better handling of missing poses

This commit is contained in:
Matt Dunn-Rankin 2020-05-02 22:59:30 -07:00
parent 2300fe4fbe
commit 5ea717c391
2 changed files with 87 additions and 48 deletions

View file

@ -25,14 +25,20 @@ function OutfitPreview({ outfitState }) {
);
}
return <OutfitLayers loading={loading} visibleLayers={visibleLayers} />;
return (
<OutfitLayers
loading={loading}
visibleLayers={visibleLayers}
doAnimations
/>
);
}
/**
* OutfitLayers is the raw UI component for rendering outfit layers. It's
* used both in the main outfit preview, and in other minor UIs!
*/
export function OutfitLayers({ loading, visibleLayers }) {
export function OutfitLayers({ loading, visibleLayers, doAnimations = false }) {
return (
<Box pos="relative" height="100%" width="100%">
<TransitionGroup>
@ -41,6 +47,7 @@ export function OutfitLayers({ loading, visibleLayers }) {
// happens here, when the layer exits the DOM.
<CSSTransition
key={layer.id}
exit={doAnimations}
classNames={css`
&-exit {
opacity: 1;
@ -62,14 +69,17 @@ export function OutfitLayers({ loading, visibleLayers }) {
// We manage the fade-in and fade-out separately! The fade-in
// happens here, when the <Image> finishes preloading and
// applies the src to the underlying <img>.
className={css`
className={
doAnimations &&
css`
opacity: 0.01;
&[src] {
opacity: 1;
transition: opacity 0.2s;
}
`}
`
}
// This sets up the cache to not need to reload images during
// download!
// TODO: Re-enable this once we get our change into Chakra

View file

@ -46,7 +46,8 @@ function PosePicker({
}
// If there's only one pose anyway, don't bother showing a picker!
const numAvailablePoses = Object.values(poses).filter((p) => p).length;
const numAvailablePoses = Object.values(poses).filter((p) => p.isAvailable)
.length;
if (numAvailablePoses <= 1) {
return null;
}
@ -206,15 +207,15 @@ const GENDER_PRESENTATION_STRINGS = {
function PoseButton({ pose, onChange, inputRef }) {
const theme = useTheme();
if (!pose) {
return null;
}
const genderPresentationStr =
GENDER_PRESENTATION_STRINGS[pose.genderPresentation];
const emotionStr = EMOTION_STRINGS[pose.emotion];
let label = `${emotionStr} and ${genderPresentationStr}`;
if (!pose.isAvailable) {
label += ` (not modeled yet)`;
}
return (
<Box
as="label"
@ -228,24 +229,28 @@ function PoseButton({ pose, onChange, inputRef }) {
<VisuallyHidden
as="input"
type="radio"
aria-label={`${emotionStr} and ${genderPresentationStr}`}
aria-label={label}
name="pose"
value={`${pose.emotion}-${pose.genderPresentation}`}
checked={pose.isSelected}
disabled={!pose.isAvailable}
onChange={onChange}
ref={inputRef || null}
/>
<Box
aria-hidden
rounded="full"
boxShadow="md"
overflow="hidden"
width="50px"
height="50px"
title={
// A lil debug output, so that we can quickly identify glitched
pose.isAvailable
? // A lil debug output, so that we can quickly identify glitched
// PetStates and manually mark them as glitched!
window.location.hostname.includes("localhost") &&
`#${pose.petStateId}`
: "Not modeled yet"
}
position="relative"
className={css`
@ -267,10 +272,16 @@ function PoseButton({ pose, onChange, inputRef }) {
left="0"
right="0"
zIndex="2"
className={css`
className={cx(
css`
border: 0px solid ${theme.colors.green["600"]};
transition: border-width 0.2s;
&.not-available {
border-color: ${theme.colors.gray["500"]};
border-width: 1px;
}
input:checked + * & {
border-width: 1px;
}
@ -278,8 +289,11 @@ function PoseButton({ pose, onChange, inputRef }) {
input:focus + * & {
border-width: 3px;
}
`}
`,
!pose.isAvailable && "not-available"
)}
/>
{pose.isAvailable ? (
<Box
width="50px"
height="50px"
@ -290,6 +304,18 @@ function PoseButton({ pose, onChange, inputRef }) {
>
<OutfitLayers visibleLayers={getVisibleLayers(pose, [])} />
</Box>
) : (
<Flex align="center" justify="center">
<Box
fontFamily="Delicious"
fontSize="3xl"
fontWeight="900"
color="gray.600"
>
?
</Box>
</Flex>
)}
</Box>
</Box>
);
@ -320,15 +346,18 @@ function usePoses(outfitState) {
);
const petAppearances = data?.petAppearances || [];
const buildPose = (e, gp) => ({
...petAppearances.find(
const buildPose = (e, gp) => {
const appearance = petAppearances.find(
(pa) => pa.emotion === e && pa.genderPresentation === gp
),
);
return {
...appearance,
speciesId,
isAvailable: Boolean(appearance),
isSelected:
outfitState.emotion === e && outfitState.genderPresentation === gp,
});
console.log(outfitState.emotion, outfitState.genderPresentation, outfitState);
};
};
const poses = {
happyMasc: buildPose("HAPPY", "MASCULINE"),