impress-2020/src/app/components/OutfitPreview.js

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import React from "react";
import { Box, DarkMode, Flex, Text } from "@chakra-ui/core";
import { WarningIcon } from "@chakra-ui/icons";
import { css } from "emotion";
import { CSSTransition, TransitionGroup } from "react-transition-group";
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import OutfitMovieLayer, {
buildMovieClip,
hasAnimations,
loadMovieLibrary,
useEaselDependenciesLoader,
} from "./OutfitMovieLayer";
import HangerSpinner from "./HangerSpinner";
import { loadImage, safeImageUrl, useLocalStorage } from "../util";
import useOutfitAppearance from "./useOutfitAppearance";
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/**
* OutfitPreview is for rendering a full outfit! It accepts outfit data,
* fetches the appearance data for it, and preloads and renders the layers
* together.
*
* If the species/color/pose fields are null and a `placeholder` node is
* provided instead, we'll render the placeholder. And then, once those props
* become non-null, we'll keep showing the placeholder below the loading
* overlay until loading completes. (We use this on the homepage to show the
* beach splash until outfit data arrives!)
*
* TODO: There's some duplicate work happening in useOutfitAppearance and
* useOutfitState both getting appearance data on first load...
*/
function OutfitPreview({
speciesId,
colorId,
pose,
wornItemIds,
appearanceId = null,
isLoading = false,
placeholder,
loadingDelayMs,
spinnerVariant,
onChangeHasAnimations = null,
}) {
const { loading, error, visibleLayers } = useOutfitAppearance({
speciesId,
colorId,
pose,
appearanceId,
wornItemIds,
});
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const {
loading: loading2,
error: error2,
loadedLayers,
layersHaveAnimations,
} = usePreloadLayers(visibleLayers);
const [isPaused] = useLocalStorage("DTIOutfitIsPaused", true);
React.useEffect(() => {
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if (onChangeHasAnimations) {
onChangeHasAnimations(layersHaveAnimations);
}
}, [layersHaveAnimations, onChangeHasAnimations]);
if (error || error2) {
return (
<FullScreenCenter>
<Text color="green.50" d="flex" alignItems="center">
<WarningIcon />
<Box width={2} />
Could not load preview. Try again?
</Text>
</FullScreenCenter>
);
}
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return (
<OutfitLayers
loading={isLoading || loading || loading2}
visibleLayers={loadedLayers}
placeholder={placeholder}
loadingDelayMs={loadingDelayMs}
spinnerVariant={spinnerVariant}
onChangeHasAnimations={onChangeHasAnimations}
doTransitions
isPaused={isPaused}
/>
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);
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}
/**
* OutfitLayers is the raw UI component for rendering outfit layers. It's
* used both in the main outfit preview, and in other minor UIs!
*/
export function OutfitLayers({
loading,
visibleLayers,
placeholder,
loadingDelayMs = 500,
spinnerVariant = "overlay",
doTransitions = false,
onChangeHasAnimations = null,
isPaused = true,
}) {
const containerRef = React.useRef(null);
const [canvasSize, setCanvasSize] = React.useState(0);
const [loadingDelayHasPassed, setLoadingDelayHasPassed] = React.useState(
false
);
const { loading: loadingEasel } = useEaselDependenciesLoader();
const loadingAnything = loading || loadingEasel;
// When we start in a loading state, or re-enter a loading state, start the
// loading delay timer.
React.useEffect(() => {
if (loadingAnything) {
setLoadingDelayHasPassed(false);
const t = setTimeout(
() => setLoadingDelayHasPassed(true),
loadingDelayMs
);
return () => clearTimeout(t);
}
}, [loadingDelayMs, loadingAnything]);
React.useLayoutEffect(() => {
function computeAndSaveCanvasSize() {
setCanvasSize(
// Follow an algorithm similar to the <img> sizing: a square that
// covers the available space, without exceeding the natural image size
// (which is 600px).
//
// TODO: Once we're entirely off PNGs, we could drop the 600
// requirement, and let SVGs and movies scale up as far as they
// want...
Math.min(
containerRef.current.offsetWidth,
containerRef.current.offsetHeight,
600
)
);
}
computeAndSaveCanvasSize();
window.addEventListener("resize", computeAndSaveCanvasSize);
return () => window.removeEventListener("resize", computeAndSaveCanvasSize);
}, [setCanvasSize]);
return (
<Box
pos="relative"
height="100%"
width="100%"
// Create a stacking context, so the z-indexed layers don't escape!
zIndex="0"
ref={containerRef}
>
{placeholder && (
<FullScreenCenter>
<Box
// We show the placeholder until there are visible layers, at which
// point we fade it out.
opacity={visibleLayers.length === 0 ? 1 : 0}
transition="opacity 0.2s"
>
{placeholder}
</Box>
</FullScreenCenter>
)}
<TransitionGroup enter={false} exit={doTransitions}>
{visibleLayers.map((layer) => (
<CSSTransition
// We manage the fade-in and fade-out separately! The fade-out
// happens here, when the layer exits the DOM.
key={layer.id}
classNames={css`
&-exit {
opacity: 1;
}
&-exit-active {
opacity: 0;
transition: opacity 0.2s;
}
`}
timeout={200}
>
<FadeInOnLoad as={FullScreenCenter} zIndex={layer.zone.depth}>
{layer.canvasMovieLibraryUrl ? (
<OutfitMovieLayer
libraryUrl={layer.canvasMovieLibraryUrl}
width={canvasSize}
height={canvasSize}
isPaused={isPaused}
/>
) : (
<Box
as="img"
src={getBestImageUrlForLayer(layer).src}
// The crossOrigin prop isn't strictly necessary for loading
// here (<img> tags are always allowed through CORS), but
// this means we make the same request that the Download
// button makes, so it can use the cached version of this
// image instead of requesting it again with crossOrigin!
crossOrigin={getBestImageUrlForLayer(layer).crossOrigin}
alt=""
objectFit="contain"
maxWidth="100%"
maxHeight="100%"
/>
)}
</FadeInOnLoad>
</CSSTransition>
))}
</TransitionGroup>
<FullScreenCenter
zIndex="9000"
// This is similar to our Delay util component, but Delay disappears
// immediately on load, whereas we want this to fade out smoothly. We
// also use a timeout to delay the fade-in by 0.5s, but don't delay the
// fade-out at all. (The timeout was an awkward choice, it was hard to
// find a good CSS way to specify this delay well!)
opacity={loadingAnything && loadingDelayHasPassed ? 1 : 0}
transition="opacity 0.2s"
>
{spinnerVariant === "overlay" && (
<>
<Box
position="absolute"
top="0"
left="0"
right="0"
bottom="0"
backgroundColor="gray.900"
opacity="0.7"
/>
{/* Against the dark overlay, use the Dark Mode spinner. */}
<DarkMode>
<HangerSpinner />
</DarkMode>
</>
)}
{spinnerVariant === "corner" && (
<HangerSpinner size="sm" position="absolute" bottom="2" right="2" />
)}
</FullScreenCenter>
</Box>
);
}
export function FullScreenCenter({ children, ...otherProps }) {
return (
<Flex
pos="absolute"
top="0"
right="0"
bottom="0"
left="0"
alignItems="center"
justifyContent="center"
{...otherProps}
>
{children}
</Flex>
);
}
export function getBestImageUrlForLayer(layer) {
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if (layer.svgUrl) {
return { src: safeImageUrl(layer.svgUrl) };
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} else {
return { src: layer.imageUrl, crossOrigin: "anonymous" };
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}
}
/**
* usePreloadLayers preloads the images for the given layers, and yields them
* when done. This enables us to keep the old outfit preview on screen until
* all the new layers are ready, then show them all at once!
*/
export function usePreloadLayers(layers) {
const [error, setError] = React.useState(null);
const [loadedLayers, setLoadedLayers] = React.useState([]);
const [layersHaveAnimations, setLayersHaveAnimations] = React.useState(false);
// NOTE: This condition would need to change if we started loading one at a
// time, or if the error case would need to show a partial state!
const loading = loadedLayers !== layers;
React.useEffect(() => {
// HACK: Don't clear the preview when we have zero layers, because it
// usually means the parent is still loading data. I feel like this isn't
// the right abstraction, though...
if (loadedLayers.length > 0 && layers.length === 0) {
return;
}
// If the layers already match, we can ignore extra effect triggers.
if (!loading) {
return;
}
let canceled = false;
setError(null);
const loadAssets = async () => {
const assetPromises = layers.map((layer) => {
if (layer.canvasMovieLibraryUrl) {
return loadMovieLibrary(layer.canvasMovieLibraryUrl).then(
(library) => ({
type: "movie",
library,
libraryUrl: layer.canvasMovieLibraryUrl,
})
);
} else {
return loadImage(getBestImageUrlForLayer(layer)).then((image) => ({
type: "image",
image,
}));
}
});
let assets;
try {
assets = await Promise.all(assetPromises);
} catch (e) {
if (canceled) return;
console.error("Error preloading outfit layers", e);
assetPromises.forEach((p) => {
if (p.cancel) {
p.cancel();
}
});
setError(e);
return;
}
if (canceled) return;
let movieClips;
try {
movieClips = assets
.filter((a) => a.type === "movie")
.map((a) => buildMovieClip(a.library, a.libraryUrl));
} catch (e) {
console.error("Error building movie clips", e);
assetPromises.forEach((p) => {
if (p.cancel) {
p.cancel();
}
});
setError(e);
return;
}
// Some movie clips require you to tick to the first frame of the movie
// before the children mount onto the stage. If we detect animations
// without doing this, we'll say no, because we see no children!
// Example: http://images.neopets.com/cp/items/data/000/000/235/235877_6d273e217c/235877.js
movieClips.forEach((mc) => mc.advance());
setLayersHaveAnimations(movieClips.some(hasAnimations));
setLoadedLayers(layers);
};
loadAssets();
return () => {
canceled = true;
};
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}, [layers, loadedLayers.length, loading]);
return { loading, error, loadedLayers, layersHaveAnimations };
}
/**
* FadeInOnLoad attaches an `onLoad` handler to its single child, and fades in
* the container element once it triggers.
*/
function FadeInOnLoad({ children, ...props }) {
const [isLoaded, setIsLoaded] = React.useState(false);
const onLoad = React.useCallback(() => setIsLoaded(true), []);
const child = React.Children.only(children);
const wrappedChild = React.cloneElement(child, { onLoad });
return (
<Box opacity={isLoaded ? 1 : 0} transition="opacity 0.2s" {...props}>
{wrappedChild}
</Box>
);
}
export default OutfitPreview;