doesn't come back_

As of this change, it does! When you start a new search, we save the outfit state, and then whenever you change the items we ask "hey can these old ones safely be re-worn again?" and re-wear them if so.
2020-09-02 00:53:35 -07:00
6d968cc385 show incompatible items in the outfit list
This was a subtle little thing for a while! If you switch species/color, such that an item doesn't fit the pet anymore, we used to just hide it. Now, we show it in a list, so that you can understand what went wrong, and have the option to remove it.
2020-09-01 17:17:45 -07:00
e95cc36995 undo badge streamlining
I figured that we'd want simpler UI in the ItemsPanel when possible… but now that we've got it pretty simple and comfy, I think the consistency is better
2020-09-01 03:15:19 -07:00
dec9d76601 zone badges on items
These are nice! :)

The `hideSimpleZones` option I'm not sure about yet, but I figure that:
1. For a new user just doing simple outfits, I feel like the double data on the items page just looks silly, so I want to streamline for that
2. But I _do_ want to let the user think about zone complexity when things _are_ multi-zone.

I did also consider just hiding the zone badge for the header you're under, but I figured the consistency of having the item and its badges look the same in all the places in the list was more important.
2020-09-01 01:18:24 -07:00
086cf8b335 dark mode first draft!
Hey wow this was not so hard, just set some global styles, removed some hardcoded colors, and walked through the remaining hardcoded colors to pick a dark mode variant :) neat!!
2020-08-12 00:37:31 -07:00
8c653ce879 memoize Item, clicks on mobile are fast now!
This was a surprisingly big win! Item is heavier than it looks, because it has like 6 Chakra components, which aren't expensive but aren't _cheap_ in a re-rendered list that needs to be fast, you know?

And it's even more important on search, where there's a lot of items on the page. (we should virtualize it too but that's a thing for another day)
2020-08-05 00:25:25 -07:00
1cc7b3cbe1 more directory structure inside app 2020-07-20 21:41:26 -07:00
Renamed from src/app/ItemsPanel.js (Browse further)