Fix bug where we weren't recognizing new SVGs
So, we've been behind the latest conversion data for a while anyway, because I don't run the sync very often. But I ran the sync today and noticed that the newly converted SVGs weren't showing up in DTI! This is because TNT changed the asset manifest structure they use for SVG-only assets. Now, we support both! To test, I checked the Blue Acara (old-style SVG manifest), the Blue Chia (new-style SVG manifest), and the Floating Negg Faerie Doll (animated clip).
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1 changed files with 16 additions and 4 deletions
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@ -153,16 +153,28 @@ const resolvers = {
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}
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}
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const asset = manifest.assets[0];
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const asset = manifest.assets[0];
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if (asset.format !== "vector") {
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if (asset.format !== "vector" && asset.format !== "lod") {
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return null;
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return null;
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}
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}
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if (asset.assetData.length !== 1) {
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// In the `lod` case, if there's a JS asset, then don't treat this as an
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// SVG asset at all. (There might be an SVG in the asset list anyway
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// sometimes I think, for the animation, but ignore it if so!)
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const jsAssetDatum = asset.assetData.find((ad) =>
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ad.path.endsWith(".js")
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);
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if (jsAssetDatum) {
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return null;
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return null;
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}
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}
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const assetDatum = asset.assetData[0];
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const svgAssetDatum = asset.assetData.find((ad) =>
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const url = new URL(assetDatum.path, "http://images.neopets.com");
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ad.path.endsWith(".svg")
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);
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if (!svgAssetDatum) {
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return null;
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}
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const url = new URL(svgAssetDatum.path, "http://images.neopets.com");
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return url.toString();
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return url.toString();
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},
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},
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canvasMovieLibraryUrl: async ({ id }, _, { db, swfAssetLoader }) => {
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canvasMovieLibraryUrl: async ({ id }, _, { db, swfAssetLoader }) => {
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