split up modeling code into smaller functions
This is mostly because I want to chain the rels after both items and assets save, and I want to be able to specify that stuff a bit more precisely, rather than the like, layers-of-awaits we were building up.
This commit is contained in:
parent
a8c351b102
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2 changed files with 160 additions and 144 deletions
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@ -1034,6 +1034,13 @@ Array [
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"0000000000000000000000000000000000000000000000000000",
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],
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],
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Array [
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"SELECT * FROM pet_types WHERE (species_id = ? AND color_id = ?)",
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Array [
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"54",
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"75",
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],
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],
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Array [
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"UPDATE items SET rarity_index = ?, thumbnail_url = ?, updated_at = ?, zones_restrict = ? WHERE id = ? LIMIT 1;",
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Array [
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@ -1053,13 +1060,6 @@ Array [
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"43397",
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],
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],
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Array [
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"SELECT * FROM pet_types WHERE (species_id = ? AND color_id = ?)",
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Array [
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"54",
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"75",
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],
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],
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Array [
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"SELECT * FROM pet_states WHERE (pet_type_id = ? AND swf_asset_ids = ?)",
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Array [
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@ -1465,6 +1465,13 @@ Array [
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"0000000000000000000000000000000000000000000000000000",
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],
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],
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Array [
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"SELECT * FROM pet_types WHERE (species_id = ? AND color_id = ?)",
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Array [
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"54",
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"75",
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],
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],
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Array [
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"UPDATE swf_assets SET body_id = ? WHERE type = ? AND remote_id = ? LIMIT 1;",
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Array [
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@ -1473,13 +1480,6 @@ Array [
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"6829",
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],
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],
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Array [
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"SELECT * FROM pet_types WHERE (species_id = ? AND color_id = ?)",
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Array [
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"54",
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"75",
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],
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],
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Array [
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"SELECT * FROM pet_states WHERE (pet_type_id = ? AND swf_asset_ids = ?)",
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Array [
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@ -178,91 +178,29 @@ function getPoseFromPetData(petMetaData, petCustomData) {
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}
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}
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async function saveModelingData(
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async function saveModelingData(customPetData, petMetaData, context) {
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await Promise.all([
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savePetTypeAndStateModelingData(customPetData, petMetaData, context),
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saveItemModelingData(customPetData, context),
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saveSwfAssetModelingData(customPetData, context),
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]);
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}
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async function savePetTypeAndStateModelingData(
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customPetData,
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petMetaData,
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{
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context
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) {
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const {
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db,
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petTypeBySpeciesAndColorLoader,
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petStateByPetTypeAndAssetsLoader,
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itemLoader,
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itemTranslationLoader,
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swfAssetByRemoteIdLoader,
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}
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) {
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const customPet = customPetData.custom_pet;
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const objectInfos = Object.values(customPetData.object_info_registry);
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const incomingItems = objectInfos.map((objectInfo) => ({
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id: String(objectInfo.obj_info_id),
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zonesRestrict: objectInfo.zones_restrict,
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thumbnailUrl: objectInfo.thumbnail_url,
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category: objectInfo.category,
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type: objectInfo.type,
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rarityIndex: objectInfo.rarity_index,
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price: objectInfo.price,
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weightLbs: objectInfo.weight_lbs,
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}));
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const incomingItemTranslations = objectInfos.map((objectInfo) => ({
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itemId: String(objectInfo.obj_info_id),
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locale: "en",
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name: objectInfo.name,
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description: objectInfo.description,
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rarity: objectInfo.rarity,
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}));
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const objectAssets = Object.values(customPetData.object_asset_registry);
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const incomingItemSwfAssets = objectAssets.map((objectAsset) => ({
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type: "object",
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remoteId: String(objectAsset.asset_id),
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url: objectAsset.asset_url,
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zoneId: String(objectAsset.zone_id),
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zonesRestrict: "",
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bodyId: (currentBodyId) => {
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const incomingBodyId = String(customPet.body_id);
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if (currentBodyId == null) {
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// If this is a new asset, use the incoming body ID. This might not be
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// totally true, the real ID might be 0, but we're conservative to
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// start and will update it to 0 if we see a contradiction later!
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//
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// NOTE: There's an explicitly_body_specific column on Item. We don't
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// need to consider it here, because it's specifically to
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// override the heuristics in the old app that sometimes set
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// bodyId=0 for incoming items depending on their zone. We don't
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// do that here!
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return incomingBodyId;
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} else if (currentBodyId === "0") {
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// If this is already an all-bodies asset, keep it that way.
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return "0";
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} else if (currentBodyId !== incomingBodyId) {
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// If this isn't an all-bodies asset yet, but we've now seen it on two
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// different items, then make it an all-bodies asset!
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return "0";
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} else {
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// Okay, the row already exists, and its body ID matches this one.
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// No change!
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return currentBodyId;
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}
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},
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}));
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const biologyAssets = Object.values(customPet.biology_by_zone);
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const incomingPetSwfAssets = biologyAssets.map((biologyAsset) => ({
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type: "biology",
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remoteId: String(biologyAsset.part_id),
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url: biologyAsset.asset_url,
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zoneId: String(biologyAsset.zone_id),
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zonesRestrict: biologyAsset.zones_restrict,
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bodyId: "0",
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}));
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const incomingSwfAssets = [...incomingItemSwfAssets, ...incomingPetSwfAssets];
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} = context;
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const incomingPetType = {
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colorId: String(customPet.color_id),
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speciesId: String(customPet.species_id),
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bodyId: String(customPet.body_id),
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colorId: String(customPetData.custom_pet.color_id),
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speciesId: String(customPetData.custom_pet.species_id),
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bodyId: String(customPetData.custom_pet.body_id),
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// NOTE: I skip the image_hash stuff here... on Rails, we set a hash on
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// creation, and may or may not bother to update it, I forget? But
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// here I don't want to bother with an update. We could maybe do
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@ -270,8 +208,7 @@ async function saveModelingData(
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// care enough ^_^`
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};
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await Promise.all([
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syncToDb(db, [incomingPetType], {
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await syncToDb(db, [incomingPetType], {
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loader: petTypeBySpeciesAndColorLoader,
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tableName: "pet_types",
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buildLoaderKey: (row) => ({
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@ -284,53 +221,24 @@ async function saveModelingData(
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row.colorId,
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],
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includeUpdatedAt: false,
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}),
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syncToDb(db, incomingItems, {
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loader: itemLoader,
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tableName: "items",
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buildLoaderKey: (row) => row.id,
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buildUpdateCondition: (row) => [`id = ?`, row.id],
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}),
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syncToDb(db, incomingItemTranslations, {
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loader: itemTranslationLoader,
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tableName: "item_translations",
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buildLoaderKey: (row) => row.itemId,
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buildUpdateCondition: (row) => [
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`item_id = ? AND locale = "en"`,
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row.itemId,
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],
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}),
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syncToDb(db, incomingSwfAssets, {
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loader: swfAssetByRemoteIdLoader,
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tableName: "swf_assets",
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buildLoaderKey: (row) => ({ type: row.type, remoteId: row.remoteId }),
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buildUpdateCondition: (row) => [
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`type = ? AND remote_id = ?`,
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row.type,
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row.remoteId,
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],
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includeUpdatedAt: false,
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}),
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]);
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});
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// TODO: If we look up the potentially existing pet state earlier, then I
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// think we can prime the cache and avoid creating a waterfall of
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// queries here in the happy case, even though it'll look waterfall-y!
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// NOTE: This pet type should have been looked up when syncing pet type, so
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// this should be cached.
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const petType = await petTypeBySpeciesAndColorLoader.load({
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colorId: String(customPet.color_id),
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speciesId: String(customPet.species_id),
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colorId: String(customPetData.custom_pet.color_id),
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speciesId: String(customPetData.custom_pet.species_id),
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});
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const biologyAssets = Object.values(customPetData.custom_pet.biology_by_zone);
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const incomingPetState = {
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petTypeId: petType.id,
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swfAssetIds: incomingPetSwfAssets
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.map((row) => row.remoteId)
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swfAssetIds: biologyAssets
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.map((row) => row.part_id)
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.sort((a, b) => Number(a) - Number(b))
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.join(","),
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female: petMetaData.gender === 2 ? 1 : 0, // sorry for this column name :/
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moodId: String(petMetaData.mood),
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unconverted: incomingPetSwfAssets.length === 1 ? 1 : 0,
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unconverted: biologyAssets.length === 1 ? 1 : 0,
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labeled: 1,
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};
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swfAssetIds: incomingPetState.swfAssetIds,
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}),
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swfAssetByRemoteIdLoader.loadMany(
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incomingPetSwfAssets.map((row) => ({
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type: row.type,
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remoteId: row.remoteId,
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biologyAssets.map((asset) => ({
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type: "biology",
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remoteId: String(asset.part_id),
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}))
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),
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]);
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swfAssets = swfAssets.filter((sa) => sa != null);
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if (swfAssets.length === 0) {
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throw new Error(`pet state ${petState.id} has no saved assets?`);
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}
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const qs = swfAssets.map((_) => `(?, ?, ?)`).join(", ");
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const values = swfAssets
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.map((sa) => ["PetState", petState.id, sa.id])
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@ -380,6 +291,111 @@ async function saveModelingData(
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});
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}
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async function saveItemModelingData(customPetData, context) {
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const { db, itemLoader, itemTranslationLoader } = context;
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const objectInfos = Object.values(customPetData.object_info_registry);
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const incomingItems = objectInfos.map((objectInfo) => ({
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id: String(objectInfo.obj_info_id),
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zonesRestrict: objectInfo.zones_restrict,
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thumbnailUrl: objectInfo.thumbnail_url,
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category: objectInfo.category,
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type: objectInfo.type,
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rarityIndex: objectInfo.rarity_index,
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price: objectInfo.price,
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weightLbs: objectInfo.weight_lbs,
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}));
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const incomingItemTranslations = objectInfos.map((objectInfo) => ({
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itemId: String(objectInfo.obj_info_id),
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locale: "en",
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name: objectInfo.name,
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description: objectInfo.description,
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rarity: objectInfo.rarity,
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}));
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await Promise.all([
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syncToDb(db, incomingItems, {
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loader: itemLoader,
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tableName: "items",
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buildLoaderKey: (row) => row.id,
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buildUpdateCondition: (row) => [`id = ?`, row.id],
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}),
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syncToDb(db, incomingItemTranslations, {
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loader: itemTranslationLoader,
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tableName: "item_translations",
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buildLoaderKey: (row) => row.itemId,
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buildUpdateCondition: (row) => [
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`item_id = ? AND locale = "en"`,
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row.itemId,
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],
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}),
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]);
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}
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async function saveSwfAssetModelingData(customPetData, context) {
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const { db, swfAssetByRemoteIdLoader } = context;
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const objectAssets = Object.values(customPetData.object_asset_registry);
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const incomingItemSwfAssets = objectAssets.map((objectAsset) => ({
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type: "object",
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remoteId: String(objectAsset.asset_id),
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url: objectAsset.asset_url,
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zoneId: String(objectAsset.zone_id),
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zonesRestrict: "",
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bodyId: (currentBodyId) => {
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const incomingBodyId = String(customPetData.custom_pet.body_id);
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if (currentBodyId == null) {
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// If this is a new asset, use the incoming body ID. This might not be
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// totally true, the real ID might be 0, but we're conservative to
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// start and will update it to 0 if we see a contradiction later!
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//
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// NOTE: There's an explicitly_body_specific column on Item. We don't
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// need to consider it here, because it's specifically to
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// override the heuristics in the old app that sometimes set
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// bodyId=0 for incoming items depending on their zone. We don't
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// do that here!
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return incomingBodyId;
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} else if (currentBodyId === "0") {
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// If this is already an all-bodies asset, keep it that way.
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return "0";
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} else if (currentBodyId !== incomingBodyId) {
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// If this isn't an all-bodies asset yet, but we've now seen it on two
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// different items, then make it an all-bodies asset!
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return "0";
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} else {
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// Okay, the row already exists, and its body ID matches this one.
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// No change!
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return currentBodyId;
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}
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},
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}));
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const biologyAssets = Object.values(customPetData.custom_pet.biology_by_zone);
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const incomingPetSwfAssets = biologyAssets.map((biologyAsset) => ({
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type: "biology",
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remoteId: String(biologyAsset.part_id),
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url: biologyAsset.asset_url,
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zoneId: String(biologyAsset.zone_id),
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zonesRestrict: biologyAsset.zones_restrict,
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bodyId: "0",
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}));
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const incomingSwfAssets = [...incomingItemSwfAssets, ...incomingPetSwfAssets];
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syncToDb(db, incomingSwfAssets, {
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loader: swfAssetByRemoteIdLoader,
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tableName: "swf_assets",
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buildLoaderKey: (row) => ({ type: row.type, remoteId: row.remoteId }),
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buildUpdateCondition: (row) => [
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`type = ? AND remote_id = ?`,
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row.type,
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row.remoteId,
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],
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includeUpdatedAt: false,
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});
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}
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/**
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* Syncs the given data to the database: for each incoming row, if there's no
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* matching row in the loader, we insert a new row; or, if there's a matching
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Reference in a new issue