Add glitch message for OFFICIAL_SVG_IS_INCORRECT
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1 changed files with 32 additions and 11 deletions
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@ -190,7 +190,7 @@ function OutfitControls({
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justify="center"
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>
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<OutfitHTML5Badge appearance={appearance} />
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<Box width="1" />
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<Box width="2" />
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<OutfitKnownGlitchesBadge appearance={appearance} />
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</Flex>
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<Box flex="0 0 auto">
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@ -283,21 +283,42 @@ function OutfitHTML5Badge({ appearance }) {
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function OutfitKnownGlitchesBadge({ appearance }) {
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const glitchMessages = [];
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// Look for conflicts between Static pet zones (UCs), and Static items.
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const petHasStaticZone = appearance.petAppearance?.layers.some(
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(l) => l.zone.id === "46"
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);
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const itemHasStaticZone = appearance.itemAppearances
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?.map((a) => a.layers)
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.flat()
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.some((l) => l.zone.id === "46");
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if (petHasStaticZone && itemHasStaticZone) {
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if (petHasStaticZone) {
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for (const item of appearance.items) {
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const itemHasStaticZone = item.appearance.layers.some(
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(l) => l.zone.id === "46"
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);
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if (itemHasStaticZone) {
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glitchMessages.push(
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<Box key="static-zone-conflict">
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When you apply a Static-zone item to an Unconverted pet, it hides the
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pet. This is a known bug on Neopets.com, so we reproduce it here, too.
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<Box key={`static-zone-conflict-for-item-${item.id}`}>
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When you apply a Static-zone item like <i>{item.name}</i> to an
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Unconverted pet, it hides the pet. This is a known bug on
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Neopets.com, so we reproduce it here, too.
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</Box>
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);
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}
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}
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}
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// Look for items with the OFFICIAL_SVG_IS_INCORRECT glitch.
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for (const item of appearance.items) {
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const itemHasOfficialSvgIsIncorrect = item.appearance.layers.some((l) =>
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l.knownGlitches.includes("OFFICIAL_SVG_IS_INCORRECT")
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);
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if (itemHasOfficialSvgIsIncorrect) {
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glitchMessages.push(
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<Box key={`official-svg-is-incorrect-for-item-${item.id}`}>
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There's a glitch in the art for <i>{item.name}</i> that prevents us
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from showing the full-scale SVG version of the image. Instead, we're
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showing a PNG, which might look a bit blurry at larger screen sizes.
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</Box>
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);
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}
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}
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if (glitchMessages.length === 0) {
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return null;
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