add species/color picker to item page
still missing some basics like choosing the right default for the single-species case, but overall work-y!
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2 changed files with 109 additions and 20 deletions
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@ -20,6 +20,7 @@ import {
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ExternalLinkIcon,
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ChevronRightIcon,
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StarIcon,
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WarningIcon,
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} from "@chakra-ui/icons";
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import gql from "graphql-tag";
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import { useQuery } from "@apollo/client";
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@ -33,6 +34,7 @@ import {
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} from "./components/ItemCard";
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import { Delay, Heading1, usePageTitle } from "./util";
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import OutfitPreview from "./components/OutfitPreview";
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import SpeciesColorPicker from "./components/SpeciesColorPicker";
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function ItemPage() {
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const { itemId } = useParams();
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@ -432,30 +434,118 @@ function IconCheckbox({ icon, isChecked, ...props }) {
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}
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function ItemPageOutfitPreview({ itemId }) {
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const idealPose = React.useMemo(
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() => (Math.random() > 0.5 ? "HAPPY_FEM" : "HAPPY_MASC"),
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[]
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);
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const [petState, setPetState] = React.useState({
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speciesId: "1",
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colorId: "8",
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pose: idealPose,
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});
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// To check whether the item is compatible with this pet, query for the
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// appearance, but only against the cache. That way, we don't send a
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// redundant network request just for this (the OutfitPreview component will
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// handle it!), but we'll get an update once it arrives in the cache.
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const { data } = useQuery(
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gql`
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query ItemPageOutfitPreview_CacheOnly(
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$itemId: ID!
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$speciesId: ID!
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$colorId: ID!
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) {
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item(id: $itemId) {
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appearanceOn(speciesId: $speciesId, colorId: $colorId) {
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layers {
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id
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}
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}
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}
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}
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`,
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{
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variables: {
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itemId,
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speciesId: petState.speciesId,
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colorId: petState.colorId,
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},
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fetchPolicy: "cache-only",
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}
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);
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// If the layers are null-y, then we're still loading. Otherwise, if the
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// layers are an empty array, then we're incomaptible. Or, if they're a
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// non-empty array, then we're compatible!
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const layers = data?.item?.appearanceOn?.layers;
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const isIncompatible = Array.isArray(layers) && layers.length === 0;
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const borderColor = useColorModeValue("green.700", "green.400");
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const errorColor = useColorModeValue("red.600", "red.400");
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return (
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<VStack spacing="3" width="100%">
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<AspectRatio
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width="100%"
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maxWidth="300px"
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width="300px"
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maxWidth="100%"
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ratio="1"
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border="1px"
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borderColor={borderColor}
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transition="border-color 0.2s"
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borderRadius="lg"
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boxShadow="lg"
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overflow="hidden"
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>
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<Box>
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<OutfitPreview
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speciesId="1"
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colorId="8"
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pose="HAPPY_FEM"
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speciesId={petState.speciesId}
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colorId={petState.colorId}
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pose={petState.pose}
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wornItemIds={[itemId]}
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spinnerVariant="corner"
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loadingDelayMs={2000}
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/>
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</Box>
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</AspectRatio>
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<Box display="flex" width="100%" alignItems="center">
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<Box
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// This empty box grows at the same rate as the box on the right, so
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// the middle box will be centered, if there's space!
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flex="1 0 0"
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/>
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<SpeciesColorPicker
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speciesId={petState.speciesId}
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colorId={petState.colorId}
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pose={petState.pose}
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idealPose={idealPose}
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onChange={(species, color, _, closestPose) => {
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setPetState({
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speciesId: species.id,
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colorId: color.id,
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pose: closestPose,
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});
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}}
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size="sm"
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showPlaceholders
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// This is just a UX affordance: while we could handle invalid states
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// from a UI perspective, we figure that, if a pet preview is already
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// visible and responsive to changes, it feels better to treat the
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// changes as atomic and always-valid.
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stateMustAlwaysBeValid
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/>
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<Box flex="1 0 0" lineHeight="1">
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{isIncompatible && (
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<Tooltip label="Incompatible" placement="top">
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<WarningIcon
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color={errorColor}
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transition="color 0.2"
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marginLeft="2"
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/>
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</Tooltip>
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)}
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</Box>
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</Box>
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</VStack>
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);
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}
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@ -24,7 +24,6 @@ function SpeciesColorPicker({
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stateMustAlwaysBeValid = false,
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isDisabled = false,
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size = "md",
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dark = false,
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onChange,
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}) {
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const { loading: loadingMeta, error: errorMeta, data: meta } = useQuery(gql`
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