Fix UC outfit images
Oops, I wasn't requesting `bodyId` for item layers, so the check for `layer.bodyId !== "0"` was always true—because it was always `undefined`, even when it should have been `"0"`. This wasn't an issue on the client, because the client _does_ request `bodyId` for caching item appearances between pets of the same body, and I didn't realize that it needs to be part of this fragment too!
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@ -99,6 +99,7 @@ export const itemAppearanceFragmentForGetVisibleLayers = gql`
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id
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layers {
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id
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bodyId
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zone {
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id
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depth
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