impress-2020/src/app/WardrobePage/OutfitKnownGlitchesBadge.js

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import React from "react";
import { Box, VStack } from "@chakra-ui/react";
import { WarningTwoIcon } from "@chakra-ui/icons";
import { FaBug } from "react-icons/fa";
import { GlitchBadgeLayout, layerUsesHTML5 } from "../components/HTML5Badge";
function OutfitKnownGlitchesBadge({ appearance }) {
const glitchMessages = [];
const { petAppearance, items } = appearance;
// Look for UC/Invisible/etc incompatibilities that we hid, that we should
// just mark Incompatible someday instead.
//
// HACK: Most of this logic is copy-pasted from `useOutfitAppearance`.
const petOccupiedZoneIds = new Set(
petAppearance?.layers.map((l) => l.zone.id)
);
const petRestrictedZoneIds = new Set(
petAppearance?.restrictedZones.map((z) => z.id)
);
const petOccupiedOrRestrictedZoneIds = new Set([
...petOccupiedZoneIds,
...petRestrictedZoneIds,
]);
for (const item of items) {
const itemHasZoneRestrictedByPet = item.appearance.layers.some(
(layer) =>
layer.bodyId !== "0" &&
petOccupiedOrRestrictedZoneIds.has(layer.zone.id)
);
if (itemHasZoneRestrictedByPet) {
glitchMessages.push(
<Box key={`uc-conflict-for-item-${item.id}`}>
<i>{item.name}</i> isn't actually compatible with this special pet.
We're still showing the old behavior, which is to hide the item.
Fixing this is in our todo list, sorry for the confusing UI!
</Box>
);
}
}
// Look for items with the OFFICIAL_SVG_IS_INCORRECT glitch.
for (const item of items) {
const itemHasOfficialSvgIsIncorrect = item.appearance.layers.some((l) =>
(l.knownGlitches || []).includes("OFFICIAL_SVG_IS_INCORRECT")
);
if (itemHasOfficialSvgIsIncorrect) {
glitchMessages.push(
<Box key={`official-svg-is-incorrect-for-item-${item.id}`}>
There's a glitch in the art for <i>{item.name}</i> that prevents us
from showing the full-scale SVG version of the image. Instead, we're
showing a PNG, which might look a bit blurry on larger screens.
</Box>
);
}
}
// Look for Dyeworks items that aren't converted yet.
for (const item of items) {
const itemIsDyeworks = item.name.includes("Dyeworks");
const itemIsConverted = item.appearance.layers.every(layerUsesHTML5);
if (itemIsDyeworks && !itemIsConverted) {
glitchMessages.push(
<Box key={`unconverted-dyeworks-warning-for-item-${item.id}`}>
<i>{item.name}</i> isn't converted to HTML5 yet, and our Classic DTI
code often shows old Dyeworks items in the wrong color. Once it's
converted, we'll display it correctly!
</Box>
);
}
}
// Check whether the pet has OFFICIAL_SVG_IS_INCORRECT.
const petLayers = petAppearance?.layers || [];
for (const layer of petLayers) {
const layerHasOfficialSvgIsIncorrect = (layer.knownGlitches || []).includes(
"OFFICIAL_SVG_IS_INCORRECT"
);
if (layerHasOfficialSvgIsIncorrect) {
glitchMessages.push(
<Box key={`official-svg-is-incorrect-for-pet-layer-${layer.id}`}>
There's a glitch in the art for this pet's <i>{layer.zone.label}</i>{" "}
zone that prevents us from showing the full-scale SVG version of the
image. Instead, we're showing a PNG, which might look a bit blurry on
larger screens.
</Box>
);
}
}
if (glitchMessages.length === 0) {
return null;
}
return (
<GlitchBadgeLayout
aria-label="Has known glitches"
tooltipLabel={
<Box>
<Box as="header" fontWeight="bold" fontSize="sm" marginBottom="1">
Known glitches
</Box>
<VStack spacing="1em">{glitchMessages}</VStack>
</Box>
}
>
<WarningTwoIcon fontSize="xs" marginRight="1" />
<FaBug />
</GlitchBadgeLayout>
);
}
export default OutfitKnownGlitchesBadge;