extract modeling logic into modeling.js
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parent
0f5c437ffd
commit
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2 changed files with 373 additions and 362 deletions
370
src/server/modeling.js
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370
src/server/modeling.js
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@ -0,0 +1,370 @@
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/**
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* saveModelingData takes data about a pet (generated by `loadCustomPetData`
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* and `loadPetMetaData`), and a GQL-y context object with a `db` and some
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* loaders; and updates the database to match.
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*
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* These days, most calls to this function are a no-op: we detect that the
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* database already contains this data, and end up doing no writes. But when a
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* pet contains data we haven't seen before, we write!
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*/
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async function saveModelingData(customPetData, petMetaData, context) {
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await Promise.all([
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savePetTypeAndStateModelingData(customPetData, petMetaData, context),
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saveItemModelingData(customPetData, context),
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saveSwfAssetModelingData(customPetData, context),
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]);
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}
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async function savePetTypeAndStateModelingData(
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customPetData,
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petMetaData,
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context
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) {
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const {
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db,
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petTypeBySpeciesAndColorLoader,
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petStateByPetTypeAndAssetsLoader,
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swfAssetByRemoteIdLoader,
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} = context;
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const incomingPetType = {
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colorId: String(customPetData.custom_pet.color_id),
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speciesId: String(customPetData.custom_pet.species_id),
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bodyId: String(customPetData.custom_pet.body_id),
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// NOTE: I skip the image_hash stuff here... on Rails, we set a hash on
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// creation, and may or may not bother to update it, I forget? But
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// here I don't want to bother with an update. We could maybe do
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// a merge function to make it on create only, but eh, I don't
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// care enough ^_^`
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};
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await syncToDb(db, [incomingPetType], {
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loader: petTypeBySpeciesAndColorLoader,
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tableName: "pet_types",
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buildLoaderKey: (row) => ({
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speciesId: row.speciesId,
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colorId: row.colorId,
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}),
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buildUpdateCondition: (row) => [
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`species_id = ? AND color_id = ?`,
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row.speciesId,
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row.colorId,
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],
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includeUpdatedAt: false,
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});
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// NOTE: This pet type should have been looked up when syncing pet type, so
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// this should be cached.
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const petType = await petTypeBySpeciesAndColorLoader.load({
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colorId: String(customPetData.custom_pet.color_id),
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speciesId: String(customPetData.custom_pet.species_id),
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});
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const biologyAssets = Object.values(customPetData.custom_pet.biology_by_zone);
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const incomingPetState = {
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petTypeId: petType.id,
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swfAssetIds: biologyAssets
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.map((row) => row.part_id)
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.sort((a, b) => Number(a) - Number(b))
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.join(","),
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female: petMetaData.gender === 2 ? 1 : 0, // sorry for this column name :/
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moodId: String(petMetaData.mood),
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unconverted: biologyAssets.length === 1 ? 1 : 0,
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labeled: 1,
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};
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await syncToDb(db, [incomingPetState], {
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loader: petStateByPetTypeAndAssetsLoader,
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tableName: "pet_states",
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buildLoaderKey: (row) => ({
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petTypeId: row.petTypeId,
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swfAssetIds: row.swfAssetIds,
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}),
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buildUpdateCondition: (row) => [
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`pet_type_id = ? AND swf_asset_ids = ?`,
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row.petTypeId,
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row.swfAssetIds,
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],
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includeCreatedAt: false,
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includeUpdatedAt: false,
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// For pet states, syncing assets is easy: a new set of assets counts as a
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// new state, so, whatever! Just insert the relationships when inserting
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// the pet state, and ignore them any other time.
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afterInsert: async () => {
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// We need to load from the db to get the actual inserted IDs. Not lovely
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// for perf, but this is a real new-data model, so that's fine!
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let [petState, swfAssets] = await Promise.all([
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petStateByPetTypeAndAssetsLoader.load({
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petTypeId: incomingPetState.petTypeId,
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swfAssetIds: incomingPetState.swfAssetIds,
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}),
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swfAssetByRemoteIdLoader.loadMany(
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biologyAssets.map((asset) => ({
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type: "biology",
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remoteId: String(asset.part_id),
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}))
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),
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]);
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swfAssets = swfAssets.filter((sa) => sa != null);
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if (swfAssets.length === 0) {
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throw new Error(`pet state ${petState.id} has no saved assets?`);
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}
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const qs = swfAssets.map((_) => `(?, ?, ?)`).join(", ");
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const values = swfAssets
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.map((sa) => ["PetState", petState.id, sa.id])
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.flat();
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await db.execute(
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`INSERT INTO parents_swf_assets (parent_type, parent_id, swf_asset_id)
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VALUES ${qs};`,
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values
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);
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},
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});
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}
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async function saveItemModelingData(customPetData, context) {
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const { db, itemLoader, itemTranslationLoader } = context;
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const objectInfos = Object.values(customPetData.object_info_registry);
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const incomingItems = objectInfos.map((objectInfo) => ({
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id: String(objectInfo.obj_info_id),
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zonesRestrict: objectInfo.zones_restrict,
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thumbnailUrl: objectInfo.thumbnail_url,
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category: objectInfo.category,
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type: objectInfo.type,
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rarityIndex: objectInfo.rarity_index,
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price: objectInfo.price,
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weightLbs: objectInfo.weight_lbs,
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}));
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const incomingItemTranslations = objectInfos.map((objectInfo) => ({
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itemId: String(objectInfo.obj_info_id),
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locale: "en",
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name: objectInfo.name,
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description: objectInfo.description,
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rarity: objectInfo.rarity,
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}));
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await Promise.all([
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syncToDb(db, incomingItems, {
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loader: itemLoader,
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tableName: "items",
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buildLoaderKey: (row) => row.id,
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buildUpdateCondition: (row) => [`id = ?`, row.id],
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}),
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syncToDb(db, incomingItemTranslations, {
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loader: itemTranslationLoader,
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tableName: "item_translations",
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buildLoaderKey: (row) => row.itemId,
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buildUpdateCondition: (row) => [
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`item_id = ? AND locale = "en"`,
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row.itemId,
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],
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}),
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]);
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}
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async function saveSwfAssetModelingData(customPetData, context) {
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const { db, swfAssetByRemoteIdLoader } = context;
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const objectAssets = Object.values(customPetData.object_asset_registry);
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const incomingItemSwfAssets = objectAssets.map((objectAsset) => ({
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type: "object",
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remoteId: String(objectAsset.asset_id),
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url: objectAsset.asset_url,
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zoneId: String(objectAsset.zone_id),
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zonesRestrict: "",
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bodyId: (currentBodyId) => {
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const incomingBodyId = String(customPetData.custom_pet.body_id);
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if (currentBodyId == null) {
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// If this is a new asset, use the incoming body ID. This might not be
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// totally true, the real ID might be 0, but we're conservative to
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// start and will update it to 0 if we see a contradiction later!
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//
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// NOTE: There's an explicitly_body_specific column on Item. We don't
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// need to consider it here, because it's specifically to
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// override the heuristics in the old app that sometimes set
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// bodyId=0 for incoming items depending on their zone. We don't
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// do that here!
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return incomingBodyId;
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} else if (currentBodyId === "0") {
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// If this is already an all-bodies asset, keep it that way.
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return "0";
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} else if (currentBodyId !== incomingBodyId) {
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// If this isn't an all-bodies asset yet, but we've now seen it on two
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// different items, then make it an all-bodies asset!
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return "0";
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} else {
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// Okay, the row already exists, and its body ID matches this one.
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// No change!
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return currentBodyId;
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}
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},
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}));
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const biologyAssets = Object.values(customPetData.custom_pet.biology_by_zone);
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const incomingPetSwfAssets = biologyAssets.map((biologyAsset) => ({
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type: "biology",
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remoteId: String(biologyAsset.part_id),
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url: biologyAsset.asset_url,
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zoneId: String(biologyAsset.zone_id),
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zonesRestrict: biologyAsset.zones_restrict,
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bodyId: "0",
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}));
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const incomingSwfAssets = [...incomingItemSwfAssets, ...incomingPetSwfAssets];
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syncToDb(db, incomingSwfAssets, {
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loader: swfAssetByRemoteIdLoader,
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tableName: "swf_assets",
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buildLoaderKey: (row) => ({ type: row.type, remoteId: row.remoteId }),
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buildUpdateCondition: (row) => [
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`type = ? AND remote_id = ?`,
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row.type,
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row.remoteId,
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],
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includeUpdatedAt: false,
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});
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}
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/**
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* Syncs the given data to the database: for each incoming row, if there's no
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* matching row in the loader, we insert a new row; or, if there's a matching
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* row in the loader but its data is different, we update it; or, if there's
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* no change, we do nothing.
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*
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* Automatically sets the `createdAt` and `updatedAt` timestamps for inserted
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* or updated rows.
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*
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* Will perform one call to the loader, and at most one INSERT, and at most one
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* UPDATE, regardless of how many rows we're syncing.
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*/
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async function syncToDb(
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db,
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incomingRows,
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{
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loader,
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tableName,
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buildLoaderKey,
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buildUpdateCondition,
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includeCreatedAt = true,
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includeUpdatedAt = true,
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afterInsert = null,
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}
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) {
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const loaderKeys = incomingRows.map(buildLoaderKey);
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const currentRows = await loader.loadMany(loaderKeys);
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const inserts = [];
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const updates = [];
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for (const index in incomingRows) {
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const incomingRow = incomingRows[index];
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const currentRow = currentRows[index];
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// If there is no corresponding row in the database, prepare an insert.
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// TODO: Should probably converge on whether not-found is null or an error
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if (currentRow == null || currentRow instanceof Error) {
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const insert = {};
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for (const key in incomingRow) {
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let incomingValue = incomingRow[key];
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// If you pass a function as a value, we treat it as a merge function:
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// we'll pass it the current value, and you'll use it to determine and
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// return the incoming value. In this case, the row doesn't exist yet,
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// so the current value is `null`.
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if (typeof incomingValue === "function") {
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incomingValue = incomingValue(null);
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}
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insert[key] = incomingValue;
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}
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if (includeCreatedAt) {
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insert.createdAt = new Date();
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}
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if (includeUpdatedAt) {
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insert.updatedAt = new Date();
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}
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inserts.push(insert);
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// Remove this from the loader cache, so that loading again will fetch
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// the inserted row.
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loader.clear(buildLoaderKey(incomingRow));
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continue;
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}
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// If there's a row in the database, and some of the values don't match,
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// prepare an update with the updated fields only.
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const update = {};
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for (const key in incomingRow) {
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const currentValue = currentRow[key];
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let incomingValue = incomingRow[key];
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// If you pass a function as a value, we treat it as a merge function:
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// we'll pass it the current value, and you'll use it to determine and
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// return the incoming value.
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if (typeof incomingValue === "function") {
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incomingValue = incomingValue(currentValue);
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}
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if (currentValue !== incomingValue) {
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update[key] = incomingValue;
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}
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}
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if (Object.keys(update).length > 0) {
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if (includeUpdatedAt) {
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update.updatedAt = new Date();
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}
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updates.push({ incomingRow, update });
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// Remove this from the loader cache, so that loading again will fetch
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// the updated row.
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loader.clear(buildLoaderKey(incomingRow));
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}
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}
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// Do a bulk insert of anything that needs added.
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if (inserts.length > 0) {
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// Get the column names from the first row, and convert them to
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// underscore-case instead of camel-case.
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const rowKeys = Object.keys(inserts[0]).sort();
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const columnNames = rowKeys.map((key) =>
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key.replace(/[A-Z]/g, (m) => "_" + m[0].toLowerCase())
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);
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const columnsStr = columnNames.join(", ");
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const qs = columnNames.map((_) => "?").join(", ");
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const rowQs = inserts.map((_) => "(" + qs + ")").join(", ");
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const rowValues = inserts.map((row) => rowKeys.map((key) => row[key]));
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await db.execute(
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`INSERT INTO ${tableName} (${columnsStr}) VALUES ${rowQs};`,
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rowValues.flat()
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);
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if (afterInsert) {
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await afterInsert();
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}
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}
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// Do parallel updates of anything that needs updated.
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// NOTE: I feel like it's not possible to do bulk updates, even in a
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// multi-statement mysql2 request? I might be wrong, but whatever; it's
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// very uncommon, and any perf hit would be nbd.
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const updatePromises = [];
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for (const { incomingRow, update } of updates) {
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const rowKeys = Object.keys(update).sort();
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const rowValues = rowKeys.map((k) => update[k]);
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const columnNames = rowKeys.map((key) =>
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key.replace(/[A-Z]/g, (m) => "_" + m[0].toLowerCase())
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);
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const qs = columnNames.map((c) => `${c} = ?`).join(", ");
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const [conditionQs, ...conditionValues] = buildUpdateCondition(incomingRow);
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updatePromises.push(
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db.execute(
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`UPDATE ${tableName} SET ${qs} WHERE ${conditionQs} LIMIT 1;`,
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[...rowValues, ...conditionValues]
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)
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);
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}
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await Promise.all(updatePromises);
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}
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module.exports = { saveModelingData };
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@ -1,6 +1,8 @@
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const fetch = require("node-fetch");
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const { gql } = require("apollo-server");
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const { getPoseFromPetState } = require("../util");
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const { saveModelingData } = require("../modeling");
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const typeDefs = gql`
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type Outfit {
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@ -118,8 +120,7 @@ const resolvers = {
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};
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async function loadPetMetaData(petName) {
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const url =
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`http://www.neopets.com/amfphp/json.php/PetService.getPet` + `/${petName}`;
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const url = `http://www.neopets.com/amfphp/json.php/PetService.getPet/${petName}`;
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const res = await fetch(url);
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if (!res.ok) {
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throw new Error(
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@ -178,364 +179,4 @@ function getPoseFromPetData(petMetaData, petCustomData) {
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}
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}
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async function saveModelingData(customPetData, petMetaData, context) {
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await Promise.all([
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savePetTypeAndStateModelingData(customPetData, petMetaData, context),
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saveItemModelingData(customPetData, context),
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saveSwfAssetModelingData(customPetData, context),
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]);
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}
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async function savePetTypeAndStateModelingData(
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customPetData,
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petMetaData,
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context
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) {
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const {
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db,
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petTypeBySpeciesAndColorLoader,
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petStateByPetTypeAndAssetsLoader,
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swfAssetByRemoteIdLoader,
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} = context;
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const incomingPetType = {
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colorId: String(customPetData.custom_pet.color_id),
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speciesId: String(customPetData.custom_pet.species_id),
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bodyId: String(customPetData.custom_pet.body_id),
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// NOTE: I skip the image_hash stuff here... on Rails, we set a hash on
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// creation, and may or may not bother to update it, I forget? But
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// here I don't want to bother with an update. We could maybe do
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// a merge function to make it on create only, but eh, I don't
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// care enough ^_^`
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};
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await syncToDb(db, [incomingPetType], {
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loader: petTypeBySpeciesAndColorLoader,
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tableName: "pet_types",
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buildLoaderKey: (row) => ({
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speciesId: row.speciesId,
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colorId: row.colorId,
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}),
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buildUpdateCondition: (row) => [
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`species_id = ? AND color_id = ?`,
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row.speciesId,
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row.colorId,
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],
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includeUpdatedAt: false,
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});
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// NOTE: This pet type should have been looked up when syncing pet type, so
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// this should be cached.
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const petType = await petTypeBySpeciesAndColorLoader.load({
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colorId: String(customPetData.custom_pet.color_id),
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speciesId: String(customPetData.custom_pet.species_id),
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});
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const biologyAssets = Object.values(customPetData.custom_pet.biology_by_zone);
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const incomingPetState = {
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petTypeId: petType.id,
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swfAssetIds: biologyAssets
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.map((row) => row.part_id)
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.sort((a, b) => Number(a) - Number(b))
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.join(","),
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female: petMetaData.gender === 2 ? 1 : 0, // sorry for this column name :/
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moodId: String(petMetaData.mood),
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unconverted: biologyAssets.length === 1 ? 1 : 0,
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labeled: 1,
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};
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||||
await syncToDb(db, [incomingPetState], {
|
||||
loader: petStateByPetTypeAndAssetsLoader,
|
||||
tableName: "pet_states",
|
||||
buildLoaderKey: (row) => ({
|
||||
petTypeId: row.petTypeId,
|
||||
swfAssetIds: row.swfAssetIds,
|
||||
}),
|
||||
buildUpdateCondition: (row) => [
|
||||
`pet_type_id = ? AND swf_asset_ids = ?`,
|
||||
row.petTypeId,
|
||||
row.swfAssetIds,
|
||||
],
|
||||
includeCreatedAt: false,
|
||||
includeUpdatedAt: false,
|
||||
// For pet states, syncing assets is easy: a new set of assets counts as a
|
||||
// new state, so, whatever! Just insert the relationships when inserting
|
||||
// the pet state, and ignore them any other time.
|
||||
afterInsert: async () => {
|
||||
// We need to load from the db to get the actual inserted IDs. Not lovely
|
||||
// for perf, but this is a real new-data model, so that's fine!
|
||||
let [petState, swfAssets] = await Promise.all([
|
||||
petStateByPetTypeAndAssetsLoader.load({
|
||||
petTypeId: incomingPetState.petTypeId,
|
||||
swfAssetIds: incomingPetState.swfAssetIds,
|
||||
}),
|
||||
swfAssetByRemoteIdLoader.loadMany(
|
||||
biologyAssets.map((asset) => ({
|
||||
type: "biology",
|
||||
remoteId: String(asset.part_id),
|
||||
}))
|
||||
),
|
||||
]);
|
||||
swfAssets = swfAssets.filter((sa) => sa != null);
|
||||
if (swfAssets.length === 0) {
|
||||
throw new Error(`pet state ${petState.id} has no saved assets?`);
|
||||
}
|
||||
const qs = swfAssets.map((_) => `(?, ?, ?)`).join(", ");
|
||||
const values = swfAssets
|
||||
.map((sa) => ["PetState", petState.id, sa.id])
|
||||
.flat();
|
||||
await db.execute(
|
||||
`INSERT INTO parents_swf_assets (parent_type, parent_id, swf_asset_id)
|
||||
VALUES ${qs};`,
|
||||
values
|
||||
);
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
async function saveItemModelingData(customPetData, context) {
|
||||
const { db, itemLoader, itemTranslationLoader } = context;
|
||||
|
||||
const objectInfos = Object.values(customPetData.object_info_registry);
|
||||
const incomingItems = objectInfos.map((objectInfo) => ({
|
||||
id: String(objectInfo.obj_info_id),
|
||||
zonesRestrict: objectInfo.zones_restrict,
|
||||
thumbnailUrl: objectInfo.thumbnail_url,
|
||||
category: objectInfo.category,
|
||||
type: objectInfo.type,
|
||||
rarityIndex: objectInfo.rarity_index,
|
||||
price: objectInfo.price,
|
||||
weightLbs: objectInfo.weight_lbs,
|
||||
}));
|
||||
const incomingItemTranslations = objectInfos.map((objectInfo) => ({
|
||||
itemId: String(objectInfo.obj_info_id),
|
||||
locale: "en",
|
||||
name: objectInfo.name,
|
||||
description: objectInfo.description,
|
||||
rarity: objectInfo.rarity,
|
||||
}));
|
||||
|
||||
await Promise.all([
|
||||
syncToDb(db, incomingItems, {
|
||||
loader: itemLoader,
|
||||
tableName: "items",
|
||||
buildLoaderKey: (row) => row.id,
|
||||
buildUpdateCondition: (row) => [`id = ?`, row.id],
|
||||
}),
|
||||
syncToDb(db, incomingItemTranslations, {
|
||||
loader: itemTranslationLoader,
|
||||
tableName: "item_translations",
|
||||
buildLoaderKey: (row) => row.itemId,
|
||||
buildUpdateCondition: (row) => [
|
||||
`item_id = ? AND locale = "en"`,
|
||||
row.itemId,
|
||||
],
|
||||
}),
|
||||
]);
|
||||
}
|
||||
|
||||
async function saveSwfAssetModelingData(customPetData, context) {
|
||||
const { db, swfAssetByRemoteIdLoader } = context;
|
||||
|
||||
const objectAssets = Object.values(customPetData.object_asset_registry);
|
||||
const incomingItemSwfAssets = objectAssets.map((objectAsset) => ({
|
||||
type: "object",
|
||||
remoteId: String(objectAsset.asset_id),
|
||||
url: objectAsset.asset_url,
|
||||
zoneId: String(objectAsset.zone_id),
|
||||
zonesRestrict: "",
|
||||
bodyId: (currentBodyId) => {
|
||||
const incomingBodyId = String(customPetData.custom_pet.body_id);
|
||||
|
||||
if (currentBodyId == null) {
|
||||
// If this is a new asset, use the incoming body ID. This might not be
|
||||
// totally true, the real ID might be 0, but we're conservative to
|
||||
// start and will update it to 0 if we see a contradiction later!
|
||||
//
|
||||
// NOTE: There's an explicitly_body_specific column on Item. We don't
|
||||
// need to consider it here, because it's specifically to
|
||||
// override the heuristics in the old app that sometimes set
|
||||
// bodyId=0 for incoming items depending on their zone. We don't
|
||||
// do that here!
|
||||
return incomingBodyId;
|
||||
} else if (currentBodyId === "0") {
|
||||
// If this is already an all-bodies asset, keep it that way.
|
||||
return "0";
|
||||
} else if (currentBodyId !== incomingBodyId) {
|
||||
// If this isn't an all-bodies asset yet, but we've now seen it on two
|
||||
// different items, then make it an all-bodies asset!
|
||||
return "0";
|
||||
} else {
|
||||
// Okay, the row already exists, and its body ID matches this one.
|
||||
// No change!
|
||||
return currentBodyId;
|
||||
}
|
||||
},
|
||||
}));
|
||||
|
||||
const biologyAssets = Object.values(customPetData.custom_pet.biology_by_zone);
|
||||
const incomingPetSwfAssets = biologyAssets.map((biologyAsset) => ({
|
||||
type: "biology",
|
||||
remoteId: String(biologyAsset.part_id),
|
||||
url: biologyAsset.asset_url,
|
||||
zoneId: String(biologyAsset.zone_id),
|
||||
zonesRestrict: biologyAsset.zones_restrict,
|
||||
bodyId: "0",
|
||||
}));
|
||||
|
||||
const incomingSwfAssets = [...incomingItemSwfAssets, ...incomingPetSwfAssets];
|
||||
|
||||
syncToDb(db, incomingSwfAssets, {
|
||||
loader: swfAssetByRemoteIdLoader,
|
||||
tableName: "swf_assets",
|
||||
buildLoaderKey: (row) => ({ type: row.type, remoteId: row.remoteId }),
|
||||
buildUpdateCondition: (row) => [
|
||||
`type = ? AND remote_id = ?`,
|
||||
row.type,
|
||||
row.remoteId,
|
||||
],
|
||||
includeUpdatedAt: false,
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Syncs the given data to the database: for each incoming row, if there's no
|
||||
* matching row in the loader, we insert a new row; or, if there's a matching
|
||||
* row in the loader but its data is different, we update it; or, if there's
|
||||
* no change, we do nothing.
|
||||
*
|
||||
* Automatically sets the `createdAt` and `updatedAt` timestamps for inserted
|
||||
* or updated rows.
|
||||
*
|
||||
* Will perform one call to the loader, and at most one INSERT, and at most one
|
||||
* UPDATE, regardless of how many rows we're syncing.
|
||||
*/
|
||||
async function syncToDb(
|
||||
db,
|
||||
incomingRows,
|
||||
{
|
||||
loader,
|
||||
tableName,
|
||||
buildLoaderKey,
|
||||
buildUpdateCondition,
|
||||
includeCreatedAt = true,
|
||||
includeUpdatedAt = true,
|
||||
afterInsert = null,
|
||||
}
|
||||
) {
|
||||
const loaderKeys = incomingRows.map(buildLoaderKey);
|
||||
const currentRows = await loader.loadMany(loaderKeys);
|
||||
|
||||
const inserts = [];
|
||||
const updates = [];
|
||||
for (const index in incomingRows) {
|
||||
const incomingRow = incomingRows[index];
|
||||
const currentRow = currentRows[index];
|
||||
|
||||
// If there is no corresponding row in the database, prepare an insert.
|
||||
// TODO: Should probably converge on whether not-found is null or an error
|
||||
if (currentRow == null || currentRow instanceof Error) {
|
||||
const insert = {};
|
||||
for (const key in incomingRow) {
|
||||
let incomingValue = incomingRow[key];
|
||||
|
||||
// If you pass a function as a value, we treat it as a merge function:
|
||||
// we'll pass it the current value, and you'll use it to determine and
|
||||
// return the incoming value. In this case, the row doesn't exist yet,
|
||||
// so the current value is `null`.
|
||||
if (typeof incomingValue === "function") {
|
||||
incomingValue = incomingValue(null);
|
||||
}
|
||||
|
||||
insert[key] = incomingValue;
|
||||
}
|
||||
|
||||
if (includeCreatedAt) {
|
||||
insert.createdAt = new Date();
|
||||
}
|
||||
if (includeUpdatedAt) {
|
||||
insert.updatedAt = new Date();
|
||||
}
|
||||
inserts.push(insert);
|
||||
|
||||
// Remove this from the loader cache, so that loading again will fetch
|
||||
// the inserted row.
|
||||
loader.clear(buildLoaderKey(incomingRow));
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// If there's a row in the database, and some of the values don't match,
|
||||
// prepare an update with the updated fields only.
|
||||
const update = {};
|
||||
for (const key in incomingRow) {
|
||||
const currentValue = currentRow[key];
|
||||
let incomingValue = incomingRow[key];
|
||||
|
||||
// If you pass a function as a value, we treat it as a merge function:
|
||||
// we'll pass it the current value, and you'll use it to determine and
|
||||
// return the incoming value.
|
||||
if (typeof incomingValue === "function") {
|
||||
incomingValue = incomingValue(currentValue);
|
||||
}
|
||||
|
||||
if (currentValue !== incomingValue) {
|
||||
update[key] = incomingValue;
|
||||
}
|
||||
}
|
||||
|
||||
if (Object.keys(update).length > 0) {
|
||||
if (includeUpdatedAt) {
|
||||
update.updatedAt = new Date();
|
||||
}
|
||||
updates.push({ incomingRow, update });
|
||||
|
||||
// Remove this from the loader cache, so that loading again will fetch
|
||||
// the updated row.
|
||||
loader.clear(buildLoaderKey(incomingRow));
|
||||
}
|
||||
}
|
||||
|
||||
// Do a bulk insert of anything that needs added.
|
||||
if (inserts.length > 0) {
|
||||
// Get the column names from the first row, and convert them to
|
||||
// underscore-case instead of camel-case.
|
||||
const rowKeys = Object.keys(inserts[0]).sort();
|
||||
const columnNames = rowKeys.map((key) =>
|
||||
key.replace(/[A-Z]/g, (m) => "_" + m[0].toLowerCase())
|
||||
);
|
||||
const columnsStr = columnNames.join(", ");
|
||||
const qs = columnNames.map((_) => "?").join(", ");
|
||||
const rowQs = inserts.map((_) => "(" + qs + ")").join(", ");
|
||||
const rowValues = inserts.map((row) => rowKeys.map((key) => row[key]));
|
||||
await db.execute(
|
||||
`INSERT INTO ${tableName} (${columnsStr}) VALUES ${rowQs};`,
|
||||
rowValues.flat()
|
||||
);
|
||||
if (afterInsert) {
|
||||
await afterInsert();
|
||||
}
|
||||
}
|
||||
|
||||
// Do parallel updates of anything that needs updated.
|
||||
// NOTE: I feel like it's not possible to do bulk updates, even in a
|
||||
// multi-statement mysql2 request? I might be wrong, but whatever; it's
|
||||
// very uncommon, and any perf hit would be nbd.
|
||||
const updatePromises = [];
|
||||
for (const { incomingRow, update } of updates) {
|
||||
const rowKeys = Object.keys(update).sort();
|
||||
const rowValues = rowKeys.map((k) => update[k]);
|
||||
const columnNames = rowKeys.map((key) =>
|
||||
key.replace(/[A-Z]/g, (m) => "_" + m[0].toLowerCase())
|
||||
);
|
||||
const qs = columnNames.map((c) => `${c} = ?`).join(", ");
|
||||
const [conditionQs, ...conditionValues] = buildUpdateCondition(incomingRow);
|
||||
updatePromises.push(
|
||||
db.execute(
|
||||
`UPDATE ${tableName} SET ${qs} WHERE ${conditionQs} LIMIT 1;`,
|
||||
[...rowValues, ...conditionValues]
|
||||
)
|
||||
);
|
||||
}
|
||||
await Promise.all(updatePromises);
|
||||
}
|
||||
|
||||
module.exports = { typeDefs, resolvers };
|
||||
|
|
Loading…
Reference in a new issue