Use asset IDs when looking up pet's PetAppearance
This was causing a bug where unlabeled poses would cause pet lookups to fail! Now, we return the actual pet appearance for the pet, if we have it, by matching against asset IDs first.
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1 changed files with 49 additions and 3 deletions
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@ -32,7 +32,7 @@ const resolvers = {
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pose: ({ customPetData, petMetaData }) =>
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pose: ({ customPetData, petMetaData }) =>
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getPoseFromPetData(petMetaData, customPetData),
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getPoseFromPetData(petMetaData, customPetData),
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petAppearance: async (
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petAppearance: async (
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{ customPetData, petMetaData },
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{ name, customPetData, petMetaData },
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_,
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_,
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{ petTypeBySpeciesAndColorLoader, petStatesForPetTypeLoader }
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{ petTypeBySpeciesAndColorLoader, petStatesForPetTypeLoader }
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) => {
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) => {
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@ -41,9 +41,55 @@ const resolvers = {
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colorId: customPetData.custom_pet.color_id,
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colorId: customPetData.custom_pet.color_id,
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});
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});
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const petStates = await petStatesForPetTypeLoader.load(petType.id);
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const petStates = await petStatesForPetTypeLoader.load(petType.id);
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let petState;
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// First, look for a pet state containing exactly the same assets as this
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// one.
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const swfAssetIdsString = Object.values(
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customPetData.custom_pet.biology_by_zone
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)
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.map((b) => b.part_id)
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.sort((a, b) => Number(a) - Number(b))
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.join(",");
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petState = petStates.find((ps) => ps.swfAssetIds === swfAssetIdsString);
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if (petState) {
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return { id: petState.id };
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}
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// Next, look for a pet state matching the same pose. (This can happen if
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// modeling data for this pet hasn't saved yet.)
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const pose = getPoseFromPetData(petMetaData, customPetData);
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const pose = getPoseFromPetData(petMetaData, customPetData);
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const petState = petStates.find((ps) => getPoseFromPetState(ps) === pose);
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petState = petStates.find((ps) => getPoseFromPetState(ps) === pose);
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return { id: petState.id };
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if (petState) {
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console.warn(
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`Warning: For pet "${name}", fell back to pet state ${petState.id} ` +
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`because it matches pose ${pose}. Actual pet state for these ` +
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`assets not found: ${swfAssetIdsString}`
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);
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return { id: petState.id };
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}
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// Finally, look for an UNKNOWN pet state. (This can happen if modeling
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// data for this pet hasn't saved yet, and we haven't manually labeled a
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// matching pose.)
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petState = petStates.find((ps) => getPoseFromPetState(ps) === "UNKNOWN");
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if (petState) {
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console.warn(
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`Warning: For pet "${name}", fell back to pet state ${petState.id} ` +
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`as an UNKNOWN fallback pose. Actual pet state for these ` +
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`assets not found: ${swfAssetIdsString}`
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);
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return { id: petState.id };
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}
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// If we still don't have a pet state, raise an error. (This can happen
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// for a brand new new species/color combination, when the modeling data
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// hasn't been saved yet.)
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throw new Error(
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`This pet's modeling data isn't loaded into our database yet, ` +
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`sorry! Try using the Modeling Hub on Classic DTI to upload it first?`
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);
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},
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},
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wornItems: ({ customPetData }) =>
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wornItems: ({ customPetData }) =>
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Object.values(customPetData.object_info_registry).map((o) => ({
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Object.values(customPetData.object_info_registry).map((o) => ({
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