Try moving the glitch badges to the top
Experiment! Let's see if them being more prominent like this is helpful or annoying 😅
I think this is clunkier in the HTML5 Green Happy Path, but worth it for bringing attention in the error cases.
But I feel like we might tweak this over time!
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2 changed files with 11 additions and 8 deletions
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@ -176,19 +176,24 @@ function OutfitControls({
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<BackButton outfitState={outfitState} />
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</Box>
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<Box
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<Flex
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gridArea="play-pause"
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// HACK: Better visual centering with other controls
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paddingTop="0.3rem"
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direction="column"
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align="center"
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>
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{showAnimationControls && <PlayPauseButton />}
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<Box height="2" />
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<HStack spacing="2" align="center" justify="center">
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{showAnimationControls && <PlayPauseButton />}
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<OutfitHTML5Badge appearance={appearance} />
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<OutfitKnownGlitchesBadge appearance={appearance} />
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<SettingsButton
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onLockFocus={onLockFocus}
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onUnlockFocus={onUnlockFocus}
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/>
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</HStack>
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</Box>
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</Flex>
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<Stack
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gridArea="sharing"
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alignSelf="flex-end"
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@ -215,11 +220,7 @@ function OutfitControls({
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paddingRight="3"
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align="center"
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justify="flex-end"
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>
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<OutfitHTML5Badge appearance={appearance} />
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<Box width="2" />
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<OutfitKnownGlitchesBadge appearance={appearance} />
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</Flex>
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/>
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<Box flex="0 0 auto">
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<DarkMode>
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<SpeciesColorPicker
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@ -120,6 +120,8 @@ export function GlitchBadgeLayout({
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transition="all 0.2s"
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tabIndex="0"
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_focus={{ outline: "none", boxShadow: "outline" }}
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// For consistency between the HTML5Badge & OutfitKnownGlitchesBadge
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minHeight="30px"
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onMouseEnter={() => setIsHovered(true)}
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onMouseLeave={() => setIsHovered(false)}
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onFocus={() => setIsFocused(true)}
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