Commit graph

251 commits

Author SHA1 Message Date
02d7cf73bb Support HTTPS asset URLs
There are a couple spots where we parse SWF URLs to get the ID out! Most visibly, our Support tools were crashing on it. And internally, manifest loading wasn't working. (I'm not sure if this got caught or if it caused crashes in user space? I didn't see them when wearing a failing item)

Anyway, fixed now!
2021-06-12 02:29:30 -07:00
2375669cdf Only show SVG glitch message in hi-res mode
If you're not in hi-res mode, then you don't care about broken SVGs, because you wouldn't have seen them anyway!

We also update the message to reference Hi-Res Mode.
2021-06-08 08:32:30 -07:00
bed525d3ff Add hi-res mode setting, default off
We're just having too many glitchy SVGs for my taste, esp since TNT seems to just be using PNGs for now?

This change defaults us to using PNGs for users by default, with the option to use SVGs as a new "hi-res mode" setting.

This is our first ever setting, wow!

I'm also envisioning that like, if we get Fastly Image Optimizer set up, this could be a way to tune the quality of the incoming images.

We could also consider a setting to turn off animations altogether—like, just download the PNG instead of the movie, whereas right now we download the movie on the assumption that you might play it at any time.
2021-06-08 08:27:45 -07:00
efa8a4d499 Oops, don't show UC conflict glitch while loading
The way we were checking for UC compatibility issues, was also triggering while the appearance was still loading, so items didn't have any appearance layers yet!

Now, we check for loading before testing for that glitch.
2021-06-08 07:23:13 -07:00
e5551a6847 Fix performance regression in SpeciesColorPicker
Oops, my cute API idea for `speciesPickerProps` breaks `React.memo`, of course!

We could fix this by having the caller memoize the `speciesPickerProps` object, but that's too unusual and error-prone. We could also fix this by writing a custom function for `React.memo` to determine whether props match, but that seems like overkill when there's only one actual prop we're using here in practice.

So yeah, I've updated `SpeciesColorPicker` to just accept `speciesTestId` and `colorTestId` props instead!

Note that actually this component _is_ still re-rendering too often, because of a Chakra bug I just discovered and reported! So this change won't immediately improve performance, but it should stop re-rendering too often once we _also_ upgrade Chakra after this bug is fixed. https://github.com/chakra-ui/chakra-ui/issues/4080
2021-05-24 17:50:31 -07:00
8f495d8302 Move getVisibleLayers to a new shared directory
This folder will include code shared by both the client-side app and the server!

The server isn't using it yet, but it will in a new API endpoint soon! I'm doing this in a separate commit to avoid lumping all the import-change noise into that commit.
2021-05-13 17:35:58 -07:00
3e981d82b4 Extract getVisibleLayers to its own file
I'm doing this in preparation for an API endpoint to build outfit images by ID. It'll need the same logic to decide which layers are visible, and the same GQL fragments to load the relevant data!
2021-05-13 17:33:54 -07:00
c8feb9a7e0 Fix infinite loop when searching for Markings
Oops, we did an in-place sort on the search variables we passed to Apollo! This meant that Apollo's first read of the variables wouldn't match later reads, so it would always decide the variables had changed, causing an infinite re-render loop.

Remember to copy existing arrays before sorting! 😅

Incidentally, this only happened for Markings, by coincidence: it's the only (I think) searchable zone label with multiple zone IDs, that don't sort alphabetically the same as they sort numerically. This `.sort()` sorts them alphabetically, whereas they come in numerical order in `allZones`, because that's the order the GQL server returns them in `build-cached-data.js`.
2021-05-13 00:28:06 -07:00
b521f79a13 Don't auto-select the first item search filter
There have been usability problems with this search filter UI, and I think they mostly come down to people accidentally selecting filters when they don't mean to—sometimes pressing Enter to indicate that they're done typing, but accidentally selecting something.

Here, we remove that behavior, and additionally add a new behavior to clear the suggestions on pressing Enter.
2021-05-12 23:08:54 -07:00
65af7ef64c Add general error message for wardrobe crashes
Boom, pulled some stuff out into util! Now we also have error boundaries in both panels of the wardrobe page.

You can test this one by visiting `/outfits/new?send-test-error-for-sentry`, just like on the home page! Util component for fake errors owo
2021-05-05 00:22:28 -07:00
e63c4ea68f Stop adding extras to Your Outfits after save 2021-05-04 18:38:14 -07:00
e7ad4dc39e Avoid extra rename action logs 2021-05-04 16:32:01 -07:00
76aca48b43 Warn user of unsaved outfit changes 2021-05-04 16:31:48 -07:00
8e18262db0 Fix making changes while outfit is saving
Before this, if you made a change while the outfit was auto-saving, it would reset your changes back and forth in an infinite loop, oops!

This was because the response from the save would reset the outfit state to match, but the _debounced_ outfit state would still show the user's changes, so we'd trigger another save. And then the same thing would happen in reverse, and back and forth again!
2021-05-04 13:43:32 -07:00
3088b97ad2 Enable auto-saving while searching for items
This means hoisting `useOutfitSaving` up to the top of the page! We had it down lower for iteration convenience to start :)
2021-05-04 13:28:29 -07:00
b6274193d5 Hide outfit thumbnail in wardrobe after loading
Oops, it was possible after saving an outfit to get into a state where we would show the `<OutfitThumbnailIfCached />` behind the outfit even after it was saved, and then removing items would look weird until auto-saving caught up.

We had used the `backdrop` property because we wanted smoother partial load-ins, but for now I'm just fixing this by switching it to `placeholder`, which already has the right loading-only behavior.

This was also the only call site for `backdrop`, so I've removed it!
2021-05-04 12:33:13 -07:00
995a2b8a3a Fix infinite loop bug on initial outfit save
Oops, the sequence here was:
1) Save a new outfit
2) The debounced outfit state still contains id=null, which doesn't match the saved outfit, which triggers an auto-save
3) And now again, the debounced outfit state contains the _previous_ saved outfit ID, but the saved outfit has a _new_ ID, so we save the _previous_ outfit again

and back and forth forever.

Right, ok, simple change: if the saved outfit ID changes, reset the debounced state immediately, so it can't even be out of sync in the first place! (I also considered checking it in the condition, but I didn't really understand what the timing properties of being out of sync due to debouncing would be, and it seemed to not represent the reality I want.)
2021-05-04 12:33:13 -07:00
1d97988383 Finish outfit auto-saving!
Hope it actually work-works lol

Did some refactors in useOutfitState to support the new reset action we do after auto-saving, in case the server tweaked things like the name.
2021-05-04 12:33:13 -07:00
217aa8dcc1 [WIP] Outfit-saving UI
The auto-saving frontend! It seems to trigger saves at the right times, but they fail, because the backend doesn't support updates yet!
2021-05-04 12:33:13 -07:00
ec3aa1747d Lint against console.log
and replace `console.log` instances in the codebase with better alternatives!
2021-05-03 15:01:49 -07:00
71a6dbdad7 Oh right, stop leaving console.log lying around 2021-05-03 14:57:10 -07:00
c508d49272 Add glitch message for Faerie Uni
Note that we implemented the actual horn behavior described in the message, simply by marking the yellow horn appearance glitched for Fem, but not for Masc! Also, we don't have a yellow-horn Sick Masc model, so it's blue too.
2021-05-03 14:52:50 -07:00
f3e9df2d91 Fix PosePicker support modal
It wouldn't open, because I'd set `isLazy` on the popover, so opening the modal would close and UNMOUNT the popover, which unmounted the modal!

Now, we use the new `lazyBehavior` prop to keep it mounted _after_ the first time it opens. This is why I needed to upgrade Chakra!
2021-04-30 12:48:49 -07:00
e735b9b0f6 Disambiguate some UC conflict glitch message cases 2021-04-29 12:59:33 -07:00
d373a7a54f Add restricted zones to pet appearance support UI 2021-04-29 11:52:25 -07:00
cb2a5bc912 Don't add ?state until opening Support pose picker
Oops, I made a recent change to automatically add `appearanceId` to the outfit state when you open the Support pose picker, to avoid navigation issues.

But I didn't realize this happened _silently_ when you open the page as a Support user, because the Popover preloads!

Now, the Popover doesn't preload its content. This is probably better for normal users too, the PosePicker UI is a bit heavier with 6 previews than I really want!
2021-04-28 15:00:34 -07:00
f3173db7b3 Fix bug unwearing/removing search results
Oops, our "items to reconsider" feature was preventing unwearing/removing items you're already wearing!

This feature helps you try stuff in Search, without disrupting your outfit. e.g. if you try on a new Background, then change your mind and unwear it, then we reapply whatever old Background you had on the outfit before.

But this made it impossible to remove your _current_ background from the search page if you went back and searched for it again, because we would remove it and then reconsider and reapply it 😅

Now we, um, stop that!
2021-04-26 07:21:47 -07:00
6517087568 Improve search result click performance
Huh, dunno when I regressed this! Or maybe I never did it for search results, just the main items page? But we're needlessly re-rendering the entire search results list when you wear/unwear something, because `onRemove` always changes, and that breaks the `React.useMemo` on `Item`.

Now, we cache the `onRemove` callback with `React.useCallback`, so perf is much happier!
2021-04-26 07:14:29 -07:00
6918b3cefa Fix bulk-add layers tool
Oops, we extracted Support fields out from the default `appearanceLayerFragment`!

This was causing the page to silently fail to show any changes, because `layer.remoteId` was evaluating to `undefined` rather than one of the ID numbers in the range.

Here, I've added both `remoteId` explictly because we use it directly, and also the support fields because that's what the layer support UI needs!
2021-04-26 06:07:52 -07:00
3a4e5d7e13 Whoops, fix lint 2021-04-26 05:52:43 -07:00
de27c4297d Stop reverting PosePickerSupport with cache data
Oops, making changes in PosePickerSupport would sometimes trigger a re-fetch in PosePicker.

Specifically, PosePicker needs some fields that PosePickerSupport doesn't, so changing the canonical poses causes PosePicker to ask for stuff again—which will probably serve a SWR'd cached version that doesn't reflect the Support changes!

Here, we update the PosePickerSupport query to prefetch all the fields the PosePicker _would_ want for any of these poses. That way, if we swap in a new one as the canonical appearance for a pose, there's no refetch needed, and therefore no risk of hitting a stale cache.
2021-04-23 16:05:52 -07:00
e955817acf Don't navigate away after updating a pose 2021-04-23 15:58:47 -07:00
8b5ba60ea8 Check for new outfit saved indicator in Cypress 2021-04-22 02:44:45 -07:00
99e0fdbf59 Add indicator for whether changes are saved
Now, when viewing a saved outfit that you own, you'll see a "Saved" indicator if it matches the version on the server, or a temporary UI of "Not saved" and a tooltip if not.

Auto-save coming next!
2021-04-22 02:35:59 -07:00
dc6d5b5851 Minor variable name change 2021-04-22 01:59:49 -07:00
34b69a5e2b Oops, show the 600x600 image in pet layer support
Previously, the PNG link for a pet layer would show the 150x150 version. This was both an inconvenient size, but also not reflective of how the layer actually behaved, because we only use Neopets's official PNG for the 600x600 version!
2021-04-21 22:08:15 -07:00
b9b6667414 Add support tools for pet layers 2021-04-21 22:06:07 -07:00
e8a2b8ba28 Rename {Item -> Appearance}LayerSupportModal
In preparation for extending it to non-item layers? 👀
2021-04-21 21:29:10 -07:00
2617052da0 Oops, fix lint errors 2021-04-21 21:27:10 -07:00
c64f542829 Reload Your Outfits after saving an outfit 2021-04-20 02:26:46 -07:00
6640a2d8ca Can save outfits with items 2021-04-20 02:12:07 -07:00
5ac758cc72 Oops, don't allow saving existing outfits
Ah, oops, the `id` field from `useOutfitState` went missing and I didn't notice, so `useOutfitSaving` didn't correctly detect that this was an existing outfit!

This made saves on existing outfits create new copies, which isn't a bad behavior exactly, but I don't want to go there; saving a copy is just gonna pollute people's outfit lists rn, worse than no option imo.
2021-04-20 01:50:42 -07:00
f9b07dad24 Can save new outfits w/o items
Just a basic e2e starting point! Simple logic, with simple gates to prevent saving outfits we're not ready for. Safe to ship, despite being very incomplete!
2021-04-19 03:56:51 -07:00
9f2629ae61 Fix crash when editing saved outfit
Oops, something I didn't test in the recent refactor! Right, these need to be Sets.
2021-04-16 23:49:10 -07:00
405e35a546 Basic outfit state Cypress tests 2021-04-16 04:27:19 -07:00
8d18bc06b7 Refactor outfit state selection
Here, we consolidate useOutfitState to get its base `outfitState` from a few different places: parsing the URL, and processing the saved outfit data, return an object of the same shape as the state stored in the reducer.

This enables us to just pick one of the three, instead of our kinda awkward individual-field fallbacks.

This will also help us with some upcoming work to make Back/Forward navigation work better.
2021-04-15 17:17:53 -07:00
4bc4e98a0a DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN pet layers
Now we show a message for pet layers with the DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN glitch applied! Previously, there would just be no message, because we only had UI logic for when it was applied to an _item_ layer.
2021-04-13 17:17:42 -07:00
3e3188786c Add glitch OFFICIAL_MOVIE_IS_INCORRECT
Some of the "MiniMME11-S1: Approaching Eventide Skirt" visuals are pretty clearly glitched on TNT's end, like the Jubjub, which just has a single flat version of the dress floating in the corner of the screen.

This is a message to make that case even clearer!
2021-04-12 19:51:19 -07:00
1e4063f0d9 Add glitch DISPLAYS_INCORRECTLY_BUT_CAUSE_UNKNOWN
I'm applying this to the "MiniMME11-S1: Approaching Eventide Skirt" on the Acara, which seems to load all 1000 images from the manifest, but then show no animation and no errors. Not sure what's up, and not inclined to deep-debug until we have a check on whether it works on-site!
2021-04-12 19:36:08 -07:00
ce57f9a67a Fix crash on pressing Escape in item search 2021-04-07 20:24:45 -07:00