Show selected color faces for SpeciesFacesPicker
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19482be2b8
commit
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3 changed files with 157 additions and 7 deletions
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@ -18,6 +18,7 @@ import {
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Stack,
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Wrap,
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WrapItem,
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Flex,
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} from "@chakra-ui/react";
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import {
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CheckIcon,
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@ -25,6 +26,7 @@ import {
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EditIcon,
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StarIcon,
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WarningIcon,
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WarningTwoIcon,
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} from "@chakra-ui/icons";
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import { MdPause, MdPlayArrow } from "react-icons/md";
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import gql from "graphql-tag";
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@ -717,6 +719,7 @@ function ItemPageOutfitPreview({ itemId }) {
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<Box maxWidth="400px">
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<SpeciesFacesPicker
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selectedSpeciesId={petState.speciesId}
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selectedColorId={petState.colorId}
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compatibleBodies={compatibleBodies}
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couldProbablyModelMoreData={couldProbablyModelMoreData}
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onChange={({ speciesId, colorId }) =>
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@ -785,22 +788,73 @@ function PlayPauseButton({ isPaused, onClick }) {
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function SpeciesFacesPicker({
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selectedSpeciesId,
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selectedColorId,
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compatibleBodies,
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couldProbablyModelMoreData,
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onChange,
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isLoading,
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}) {
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// For basic colors (Blue, Green, Red, Yellow), we just use the hardcoded
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// data, which is part of the bundle and loads super-fast. For other colors,
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// we load in all the faces of that color, falling back to basic colors when
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// absent!
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//
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// TODO: Could we move this into our `build-cached-data` script, and just do
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// the query all the time, and have Apollo happen to satisfy it fast?
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// The semantics of returning our colorful random set could be weird…
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const selectedColorIsBasic = ["8", "34", "61", "84"].includes(
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selectedColorId
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);
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const { loading: loadingGQL, error, data } = useQuery(
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gql`
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query SpeciesFacesPicker($selectedColorId: ID!) {
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color(id: $selectedColorId) {
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id
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appliedToAllCompatibleSpecies {
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id
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neopetsImageHash
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species {
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id
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}
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body {
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id
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}
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}
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}
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}
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`,
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{
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variables: { selectedColorId },
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skip: selectedColorId == null || selectedColorIsBasic,
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onError: (e) => console.error(e),
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}
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);
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const allBodiesAreCompatible = compatibleBodies.some(
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(body) => body.representsAllBodies
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);
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const compatibleBodyIds = compatibleBodies.map((body) => body.id);
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const allSpeciesFaces = speciesFaces.sort((a, b) =>
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a.speciesName.localeCompare(b.speciesName)
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const speciesFacesFromData = data?.color?.appliedToAllCompatibleSpecies || [];
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const allSpeciesFaces = DEFAULT_SPECIES_FACES.map((defaultSpeciesFace) => {
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const providedSpeciesFace = speciesFacesFromData.find(
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(f) => f.species.id === defaultSpeciesFace.speciesId
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);
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if (providedSpeciesFace && providedSpeciesFace.neopetsImageHash) {
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return {
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...defaultSpeciesFace,
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colorId: selectedColorId,
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bodyId: providedSpeciesFace.body.id,
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neopetsImageHash: providedSpeciesFace.neopetsImageHash,
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};
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} else {
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return defaultSpeciesFace;
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}
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});
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return (
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<>
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<Box>
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<Wrap
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spacing="0"
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justify="center"
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@ -824,11 +878,29 @@ function SpeciesFacesPicker({
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isSelected={speciesFace.speciesId === selectedSpeciesId}
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couldProbablyModelMoreData={couldProbablyModelMoreData}
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onChange={onChange}
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isLoading={isLoading}
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isLoading={isLoading || loadingGQL}
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/>
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</WrapItem>
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))}
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</Wrap>
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{error && (
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<Flex
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color="yellow.500"
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fontSize="xs"
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marginTop="1"
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textAlign="center"
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width="100%"
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align="flex-start"
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justify="center"
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>
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<WarningTwoIcon marginTop="0.4em" marginRight="1" />
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<Box>
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Error loading this color's thumbnail images.
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<br />
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Check your connection and try again.
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</Box>
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</Flex>
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)}
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<Global
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// Workaround for https://github.com/chakra-ui/chakra-ui/issues/3257,
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// which causes tooltip hover flicker.
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@ -838,7 +910,7 @@ function SpeciesFacesPicker({
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}
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`}
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/>
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</>
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</Box>
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);
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}
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@ -1062,7 +1134,7 @@ function DeferredTooltip({ children, isOpen, ...props }) {
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// And it's not so bad if this gets out of sync with the database,
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// because the SpeciesColorPicker will still be usable!
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const colors = { BLUE: "8", RED: "61", GREEN: "34", YELLOW: "84" };
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const speciesFaces = [
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const DEFAULT_SPECIES_FACES = [
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{
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speciesName: "Acara",
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speciesId: "1",
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@ -742,6 +742,29 @@ const buildPetTypeBySpeciesAndColorLoader = (db, loaders) =>
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{ cacheKeyFn: ({ speciesId, colorId }) => `${speciesId},${colorId}` }
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);
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const buildPetTypesForColorLoader = (db, loaders) =>
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new DataLoader(async (colorIds) => {
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const qs = colorIds.map((_) => "?").join(",");
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const [rows, _] = await db.execute(
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`SELECT * FROM pet_types WHERE color_id IN (${qs})`,
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colorIds
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);
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const entities = rows.map(normalizeRow);
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for (const petType of entities) {
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loaders.petTypeLoader.prime(petType.id, petType);
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loaders.petTypeBySpeciesAndColorLoader.prime(
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{ speciesId: petType.speciesId, colorId: petType.colorId },
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petType
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);
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}
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return colorIds.map((colorId) =>
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entities.filter((e) => e.colorId === colorId)
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);
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});
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const buildSwfAssetLoader = (db) =>
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new DataLoader(async (swfAssetIds) => {
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const qs = swfAssetIds.map((_) => "?").join(",");
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@ -1271,6 +1294,7 @@ function buildLoaders(db) {
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db,
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loaders
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);
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loaders.petTypesForColorLoader = buildPetTypesForColorLoader(db, loaders);
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loaders.swfAssetLoader = buildSwfAssetLoader(db);
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loaders.swfAssetCountLoader = buildSwfAssetCountLoader(db);
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loaders.swfAssetByRemoteIdLoader = buildSwfAssetByRemoteIdLoader(db);
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@ -14,6 +14,9 @@ const typeDefs = gql`
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id: ID!
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name: String!
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isStandard: Boolean!
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# All SpeciesColorPairs of this color.
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appliedToAllCompatibleSpecies: [SpeciesColorPair!]! @cacheControl(maxAge: 1, staleWhileRevalidate: ${oneDay})
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}
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type Species @cacheControl(maxAge: ${oneWeek}) {
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@ -68,6 +71,22 @@ const typeDefs = gql`
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isGlitched: Boolean!
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}
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# Like a PetAppearance, but with no pose specified. Species and color are
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# enough info to specify a body; and the neopetsImageHash values we save
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# don't have gender presentation specified, anyway, so they're available
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# here.
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type SpeciesColorPair {
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id: ID!
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species: Species!
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color: Color!
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body: Body!
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# A hash to use in a pets.neopets.com image URL. Might be null if we don't
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# have one for this pair, which is uncommon - but it's _somewhat_ common
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# for them to have clothes, if we've never seen a plain version modeled.
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neopetsImageHash: String
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}
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extend type Query {
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color(id: ID!): Color
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allColors: [Color!]! @cacheControl(maxAge: ${oneHour}, staleWhileRevalidate: ${oneWeek})
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@ -98,6 +117,15 @@ const resolvers = {
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const color = await colorLoader.load(id);
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return color.standard ? true : false;
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},
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appliedToAllCompatibleSpecies: async (
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{ id },
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_,
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{ petTypesForColorLoader }
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) => {
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const petTypes = await petTypesForColorLoader.load(id);
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const speciesColorPairs = petTypes.map((petType) => ({ id: petType.id }));
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return speciesColorPairs;
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},
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},
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Species: {
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@ -193,6 +221,32 @@ const resolvers = {
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},
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},
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SpeciesColorPair: {
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species: async ({ id }, _, { petTypeLoader }) => {
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const petType = await petTypeLoader.load(id);
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return { id: petType.speciesId };
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},
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color: async ({ id }, _, { petTypeLoader }) => {
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const petType = await petTypeLoader.load(id);
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return { id: petType.colorId };
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},
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body: async ({ id }, _, { petTypeLoader }) => {
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const petType = await petTypeLoader.load(id);
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return { id: petType.bodyId };
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},
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neopetsImageHash: async ({ id }, _, { petTypeLoader }) => {
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const petType = await petTypeLoader.load(id);
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// `basicImageHash` is guaranteed to be a plain no-clothes image, whereas
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// `imageHash` prefers to be if possible, but might not be. (I forget the
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// details on how this was implemented in Classic, so I'm not _sure_ on
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// `imageHash` preferences during modeling… but I'm confident that
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// `basicImageHash` is always better, and `imageHash` is better than
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// nothing!)
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return petType.basicImageHash || petType.imageHash;
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},
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},
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Query: {
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color: async (_, { id }, { colorLoader }) => {
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const color = await colorLoader.load(id);
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