Fix crash when knownGlitches is undefined
Not sure exactly when in the flow this happens! But spooky! Don't crash!
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2 changed files with 2 additions and 2 deletions
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@ -307,7 +307,7 @@ function OutfitKnownGlitchesBadge({ appearance }) {
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// Look for items with the OFFICIAL_SVG_IS_INCORRECT glitch.
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for (const item of appearance.items) {
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const itemHasOfficialSvgIsIncorrect = item.appearance.layers.some((l) =>
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l.knownGlitches.includes("OFFICIAL_SVG_IS_INCORRECT")
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(l.knownGlitches || []).includes("OFFICIAL_SVG_IS_INCORRECT")
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);
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if (itemHasOfficialSvgIsIncorrect) {
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glitchMessages.push(
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@ -138,7 +138,7 @@ export function layerUsesHTML5(layer) {
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layer.canvasMovieLibraryUrl ||
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// If this glitch is applied, then `svgUrl` will be null, but there's still
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// an HTML5 manifest that the official player can render.
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layer.knownGlitches.includes("OFFICIAL_SVG_IS_INCORRECT")
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(layer.knownGlitches || []).includes("OFFICIAL_SVG_IS_INCORRECT")
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);
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}
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