Add OFFICIAL_SWF_IS_BROKEN glitch
Snug Hissi and Old School Draik outfits are gonna be labeled with this!
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3 changed files with 51 additions and 1 deletions
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@ -40,6 +40,39 @@ function OutfitKnownGlitchesBadge({ appearance }) {
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}
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}
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}
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}
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// Look for items with the OFFICIAL_SWF_IS_INCORRECT glitch.
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for (const item of items) {
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const itemHasBrokenOnNeopetsDotCom = item.appearance.layers.some((l) =>
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(l.knownGlitches || []).includes("OFFICIAL_SWF_IS_INCORRECT")
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);
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const itemHasBrokenUnconvertedLayers = item.appearance.layers.some(
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(l) =>
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(l.knownGlitches || []).includes("OFFICIAL_SWF_IS_INCORRECT") &&
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!layerUsesHTML5(l)
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);
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if (itemHasBrokenOnNeopetsDotCom) {
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glitchMessages.push(
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<Box key={`official-swf-is-incorrect-for-item-${item.id}`}>
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{itemHasBrokenUnconvertedLayers ? (
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<>
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We're aware of a glitch affecting the art for <i>{item.name}</i>.
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Last time we checked, this glitch affected its appearance on
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Neopets.com, too. Hopefully this will be fixed once it's converted
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to HTML5!
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</>
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) : (
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<>
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We're aware of a previous glitch affecting the art for{" "}
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<i>{item.name}</i>, but it might have been resolved during HTML5
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conversion. Please use the feedback form on the homepage to let us
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know if it looks right, or still looks wrong! Thank you!
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</>
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)}
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</Box>
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);
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}
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}
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// Look for items with the OFFICIAL_SVG_IS_INCORRECT glitch.
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// Look for items with the OFFICIAL_SVG_IS_INCORRECT glitch.
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for (const item of items) {
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for (const item of items) {
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const itemHasOfficialSvgIsIncorrect = item.appearance.layers.some((l) =>
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const itemHasOfficialSvgIsIncorrect = item.appearance.layers.some((l) =>
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@ -430,6 +430,12 @@ function ItemLayerSupportKnownGlitchesFields({
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<FormLabel fontWeight="bold">Known glitches</FormLabel>
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<FormLabel fontWeight="bold">Known glitches</FormLabel>
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<CheckboxGroup value={selectedKnownGlitches} onChange={onChange}>
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<CheckboxGroup value={selectedKnownGlitches} onChange={onChange}>
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<VStack spacing="2" align="flex-start">
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<VStack spacing="2" align="flex-start">
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<Checkbox value="OFFICIAL_SWF_IS_INCORRECT">
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Official SWF is incorrect{" "}
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<Box display="inline" color="gray.400" fontSize="sm">
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(Will display a message)
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</Box>
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</Checkbox>
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<Checkbox value="OFFICIAL_SVG_IS_INCORRECT">
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<Checkbox value="OFFICIAL_SVG_IS_INCORRECT">
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Official SVG is incorrect{" "}
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Official SVG is incorrect{" "}
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<Box display="inline" color="gray.400" fontSize="sm">
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<Box display="inline" color="gray.400" fontSize="sm">
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@ -439,7 +445,8 @@ function ItemLayerSupportKnownGlitchesFields({
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<Checkbox value="REQUIRES_OTHER_BODY_SPECIFIC_ASSETS">
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<Checkbox value="REQUIRES_OTHER_BODY_SPECIFIC_ASSETS">
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Only fits pets with other body-specific assets{" "}
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Only fits pets with other body-specific assets{" "}
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<Box display="inline" color="gray.400" fontSize="sm">
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<Box display="inline" color="gray.400" fontSize="sm">
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(DTI's fault: bodyId=0 is a lie!)
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(DTI's fault: bodyId=0 is a lie! Will mark incompatible for some
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pets.)
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</Box>
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</Box>
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</Checkbox>
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</Checkbox>
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</VStack>
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</VStack>
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@ -83,6 +83,16 @@ const typeDefs = gql`
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}
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}
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enum AppearanceLayerKnownGlitch {
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enum AppearanceLayerKnownGlitch {
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# This glitch means that the official SWF art for this layer is known to
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# contain a glitch. (It probably also affects the PNG captured by Classic
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# DTI, too.)
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#
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# In this case, there's no correct art we _can_ show until it's converted
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# to HTML5. We'll show a message explaining the situation, and automatically
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# change it to be more hesitant after HTML5 conversion, because we don't
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# know in advance whether the layer will be fixed during conversion.
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OFFICIAL_SWF_IS_INCORRECT
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# This glitch means that, while the official manifest declares an SVG
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# This glitch means that, while the official manifest declares an SVG
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# version of this layer, it is incorrect and does not visually match the
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# version of this layer, it is incorrect and does not visually match the
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# PNG version that the official pet editor users.
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# PNG version that the official pet editor users.
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