oops, fix bug modeling pet with no items
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@ -240,6 +240,10 @@ async function saveSwfAssetModelingData(customPetData, context) {
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// the item. (We do this separately for pet states, so that we can get
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// the item. (We do this separately for pet states, so that we can get
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// the pet state ID first.)
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// the pet state ID first.)
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const itemAssetInserts = inserts.filter((i) => i.type === "object");
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const itemAssetInserts = inserts.filter((i) => i.type === "object");
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if (itemAssetInserts.length === 0) {
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return;
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}
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const qs = itemAssetInserts
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const qs = itemAssetInserts
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.map(
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.map(
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(_) =>
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(_) =>
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