switch radio away from all pets after using picker
I think it's more helpful to auto-switch: if you're using the species/color picker for pet compatibility, that's probably what you want! And it's all buffered behind the Save Changes button anyway, so nbd to play a bit fast and loose!
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1 changed files with 11 additions and 3 deletions
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@ -226,10 +226,14 @@ function ItemSupportAppearanceLayerPetCompatibility({
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const biologyLayers = visibleLayers.filter((l) => l.source === "pet");
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const biologyLayers = visibleLayers.filter((l) => l.source === "pet");
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// When the appearance body ID changes, select it as the new body ID. (This
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// After we touch a species/color selector and null out `bodyId`, when the
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// is an effect because it happens after the appearance finishes loading!)
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// appearance body ID loads in, select it as the new body ID.
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//
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// This might move the radio button away from "all pets", but I think that's
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// a _less_ surprising experience: if you're touching the pickers, then
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// that's probably where you head is.
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React.useEffect(() => {
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React.useEffect(() => {
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if (selectedBodyId !== "0") {
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if (selectedBodyId == null && appearanceBodyId != null) {
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onChangeBodyId(appearanceBodyId);
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onChangeBodyId(appearanceBodyId);
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}
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}
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}, [selectedBodyId, appearanceBodyId, onChangeBodyId]);
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}, [selectedBodyId, appearanceBodyId, onChangeBodyId]);
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@ -289,6 +293,10 @@ function ItemSupportAppearanceLayerPetCompatibility({
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setSelectedBiology({ speciesId, colorId, isValid, pose });
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setSelectedBiology({ speciesId, colorId, isValid, pose });
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if (isValid) {
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if (isValid) {
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onChangePreviewBiology({ speciesId, colorId, isValid, pose });
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onChangePreviewBiology({ speciesId, colorId, isValid, pose });
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// Also temporarily null out the body ID. We'll switch to the new
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// body ID once it's loaded.
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onChangeBodyId(null);
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}
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}
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}}
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}}
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/>
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/>
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