Use /api/assetImage for imageUrl
In this change, we start using our new API endpoint for movie image URLs, instead of the Classic DTI image. This should make the little fade-in phase for certain movies a little bit less jarring (the part where we preload the image before the movie loads), though I suppose that won't necessarily load as fast until it gets into the cache the first time lol. (A good reason to maybe put a more long-lived cache like Fastly in front of this stuff long-term?) Not doing it for the smaller image sizes yet, I'm a bit worried that I don't 100% know how to teach /api/assetImage to resize without tipping over the function limit… …oh! I should have the webpage render at different sizes! Yeah that's a great idea lol
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@ -204,8 +204,25 @@ const resolvers = {
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if (format === "lod" && !jsAssetUrl && pngAssetUrl) {
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if (format === "lod" && !jsAssetUrl && pngAssetUrl) {
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return pngAssetUrl.toString();
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return pngAssetUrl.toString();
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}
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}
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// Or, if this is a movie, we can generate the PNG ourselves.
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// TODO: Support this for smaller image sizes, too.
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if (format === "lod" && jsAssetUrl) {
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const httpsJsAssetUrl = jsAssetUrl
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.toString()
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.replace(/^http:\/\//, "https://");
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return (
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`https://impress-2020.openneo.net/api/assetImage` +
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`?libraryUrl=${encodeURIComponent(httpsJsAssetUrl)}`
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);
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}
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}
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}
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// Otherwise, fall back to the Classic DTI image storage, which is
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// generated from the SWFs (or sometimes manually overridden). It's less
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// accurate, but well-tested to generally work okay, and it's the only
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// image we have for assets not yet converted to HTML5.
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// If there's no image, return null. (In the development db, which isn't
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// If there's no image, return null. (In the development db, which isn't
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// aware which assets we have images for on the DTI CDN, assume we _do_
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// aware which assets we have images for on the DTI CDN, assume we _do_
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// have the image - it's usually true, and better for testing.)
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// have the image - it's usually true, and better for testing.)
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