diff --git a/src/app/WardrobePage/OutfitKnownGlitchesBadge.js b/src/app/WardrobePage/OutfitKnownGlitchesBadge.js index 51d3085..6132faa 100644 --- a/src/app/WardrobePage/OutfitKnownGlitchesBadge.js +++ b/src/app/WardrobePage/OutfitKnownGlitchesBadge.js @@ -13,34 +13,39 @@ function OutfitKnownGlitchesBadge({ appearance }) { // Look for UC/Invisible/etc incompatibilities that we hid, that we should // just mark Incompatible someday instead; or with correctly partially-hidden // art. - for (const item of items) { - // HACK: We use `getVisibleLayers` with just this pet appearance and item - // appearance, to run the logic for which layers are compatible with - // this pet. But `getVisibleLayers` does other things too, so it's - // plausible that this could do not quite what we want in some cases! - const allItemLayers = item.appearance.layers; - const compatibleItemLayers = getVisibleLayers(petAppearance, [ - item.appearance, - ]).filter((l) => l.source === "item"); + // + // NOTE: This particular glitch is checking for the *absence* of layers, so + // we skip it if we're still loading! + if (!appearance.loading) { + for (const item of items) { + // HACK: We use `getVisibleLayers` with just this pet appearance and item + // appearance, to run the logic for which layers are compatible with + // this pet. But `getVisibleLayers` does other things too, so it's + // plausible that this could do not quite what we want in some cases! + const allItemLayers = item.appearance.layers; + const compatibleItemLayers = getVisibleLayers(petAppearance, [ + item.appearance, + ]).filter((l) => l.source === "item"); - if (compatibleItemLayers.length === 0) { - glitchMessages.push( - - {item.name} isn't actually compatible with this special pet. - We're hiding the item art, which is outdated behavior, and we should - instead be treating it as entirely incompatible. Fixing this is in our - todo list, sorry for the confusing UI! - - ); - } else if (compatibleItemLayers.length < allItemLayers.length) { - glitchMessages.push( - - {item.name}'s compatibility with this pet is complicated, but - we believe this is how it looks: some zones are visible, and some - zones are hidden. If this isn't quite right, please email me at - matchu@openneo.net and let me know! - - ); + if (compatibleItemLayers.length === 0) { + glitchMessages.push( + + {item.name} isn't actually compatible with this special pet. + We're hiding the item art, which is outdated behavior, and we should + instead be treating it as entirely incompatible. Fixing this is in + our todo list, sorry for the confusing UI! + + ); + } else if (compatibleItemLayers.length < allItemLayers.length) { + glitchMessages.push( + + {item.name}'s compatibility with this pet is complicated, but + we believe this is how it looks: some zones are visible, and some + zones are hidden. If this isn't quite right, please email me at + matchu@openneo.net and let me know! + + ); + } } }