2021-03-18 06:40:52 -07:00
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import React from "react";
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import { Box, VStack } from "@chakra-ui/react";
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import { WarningTwoIcon } from "@chakra-ui/icons";
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import { FaBug } from "react-icons/fa";
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import { GlitchBadgeLayout, layerUsesHTML5 } from "../components/HTML5Badge";
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2021-03-18 08:31:12 -07:00
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import { petAppearanceFragment } from "../components/useOutfitAppearance";
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2021-03-18 06:40:52 -07:00
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function OutfitKnownGlitchesBadge({ appearance }) {
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const glitchMessages = [];
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const { petAppearance, items } = appearance;
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// Look for UC/Invisible/etc incompatibilities that we hid, that we should
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// just mark Incompatible someday instead.
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//
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// HACK: Most of this logic is copy-pasted from `useOutfitAppearance`.
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const petOccupiedZoneIds = new Set(
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petAppearance?.layers.map((l) => l.zone.id)
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);
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const petRestrictedZoneIds = new Set(
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petAppearance?.restrictedZones.map((z) => z.id)
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);
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const petOccupiedOrRestrictedZoneIds = new Set([
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...petOccupiedZoneIds,
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...petRestrictedZoneIds,
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]);
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for (const item of items) {
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const itemHasZoneRestrictedByPet = item.appearance.layers.some(
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(layer) =>
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layer.bodyId !== "0" &&
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petOccupiedOrRestrictedZoneIds.has(layer.zone.id)
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);
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if (itemHasZoneRestrictedByPet) {
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glitchMessages.push(
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<Box key={`uc-conflict-for-item-${item.id}`}>
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<i>{item.name}</i> isn't actually compatible with this special pet.
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We're still showing the old behavior, which is to hide the item.
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Fixing this is in our todo list, sorry for the confusing UI!
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</Box>
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);
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}
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}
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2021-03-18 06:59:21 -07:00
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// Look for items with the OFFICIAL_SWF_IS_INCORRECT glitch.
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for (const item of items) {
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const itemHasBrokenOnNeopetsDotCom = item.appearance.layers.some((l) =>
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(l.knownGlitches || []).includes("OFFICIAL_SWF_IS_INCORRECT")
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);
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const itemHasBrokenUnconvertedLayers = item.appearance.layers.some(
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(l) =>
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(l.knownGlitches || []).includes("OFFICIAL_SWF_IS_INCORRECT") &&
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!layerUsesHTML5(l)
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);
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if (itemHasBrokenOnNeopetsDotCom) {
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glitchMessages.push(
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<Box key={`official-swf-is-incorrect-for-item-${item.id}`}>
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{itemHasBrokenUnconvertedLayers ? (
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<>
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We're aware of a glitch affecting the art for <i>{item.name}</i>.
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Last time we checked, this glitch affected its appearance on
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Neopets.com, too. Hopefully this will be fixed once it's converted
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to HTML5!
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</>
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) : (
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<>
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We're aware of a previous glitch affecting the art for{" "}
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<i>{item.name}</i>, but it might have been resolved during HTML5
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conversion. Please use the feedback form on the homepage to let us
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know if it looks right, or still looks wrong! Thank you!
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</>
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)}
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</Box>
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);
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}
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}
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2021-03-18 06:40:52 -07:00
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// Look for items with the OFFICIAL_SVG_IS_INCORRECT glitch.
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for (const item of items) {
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const itemHasOfficialSvgIsIncorrect = item.appearance.layers.some((l) =>
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(l.knownGlitches || []).includes("OFFICIAL_SVG_IS_INCORRECT")
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);
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if (itemHasOfficialSvgIsIncorrect) {
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glitchMessages.push(
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<Box key={`official-svg-is-incorrect-for-item-${item.id}`}>
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There's a glitch in the art for <i>{item.name}</i> that prevents us
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from showing the full-scale SVG version of the image. Instead, we're
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showing a PNG, which might look a bit blurry on larger screens.
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</Box>
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);
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}
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}
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// Look for Dyeworks items that aren't converted yet.
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for (const item of items) {
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const itemIsDyeworks = item.name.includes("Dyeworks");
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const itemIsConverted = item.appearance.layers.every(layerUsesHTML5);
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if (itemIsDyeworks && !itemIsConverted) {
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glitchMessages.push(
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<Box key={`unconverted-dyeworks-warning-for-item-${item.id}`}>
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<i>{item.name}</i> isn't converted to HTML5 yet, and our Classic DTI
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code often shows old Dyeworks items in the wrong color. Once it's
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converted, we'll display it correctly!
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</Box>
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);
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}
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}
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2021-03-18 08:31:12 -07:00
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// Check whether the pet appearance is marked as Glitched.
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if (petAppearance?.isGlitched) {
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glitchMessages.push(
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<Box key={`pet-appearance-is-glitched`}>
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We know that the art for this pet is incorrect, but we still haven't
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seen a <em>correct</em> model for this pose yet. Once someone models the
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correct data, we'll use that instead. For now, you could also try
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switching to another pose, by clicking the emoji face to the right!
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</Box>
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);
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}
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2021-03-18 06:40:52 -07:00
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// Check whether the pet has OFFICIAL_SVG_IS_INCORRECT.
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const petLayers = petAppearance?.layers || [];
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for (const layer of petLayers) {
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const layerHasOfficialSvgIsIncorrect = (layer.knownGlitches || []).includes(
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"OFFICIAL_SVG_IS_INCORRECT"
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);
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if (layerHasOfficialSvgIsIncorrect) {
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glitchMessages.push(
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<Box key={`official-svg-is-incorrect-for-pet-layer-${layer.id}`}>
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There's a glitch in the art for this pet's <i>{layer.zone.label}</i>{" "}
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zone that prevents us from showing the full-scale SVG version of the
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image. Instead, we're showing a PNG, which might look a bit blurry on
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larger screens.
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</Box>
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);
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}
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}
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if (glitchMessages.length === 0) {
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return null;
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}
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return (
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<GlitchBadgeLayout
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aria-label="Has known glitches"
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tooltipLabel={
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<Box>
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<Box as="header" fontWeight="bold" fontSize="sm" marginBottom="1">
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Known glitches
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</Box>
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<VStack spacing="1em">{glitchMessages}</VStack>
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</Box>
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}
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>
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<WarningTwoIcon fontSize="xs" marginRight="1" />
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<FaBug />
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</GlitchBadgeLayout>
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);
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}
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export default OutfitKnownGlitchesBadge;
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