2020-06-05 23:56:42 -07:00
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import React from "react";
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2020-05-02 13:40:37 -07:00
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import gql from "graphql-tag";
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2020-07-31 23:10:34 -07:00
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import { useQuery } from "@apollo/client";
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2020-05-02 13:40:37 -07:00
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/**
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* useOutfitAppearance downloads the outfit's appearance data, and returns
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* visibleLayers for rendering.
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*/
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export default function useOutfitAppearance(outfitState) {
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2020-08-28 22:58:39 -07:00
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const { wornItemIds, speciesId, colorId, pose, appearanceId } = outfitState;
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2020-07-22 23:08:28 -07:00
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// We split this query out from the other one, so that we can HTTP cache it.
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//
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// While Apollo gives us fine-grained caching during the page session, we can
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// only HTTP a full query at a time.
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//
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// This is a minor optimization with respect to keeping the user's cache
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// populated with their favorite species/color combinations. Once we start
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// caching the items by body instead of species/color, this could make color
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// changes really snappy!
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//
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// The larger optimization is that this enables the CDN to edge-cache the
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// most popular species/color combinations, for very fast previews on the
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// HomePage. At time of writing, Vercel isn't actually edge-caching these, I
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// assume because our traffic isn't enough - so let's keep an eye on this!
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const { loading: loading1, error: error1, data: data1 } = useQuery(
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appearanceId == null
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? gql`
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query OutfitPetAppearance(
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$speciesId: ID!
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$colorId: ID!
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$pose: Pose!
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) {
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petAppearance(
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speciesId: $speciesId
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colorId: $colorId
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pose: $pose
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) {
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...PetAppearanceForOutfitPreview
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}
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}
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${petAppearanceFragment}
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`
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: gql`
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query OutfitPetAppearanceById($appearanceId: ID!) {
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petAppearance: petAppearanceById(id: $appearanceId) {
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...PetAppearanceForOutfitPreview
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}
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}
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${petAppearanceFragment}
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`,
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{
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variables: {
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speciesId,
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colorId,
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pose,
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appearanceId,
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},
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skip: speciesId == null || colorId == null || pose == null,
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}
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);
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const { loading: loading2, error: error2, data: data2 } = useQuery(
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gql`
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query OutfitItemsAppearance(
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$speciesId: ID!
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$colorId: ID!
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$wornItemIds: [ID!]!
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) {
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items(ids: $wornItemIds) {
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id
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name # HACK: This is for HTML5 detection UI in OutfitControls!
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appearance: appearanceOn(speciesId: $speciesId, colorId: $colorId) {
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...ItemAppearanceForOutfitPreview
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}
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}
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}
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${itemAppearanceFragment}
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`,
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{
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variables: {
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speciesId,
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colorId,
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wornItemIds,
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},
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skip: speciesId == null || colorId == null || wornItemIds.length === 0,
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}
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);
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const petAppearance = data1?.petAppearance;
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const items = data2?.items;
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const itemAppearances = React.useMemo(
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() => (items || []).map((i) => i.appearance),
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[items]
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);
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const visibleLayers = React.useMemo(
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() => getVisibleLayers(petAppearance, itemAppearances),
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[petAppearance, itemAppearances]
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);
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const bodyId = petAppearance?.bodyId;
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return {
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loading: loading1 || loading2,
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error: error1 || error2,
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petAppearance,
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items: items || [],
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itemAppearances,
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visibleLayers,
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bodyId,
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};
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}
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2020-05-02 21:04:54 -07:00
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export function getVisibleLayers(petAppearance, itemAppearances) {
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if (!petAppearance) {
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return [];
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}
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const validItemAppearances = itemAppearances.filter((a) => a);
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2020-08-01 01:35:27 -07:00
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const petLayers = petAppearance.layers.map((l) => ({ ...l, source: "pet" }));
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const petOccupiedZoneIds = new Set(petLayers.map((l) => l.zone.id));
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2020-08-01 01:35:27 -07:00
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const itemLayers = validItemAppearances
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.map((a) => a.layers)
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.flat()
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.map((l) => ({ ...l, source: "item" }))
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// Don't let items occupy the same zones as the pet, e.g. Static on UCs.
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.filter((l) => !petOccupiedZoneIds.has(l.zone.id));
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let allLayers = [...petLayers, ...itemLayers];
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const itemRestrictedZoneIds = validItemAppearances
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.map((a) => a.restrictedZones)
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.flat()
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.map((z) => z.id);
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const petRestrictedZoneIds = petAppearance.restrictedZones.map((z) => z.id);
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const allRestrictedZoneIds = new Set([
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...itemRestrictedZoneIds,
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...petRestrictedZoneIds,
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]);
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const visibleLayers = allLayers.filter(
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(l) => !allRestrictedZoneIds.has(l.zone.id)
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);
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visibleLayers.sort((a, b) => a.zone.depth - b.zone.depth);
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return visibleLayers;
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}
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2021-01-04 00:26:05 -08:00
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export const itemAppearanceFragmentForGetVisibleLayers = gql`
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fragment ItemAppearanceForGetVisibleLayers on ItemAppearance {
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id
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layers {
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id
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zone {
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id
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depth @client
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}
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}
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restrictedZones {
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id
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}
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}
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`;
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export const itemAppearanceFragment = gql`
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fragment ItemAppearanceForOutfitPreview on ItemAppearance {
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id
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layers {
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id
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remoteId # HACK: This is for Support tools, but other views don't need it
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svgUrl
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canvasMovieLibraryUrl
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imageUrl(size: SIZE_600)
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swfUrl # HACK: This is for Support tools, but other views don't need it
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knownGlitches # HACK: This is for Support tools, but other views don't need it
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bodyId
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zone {
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label @client # HACK: This is for Support tools, but other views don't need it
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}
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}
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...ItemAppearanceForGetVisibleLayers
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}
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${itemAppearanceFragmentForGetVisibleLayers}
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`;
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export const petAppearanceFragmentForGetVisibleLayers = gql`
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fragment PetAppearanceForGetVisibleLayers on PetAppearance {
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id
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layers {
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id
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zone {
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id
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depth @client
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}
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}
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restrictedZones {
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id
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}
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}
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`;
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export const petAppearanceFragment = gql`
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fragment PetAppearanceForOutfitPreview on PetAppearance {
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id
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bodyId
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layers {
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id
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svgUrl
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canvasMovieLibraryUrl
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imageUrl(size: SIZE_600)
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}
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...PetAppearanceForGetVisibleLayers
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}
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${petAppearanceFragmentForGetVisibleLayers}
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`;
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